Function Index
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A
 AbilityBase, GUI.HUD.AbilityBase
 AbilityClip, GUI.SkillHiveSimple.AbilityClip
 AbilityCooldown, GUI.HUD.AbilityCooldown
 AbilityPageBase, GUI.SkillHiveSimple.AbilityPageBase
 AbilitySlot, GUI.HUD.AbilitySlot
 AbilityWheel, GUI.SkillHive.AbilityWheel
 AbortTrade, com.GameInterface.UtilsBase
 AcceptClickHandler
 AcceptItemPromptWindow, GUI.NeedGreed.AcceptItemPromptWindow
 AcceptMasterLooterItem, com.GameInterface.NeedGreed
 AcceptPlayerInput, com.GameInterface.ComputerPuzzleIF
 AcceptQuestFromQuestgiver, com.GameInterface.QuestsBase
 AcceptQuestReward, com.GameInterface.QuestsBase
 AcceptRaidInvite, com.GameInterface.Game.TeamInterface
 AcceptResurrect
 AcceptTeamInvite, com.GameInterface.Game.TeamInterface
 AcceptTrade, com.GameInterface.UtilsBase
 AchievementHandler
 AchievementItem, GUI.Achievement.AchievementItem
 AchievementPanelMenu, GUI.Achievement.AchievementPanelMenu
 AchievementsPanelView, GUI.Achievement.AchievementsPanelView
 AchievementWindow, GUI.Achievement.AchievementWindow
 ActivateBundle, com.PatcherInterface.Patcher
 ActivateDisplay, GUI.PvPScoreboard.SortButton
 ActivateInitialSortButtonDisplay, GUI.PvPScoreboard.Table
 ActivateNotification, com.GameInterface.SpellBase
 ActivateRewardTooltip
 ActivateScenario, com.GameInterface.ScenarioInterface
 ActiveAbility, GUI.HUD.ActiveAbility
 ActiveAbilitySlot, GUI.HUD.ActiveAbilitySlot
 ActivesPage, GUI.SkillHiveSimple.ActivesPage
 ActivityDropdownChanged, GUI.GroupSearch.GroupSearchPromptWindow
 Add
 AddAttribute, com.GameInterface.Tooltip.TooltipData
 AddAttributeHeader, com.GameInterface.Tooltip.TooltipData
 AddAttributeSplitter, com.GameInterface.Tooltip.TooltipData
 AddAugment, com.GameInterface.Game.Shortcut
 AddBorders, com.Utils.Rect
 AddBuff
 AddBuffDisplay
 AddBuffs, GUI.Team.TeamMember
 AddBuffToState
 AddButton
 AddCharacterToList, GUI.GroupSearch.GroupSearchContent
 AddChildNotification, GUI.Achievement.AchievementItem
 AddClip, GUIFramework.SFClipLoader
 AddClipNode, GUIFramework.SFClipLoader
 AddColumn, com.Components.MultiColumnListView
 AddCooldown
 AddData
 AddDescription
 AddDirectoryNode, GUI.Tutorial.DirectoryNode
 AddDivider, GUI.Tooltip.TooltipPanel
 AddEffectPackage, com.GameInterface.Game.DynelBase
 AddEffects
 AddEntry, com.Utils.Archive
 AddExistingBuffs
 AddExistingStates
 AddFontColor
 AddFriend, com.GameInterface.Friends
 AddGuildMemberToArray, GUI.CabalManagement.CabalMembers
 AddHealthBar
 AddIconModifier, GUI.Dialogue.DialogueWindow
 AddItem
 AddItemAt
 AddItemAtGridPosition
 AddItems, com.Components.MultiColumnListView
 AddItemToExistingSlot
 AddLooksPackage, com.GameInterface.Game.DynelBase
 AddMailToList, GUI.TradePost.Views.PostalServiceView
 AddMasterLooterIcon, GUI.Team.TeamMember
 AddModalBlocker, GUIFramework.SFClipLoader
 AddNotification, GUI.Achievement.AchievementItem
 AddOption, GUI.RadioButtonsDialog.RadioButtonsDialogController
 AddPadding, GUI.Tooltip.TooltipPanel
 AddPoint, com.Utils.Rect
 AddResource
 AddResourceNode, GUI.Tutorial.DirectoryNode
 AddressBarEnterKeyEventHandler, GUI.WebBrowser.WebBrowserContent
 AddRewards
 AddRow, GUI.Loot.LootWindow
 AddScreenOffset, GUI.DamageNumbers.DamageText
 AddScrollBar
