UIComponent |
GUI.RegionTeleport.PlayfieldEntry |
private var m_Background: MovieClip
private var m_Frame: MovieClip
private var m_HitArea: MovieClip
private var m_Name: TextField
private var m_TriangleButton: MovieClip
private var m_CooldownTimer: MovieClip
private var m_Price: MovieClip
private var m_Disabled: Boolean
private var m_IsExpanded: Boolean
private var m_IsFocused: Boolean
private var m_Time: Number
private var m_TimerID: Number
private var m_LoreNode
private var m_Id
private var m_Image
private var m_SubEntries: Array
private var m_Depth: Number
public var SignalEntrySizeChanged: Signal
public var SignalEntryFocused: Signal
public var SignalEntryEnabled: Signal
public var SignalEntryActivated: Signal
private static var CONTRACT_HEIGHT
private static var ENTRY_PADDING: Number
private static var ENTRY_INDENT: Number
private static var DISABLED_ALPHA
private static var ENABLED_ALPHA
private static var TOOLTIP_WIDTH
private static var TINT_INTENSITY
private static var HEADER_ENTRY
public function PlayfieldEntry()
private function configUI():Void
private function onUnload():Void
public function SetData( loreNode: LoreNode, depth: Number ):Void
private function SetPrice():Void
private function SetLockoutTime():Void
private function CreateSubEntries():Void
private function SlotSubEntryEnabled():Void
private function SlotSubEntryActivated( nodeId: Number ):Void
private function SlotTagAdded( tagId: Number ):Void
private function SlotBuffRemoved( buffId: Number ):Void
public function LayoutSubEntries():Void
public function SetDisabled( disable: Boolean ):Void
public function GetFullHeight():Number
public function IsLeaf():Boolean
private function HitAreaPressHandler( buttonIdx: Number, clickCount: Number ):Void
public function SetFocusById( id: Number ):Void
public function SetFocused( focus: Boolean ):Void
private function SlotSubEntryFocused( loreNode: LoreNode ):Void
public function Expand():Void
public function Contract():Void
private function SlotSubEntrySizeChanged():Void
private function HitAreaRollOverHandler():Void
private function HitAreaRollOutHandler():Void
private function CalculateTimeString( totalSeconds ):String
private function UpdateTimer():Void
private function ClearTimer():Void