Variables

SignalShowDialog

public static var SignalShowDialog: Signal

Called when a dialog should be shown.  The project has to listen to this and show their visual dialog.

Functions

Go

public function Go(userDefinedData)

/ @param message [in] The message to show.  / @param eButtons [in] The buttons to show.  Enums.StandardButtons / @param context [in] The context that applies for this box.  This would be blank or a keyword.  / @param [out] The created DialogIF object. public static function CreateDialog( String message, Number buttons, String context ) : DialogIF;

Close

public function Close()

SetText

public function SetText(message: String)

GetDialogData

public function GetDialogData()

SetAutocloseOnTeleport

public function SetAutocloseOnTeleport(autoClose: Boolean)

SetAutocloseOnDeath

public function SetAutocloseOnDeath(autoClose: Boolean)

SetAutoCloseDistance

public function SetAutoCloseDistance(distance: Number)

DisconnectAllSignals

public function DisconnectAllSignals()

SetIgnoreHideModule

public function SetIgnoreHideModule(ignore: Boolean)

Variables

SignalSelectedAS

public var SignalSelectedAS: Signal

Called when someone clicks a button.

Parameters

buttonId[in] The button that was pressed.
userData[in] The userdata given when the dialog was created.

m_PositiveAnswer

public var m_PositiveAnswer: String

m_NegativeAnswer

public var m_NegativeAnswer: String

m_Message

public var m_Message: String

m_Buttons

public var m_Buttons: Number

m_Window

public var m_Window: MovieClip

m_IgnoreHideModule

public var m_IgnoreHideModule: MovieClip
public static var SignalShowDialog: Signal
Called when a dialog should be shown.
public function Go(userDefinedData)
/ @param message [in] The message to show.
public function Close()
public function SetText(message: String)
public function GetDialogData()
public function SetAutocloseOnTeleport(autoClose: Boolean)
public function SetAutocloseOnDeath(autoClose: Boolean)
public function SetAutoCloseDistance(distance: Number)
public function DisconnectAllSignals()
public function SetIgnoreHideModule(ignore: Boolean)
public var SignalSelectedAS: Signal
Called when someone clicks a button.
public var m_PositiveAnswer: String
public var m_NegativeAnswer: String
public var m_Message: String
public var m_Buttons: Number
public var m_Window: MovieClip
public var m_IgnoreHideModule: MovieClip
Close