 AddShortcut, GUI.Inventory.ShortcutsIconBox
 AddShortcutLabelAndAnimation, GUI.Inventory.IconBox
 AddSimpleTooltips
 AddSingleTooltip
 AddSkills, GUI.SkillHive.CharacterSkillsCategoryContainer
 AddSlot, com.Utils.SignalGroup
 AddSpell
 AddStar
 AddSubClusterClip, GUI.SkillHive.ClusterClip
 AddSubSkill, GUI.SkillHive.CharacterSkillsSubItemContainer
 AddSubSkills, GUI.SkillHive.CharacterSkillsItemContainer
 AddTeam, GUI.Team.RaidClip
 AddTeamCharacters, GUI.Loot.LootWindow
 AddTeamLeaderIcon, GUI.Team.TeamMember
 AddTeamMember, GUI.Team.TeamClip
 AddTeamMemberRoleIcon, GUI.Team.TeamMember
 AddTemplateClips, GUI.SkillHive.SkillhiveTemplates
 AddTextField, GUI.Tooltip.TooltipPanel
 AddTextTooltip, com.GameInterface.Tooltip.TooltipUtils
 AddThousandsSeparator, com.Utils.Text
 AddToken
 AddToQueue, GUI.HUD.ActiveAbilitySlot
 AddVariable, com.GameInterface.DistributedValueBase
 AdjustBarWidth, GUI.SkillHive.CharacterPointsSkillsBar
 AdjustColor, GUI.SkillHive.CharacterPointsSkillsBar
 AdjustSlot, GUI.SkillHive.CharacterPointsSubSkillsBar
 AdRotator, GUI.Patcher.AdRotator
 AdvancedButton, com.Components.AdvancedButton
 AlignMissionItems
 AlignMissionTypes
 AlignRight, GUI.Mission.MissionRewardButton
 AlignText
 AllBoxChanged, GUI.CabalManagement.CabalLog
 AllSubEntriesChecked, GUI.GroupFinder.PlayfieldEntry
 AnimaFragment, GUI.PvPScoreboard.AnimaFragment
 AnimaPotion, com.Components.AnimaPotion
 Animate
 AnimateBackground, GUI.LoginCharacterSelection.Login
 AnimateButtonPulse, GUI.SkillHive.CharacterSkillPointPanel
 AnimateCharacterSkillPointPanel
 AnimateDownloadingIcon
 AnimateGrade, GUI.ScenarioInterface.ScenarioScoreboardContent
 AnimatePvPSpoils, GUI.WorldDomination.WorldMap
 AnimateScoreboard, GUI.ScenarioInterface.ScenarioScoreboardContent
 AnimateSelector, GUI.Dialogue.DialogueWindow
 AnimateShortcut, GUI.Inventory.IconBox
 AnimateText
 AnimateUnclickedNotifications
 AnimateUnusedMissions, GUI.Dialogue.DialogueWindow
 AnimaWheelHandler
 AnyUnsentReports, com.GameInterface.QuestsBase
 ApplyBundles
 ApplyChanges, GUI.CabalManagement.CabalMembers
 ApplyColor, com.Utils.Colors
 ApplyLootOptions, GUI.Loot.LootOptionContent
 ApplyMask, GUI.HUD.AbilityCooldown
 Archive, com.Utils.Archive
 AreCurrentSettingsLocked, com.GameInterface.CharacterCreation.CharacterCreation
 AreRewardsVisible, GUI.MissionJournal.JournalWindow
 ArrowClickEventHandler
 ArrowMouseDownEventHandler
 AssaultRifleWeaponStatus, com.Components.WeaponStatuses.AssaultRifleWeaponStatus
 AttachAnimaFragmentIcon, GUI.PvPScoreboard.AnimaFragment
 AttachBreakAnim, GUI.ItemUpgrade.ItemUpgradeContent
 AttachCooldown, com.Components.WeaponStatuses.ElementalWeaponStatus
 AttachDefaultImage
 AttachDropdown, GUI.MissionJournal.JournalWindow
 AttachEmpoweredAnim, GUI.ItemUpgrade.ItemUpgradeContent
 AttachItemToMail, com.GameInterface.Tradepost
 AttachSeparator, GUI.WorldDomination.SidePanel
 AttatchBadge
 AttenuateGameSounds, com.GameInterface.UtilsBase
 AugmentAbilitySlot, GUI.HUD.AugmentAbilitySlot
 AutoResize, com.Components.MultiColumnList.HeaderView
 AutoSizeColumns, com.Components.MultiColumnListView
 AutoUpdateRowCount, com.Components.MultiColumnListView
 AuxPage, GUI.SkillHiveSimple.AuxPage
 AvailableBuildSlots, GUI.CharacterSheet.GearManagerComponent
