Variables

m_Id

public var m_Id: ID32

m_WaypointType

public var m_WaypointType: Number

m_Label

public var m_Label: String

m_IsScreenWaypoint

public var m_IsScreenWaypoint: Boolean

m_IsStackingWaypoint

public var m_IsStackingWaypoint: Boolean

m_Radius

public var m_Radius: Number

m_Color

public var m_Color: Number

m_WaypointState

public var m_WaypointState: Number

m_ScreenPositionX

public var m_ScreenPositionX: Number

m_ScreenPositionY

public var m_ScreenPositionY: Number

m_CollisionOffsetX

public var m_CollisionOffsetX: Number

m_CollisionOffsetY

public var m_CollisionOffsetY: Number

m_WorldPosition

public var m_WorldPosition: com.GameInterface.MathLib.Vector3

m_MinViewDistance

public var m_MinViewDistance: Number

m_MaxViewDistance

public var m_MaxViewDistance: Number

m_DistanceToCam

public var m_DistanceToCam: Number
public var m_Id: ID32
public var m_WaypointType: Number
public var m_Label: String
public var m_IsScreenWaypoint: Boolean
public var m_IsStackingWaypoint: Boolean
public var m_Radius: Number
public var m_Color: Number
public var m_WaypointState: Number
public var m_ScreenPositionX: Number
public var m_ScreenPositionY: Number
public var m_CollisionOffsetX: Number
public var m_CollisionOffsetY: Number
public var m_WorldPosition: com.GameInterface.MathLib.Vector3
public var m_MinViewDistance: Number
public var m_MaxViewDistance: Number
public var m_DistanceToCam: Number
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