GUI.Mission.MissionRewardWindow |
private var m_Height: Number
private var m_Width: Number
public var SignalClose: Signal
private var m_Character: Character
private var m_Faction: Number
private var m_Inventory: Inventory
private var m_Mission: Quest
private var m_ContentY: Number
private var m_RewardSize: Number
public var m_QuestID: Number
public var m_MainQuestID: Number
private var m_InnerPadding: Number
private var m_DescriptionBackground: MovieClip
private var m_RewardBackground: MovieClip
private var m_RewardArray: Array
private var m_OptionalRewardArray: Array
private var m_OptionalSelectedIcon: MovieClip
private var m_Notifier: MovieClip
private var m_XPReward: MovieClip
private var m_CashReward: MovieClip
private var m_CollectButton: Button
private var m_FactionLogo: MovieClip
private var m_From: TextField
private var m_To: TextField
private var m_Subject: TextField
private var m_FromText: TextField
private var m_ToText: TextField
private var m_SubjectText: TextField
private var m_MissionDescription: TextField
private var m_RewardHeader: TextField
private var m_OptionalRewardHeader: TextField
private var m_RewardDivider: MovieClip
private var m_MemberBonusHeader: TextField
private var m_BonusXPReward: MovieClip
private var m_BonusCashReward: MovieClip
private var m_MemberIcon: MovieClip
private var m_InvisibleShopButton: MovieClip
public function MissionRewardWindow()
public function configUI()
public function SetData( rewardObject: Object )
private function AddRewards( awardsArray: Array, instanceName: String, selectable: Boolean ):Void
repositions after a resize
private function Layout()
iterate the Optional rewards
private function SlotMemberStatusUpdated( member: Boolean ):Void
public function GetSize() :Point
public function SetSize( width: Number, height: Number )
private function OptionalRewardsClickHandler():Void
private function GetFactionLogo( faction: Number ):String
returns the Mission object from the taskl id of this mission
function GetMissionObject( id: Number ):Quest
private function CollectRewardsHandler( event: Object ):Void
private function ShopButtonReleaseHandler():Void
public function Close()
public function GetID()