public function AbilityBase()
public function AbilityClip()
public function AbilityCooldown(icon: MovieClip,
cooldownStart: Number,
cooldownEnd: Number,
cooldownFlags: Number,
spellId: Number)
Sets up a new Abilitycooldown, subsequent calls to this instance should be done trough the AddCooldown method
public function AbilityPageBase()
public function AbilitySlot(p_mc: MovieClip,
p_id: Number)
public function AbilityWheel()
public static function AbortTrade()
private function AcceptClickHandler():Void
private function AcceptClickHandler():Void
public function AcceptItemPromptWindow()
public static function AcceptMasterLooterItem(lootBagId: ID32,
itemPos: Number,
acceptItem: Boolean):Void
public static function AcceptPlayerInput(inputString: String) : Boolean
public static function AcceptQuestFromQuestgiver(
   mainQuestTemplateID: Number,
   questGiverID: ID32
) : Void
Tell the questgiver that you would like to start the quest in question.
public static function AcceptQuestReward(taskInstance: Number,
index: Number) : Void
public static function AcceptRaidInvite(id: ID32)
Accept raid invite from id.
function AcceptResurrect():Void
public static function AcceptTeamInvite(id: ID32)
Accept team invite from id.
public static function AcceptTrade()
function AchievementHandler():Void
public function AchievementItem()
public function AchievementPanelMenu()
public function AchievementsPanelView()
public function AchievementWindow()
public static function ActivateBundle(index: Number,
active: Boolean)
public function ActivateDisplay(direction: String):Void
private function ActivateInitialSortButtonDisplay():Void
public static function ActivateNotification(notificationID: Number):Void
private function ActivateRewardTooltip(icon: MovieClip)
private function ActivateRewardTooltip(icon: MovieClip)
public static function ActivateScenario(loc: Number,
objective: Number,
time: Number,
difficulty: Number): Void
public function ActiveAbility()
public function ActiveAbilitySlot(p_mc: MovieClip,
p_id: Number)
public function ActivesPage()
private function ActivityDropdownChanged():Void
static public function Add(v1: Vector3,
v2: Vector3) : Vector3
public function Add(damageText: DamageText)
public function AddAttribute(left: String,
right: String)
public function AddAttributeHeader(header: String)
public function AddAttributeSplitter()
public static function AddAugment(itemPos: Number,
spellId: Number) : Void
Add an augment to a slot.
public function AddBorders(borders: com.Utils.Rect) : com.Utils.Rect
function AddBuff(buffData: BuffData)
function AddBuff(buffData: BuffData)
function AddBuffDisplay()
public function AddBuffs(x: Number,
y: Number,
scale: Number):Void
function AddBuffToState(stateID: Number,
buffID: Number)
function AddButton(self,
selfName,
targetName)
private function AddCharacterToList(characterLFG: CharacterLFG):Void
private function AddChildNotification(dataNode: LoreNode,
target: MovieClip)
public static function AddClip(objectName: String,
clip: MovieClip,
depthLayer: Number,
subDepth: Number) : ClipNode
public static function AddClipNode(clipNode: ClipNode)
Add a movie clip to the list of toplevel clips, and sort it according to depth layer and sub depth.
