com.GameInterface.Dynels |
Signals regarding stats and buffs on any character, Wraps the ASDynels.cpp for actionscript
| com. | Signals regarding stats and buffs on any character, Wraps the ASDynels.cpp for actionscript |
| Variables | |
| Slots | The DynelSlot object is never removed as it represent directly to the slots defined by Enums.DynelSlot so you can always keep connections to the signals and never change them. |
| SlotChanged | Signal dispatched when a change to a slot is discovered (that is that a target is being replaced, added or removed) |
| DynelGone | Dispatched when a registered object is removed from the client. |
The DynelSlot object is never removed as it represent directly to the slots defined by Enums.DynelSlot so you can always keep connections to the signals and never change them.
public static var Slots: Array
Signal dispatched when a change to a slot is discovered (that is that a target is being replaced, added or removed)
public static var SlotChanged
Dispatched when a registered object is removed from the client.
public static var DynelGone