UIComponent |
GUI.CharacterCreation.HeadSection |
public var m_CameraController: CameraController
private var m_CloseSectionButton: Button
private var m_HeadSectionIcon: MovieClip
private var m_RandomizeHeadButton: FCButton
private var m_SectionBox: MovieClip
private var m_TitleHeadSection: MovieClip
private var m_TitleDescription: MovieClip
private var m_Content: MovieClip
private var m_ClickAreaCollapsed: MovieClip
private var m_CharacterCreationIF: com.GameInterface.CharacterCreation.CharacterCreation
private var m_IsUILoaded: Boolean
private var m_IsInitialized: Boolean
private var m_SectionBoxWidth: Number
private var m_SectionBoxWidthCollapsed: Number
private var m_SectionBoxHeightCollapsed: Number
private var m_ContentMargin: Number
private var m_SectionOriginalY: Number
private var m_BoxHeight: Number
public var m_SectionExtended: Boolean
private var m_FacialTraitsPanel: HeadSectionFacialTraits
private var m_HairMakeupPanel: HeadSectionHairMakeup
private static var PANEL_FACIAL
private static var PANEL_MAKEUP
private var m_CurrentPanel: Number
public var SignalCameraFocusChanged: Signal
public var SignalHeadUpdated: Signal
public function HeadSection()
private function Initialize()
private function LoadPanels()
private function configUI()
public function GetCurrentCameraFocus() : Number
private function RandomizeActiveSubSection()
private function SetPanel( panel: Number )
private function SelectPanel( e: Object )
public function SetCharacterCreationIF( characterCreationIF: com.GameInterface.CharacterCreation.CharacterCreation )
private function CollapseHeadSection()
private function OnRollOverSectionBox()
private function OnRollOutSectionBox()
public function UpdateBoxHeight( boxHeight: Number )
public function ExtendHeadSection()
private function RandomizeHead()
static public function RandomizeSlider( slider )
static public function RandomizeList( list )
private function HeadUpdated()