public function AddColumn(columnId: Number,
name: String,
defaultWidth: Number,
flags: Number,
minWidth: Number)
public function AddCooldown(cooldownStart: Number,
cooldownEnd: Number,
cooldownFlags: Number) : Void
COOLDOWNS
public function AddCooldown(cooldownStart: Number,
cooldownEnd: Number,
cooldownType: Number) : Void
adds a cooldown to the ability by attaching tha cooldown animation to the slot and passing it to the timer the ability cooldown uses the AbilityCooldown and the Timer to create a “refill” effect and a countdown timer
public function AddData(data)
public function AddData(data)
public function AddDescription(desc: String)
private function AddDescription():Void
public function AddDirectoryNode(node: DirectoryNode)
private function AddDivider()
public function AddEffectPackage(packageName: String) : Number
private function AddEffects(iconPath: String)
private function AddEffects(iconPath: String)
public function AddEntry(name: String,
value )
function AddExistingBuffs()
function AddExistingBuffs()
function AddExistingStates()
function AddExistingStates()
function AddFontColor(text: String,
color: String)
function AddFontColor(text: String,
color: String)
public static function AddFriend(friendName: String) : Void
private function AddGuildMemberToArray(guildMember: GuildMember,
addArray: Array)
public function AddHealthBar()
public function AddHealthBar(x: Number,
y: Number):Void
private function AddIconModifier(state: Number,
parent: MovieClip)
public function AddItem(item: MCLItem)
public static function AddItem(shortcutPos: Number,
inventoryId: ID32,
itemPos: Number) : Void
Add an item to a slot.
public function AddItem(srcInvID: com.Utils.ID32,
srcPos: Number,
dstPos: Number) : Number
Move an item from an inventory to another or the same.
private function AddItem(inventoryID: ID32,
invItem: InventoryItem,
invPos: Number,
isEquipped: Boolean,
doSort: Boolean):Void
public function AddItem(slotID: Number,
itemData: InventoryItem)
public function AddItem(slotID: Number,
itemData: InventoryItem)
public function AddItem(itemPos: Number,
item: InventoryItem)
public function AddItemAt(slotID: Number,
itemData: InventoryItem,
dstX: Number,
dstY: Number)
public function AddItemAt(slotID: Number,
itemData: InventoryItem,
dstX: Number,
dstY: Number)
public function AddItemAtGridPosition(slotID: Number,
itemData: InventoryItem,
gridPosition: Point)
public function AddItemAtGridPosition(slotID: Number,
itemData: InventoryItem,
gridPosition: Point)
public function AddItems(itemArray: Array)
public function AddItemToExistingSlot(slotID: Number,
itemData: Object)
public function AddItemToExistingSlot(slotID: Number,
itemData: Object)
public function AddLooksPackage(looksPackageRDBID: Number,
looksConfiguration: Number) : Void
private function AddMailToList(mailId: Number):Void
private function AddMasterLooterIcon():Void
private static function AddModalBlocker()
private function AddNotification()
public function AddOption(value: Number,
label: String):Void
private function AddPadding(padding: Number)
public function AddPoint(point: com.Utils.Point) : Void
function AddResource(resource: Number,
direction: String)
function AddResource(resourceType: Number) : ResourceBase
public function AddResourceNode(node: ResourceNode)
private function AddressBarEnterKeyEventHandler():Void
private function AddRewards():Void
private function AddRewards(awardsArray: Array,
instanceName: String,
selectable: Boolean):Void
private function AddRow()
public function AddScreenOffset(offset: Point)
function AddScrollBar()
public function AddShortcut(srcInventoryID: ID32,
srcInventorySlot: Number,
gridPosition: Point):Void
public function AddShortcutLabelAndAnimation(inventoryPosition: Number,
label: String):Void
function AddSimpleTooltips(itemPos: Number):Void
function AddSingleTooltip(slotId: Number,
clip: MovieClip)
public function AddSkills(skills: Array):Void
public function AddSlot(slot: Slot)
public static function AddSpell(itemPos: Number,
spellId: Number) : Void
Add a spell to a slot.
public static function AddSpell(itemPos: Number,
spellId: Number) : Void
Add a spell to a slot.
