UIComponent |
GUI.SkillHive.SkillHiveBuyPanel |
public var SignalBuyPressed
public var SignalEquipPressed
public var SignalUnEquipPressed
public var SignalRefundPressed
var m_Character: Character
var m_Token: Number
var m_Cost: Number
var m_FeatId: Number
var m_SP: MovieClip
var m_FirstButton: Button
var m_Initialized: Boolean
var m_IsTrained: Boolean
var m_IsEquipped: Boolean
var m_ShouldUnequip: Boolean
var m_CanTrain: Boolean
var m_CanEquip: Boolean
private static var PADDING: Number
function SkillHiveBuyPanel()
function configUI()
function SlotFirstButtonClicked( event: Object )
function SetData( character: Character, cost: Number, token: Number, featId: Number, canTrain: Boolean )
function SetShouldUnequip( unequip: Boolean )
function Update( isTrained: Boolean, isRefundable: Boolean, spellId: Number, canTrain: Boolean )
function UpdateLayout()
function UpdateText()
function BuyAbility()
function RefundAbility()
function EquipAbility()