function AddStar()
function AddSubClusterClip(subClusterClip: MovieClip)
public function AddSubSkill(subSkill: CharacterPointRowData):Void
public function AddSubSkills():Void
public function AddTeam(team: Team,
forceLayout: Boolean):Void
private function AddTeamCharacters(characters: Array,
team: Team):Void
private function AddTeamLeaderIcon():Void
function AddTeamMember(index: Number,
charID: ID32):Void
private function AddTeamMemberRoleIcon() : Boolean
private function AddTemplateClips():Void
private function AddTextField(htmlText: String,
bold: Boolean) : Void
public static function AddTextTooltip(parentClip: MovieClip,
text: String,
maxWidth: Number,
orientation: Number,
showAtMouse: Boolean,
showDelay: Boolean)
public static function AddThousandsSeparator(inputNum: Number) : String
This method returns a string of formatted numbers with commas inserted in the thousands place for readability.
private function AddToken(tokenId: Number,
price: Number) :Boolean
private function AddToken(tokenId: Number,
price: Number) :Boolean
public function AddToQueue()
add animation here.
public static function AddVariable(name: String,
value, 
isPeristent: Boolean) : Void
private function AdjustBarWidth(target: MovieClip,
value: Number):Void
private function AdjustColor():Void
private function AdjustSlot(index: Number,
color: Number):Void
public function AdRotator()
public function AdvancedButton()
function AlignMissionItems()
function AlignMissionTypes()
public function AlignRight(alignRight: Boolean)
function AlignText()
public function AlignText(alignRight: Boolean)
public function AlignText(alignRight: Boolean)
public function AlignText(alignRight: Boolean)
private function AllBoxChanged()
private function AllSubEntriesChecked():Boolean
public function AnimaFragment()
public function AnimaPotion()
private function Animate(movieClip: MovieClip,
y: Number,
snap: Boolean):Void
public function Animate():Void
private function AnimateBackground():Void
public function AnimateButtonPulse(animate: Boolean):Void
function AnimateCharacterSkillPointPanel(open: Boolean,
snap: Boolean):Void
function AnimateDownloadingIcon():Void
private function AnimateGrade()
function AnimatePvPSpoils():Void
calls a throttle effect on PvP Spoils if there are any available
private function AnimateScoreboard()
public function AnimateSelector(movieclipIcon: MovieClip,
snap: Boolean,
callee: String) : Void
Fires when a mission icon from the mission selector interface has been clicked can and will be optimised.
public function AnimateShortcut(inventoryPosition: Number):Void
function AnimateText(txt: String) : MovieClip
function AnimateUnclickedNotifications()
calls a throttle effect on missions you have not yet had
private function AnimateUnusedMissions()
calls a throttle effect on missions you have not yet had
function AnimaWheelHandler():Void
public static function AnyUnsentReports() : Boolean
Returns true or false depening if there are any unsubmitted reports with rewards pending
function ApplyBundles()
private function ApplyChanges()
public static function ApplyColor(mc: MovieClip,
color: Number)
tints a movieclip
private function ApplyLootOptions():Void
private function ApplyMask()
public function Archive()
public function AreCurrentSettingsLocked() : Boolean
private function AreRewardsVisible() : Boolean
private function ArrowClickEventHandler(event: Object):Void
private function ArrowClickEventHandler(event: Object):Void
private function ArrowClickEventHandler(event: Object):Void
private function ArrowMouseDownEventHandler(event: Object):Void
private function ArrowMouseDownEventHandler(event: Object):Void
private function ArrowMouseDownEventHandler(event: Object):Void
public function AssaultRifleWeaponStatus()
public function AttachAnimaFragmentIcon(RDBInstance: Number):Void
private function AttachBreakAnim(targetClip: MovieClip)
private function AttachCooldown()
function AttachDefaultImage(container: MovieClip):Void
private function AttachDropdown(name: String,
parent: MovieClip,
contentArray: Array,
selectedIndex: Number) : MovieClip
param name:String - the instance name of the new clip
private function AttachEmpoweredAnim(targetClip: MovieClip)
static public function AttachItemToMail(inventoryID: ID32,
itemSlot: Number,
posInMailAttachments: Number) : Number
private function AttachSeparator(y: Number):Void
function AttatchBadge(target: MovieClip):Void
public static function AttenuateGameSounds(attenuate: Boolean) : Void
public function AugmentAbilitySlot(p_mc: MovieClip,
p_id: Number)
public function AutoResize(id: Number)
public function AutoSizeColumns()
public function AutoUpdateRowCount()
public function AuxPage()
private function AvailableBuildSlots():Number
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