Variables

m_CameraController

public var m_CameraController: CameraController

m_CloseSectionButton

private var m_CloseSectionButton: Button

m_HeadSectionIcon

private var m_HeadSectionIcon: MovieClip

m_RandomizeHeadButton

private var m_RandomizeHeadButton: FCButton

m_SectionBox

private var m_SectionBox: MovieClip

m_TitleHeadSection

private var m_TitleHeadSection: MovieClip

m_TitleDescription

private var m_TitleDescription: MovieClip

m_Content

private var m_Content: MovieClip

m_ClickAreaCollapsed

private var m_ClickAreaCollapsed: MovieClip

m_CharacterCreationIF

private var m_CharacterCreationIF: com.GameInterface.CharacterCreation.CharacterCreation

m_IsUILoaded

private var m_IsUILoaded: Boolean

m_IsInitialized

private var m_IsInitialized: Boolean

m_SectionBoxWidth

private var m_SectionBoxWidth: Number

m_SectionBoxWidthCollapsed

private var m_SectionBoxWidthCollapsed: Number

m_SectionBoxHeightCollapsed

private var m_SectionBoxHeightCollapsed: Number

m_ContentMargin

private var m_ContentMargin: Number

m_SectionOriginalY

private var m_SectionOriginalY: Number

m_BoxHeight

private var m_BoxHeight: Number

m_SectionExtended

public var m_SectionExtended: Boolean

m_FacialTraitsPanel

private var m_FacialTraitsPanel: HeadSectionFacialTraits

m_HairMakeupPanel

private var m_HairMakeupPanel: HeadSectionHairMakeup

PANEL_FACIAL

private static var PANEL_FACIAL

PANEL_MAKEUP

private static var PANEL_MAKEUP

m_CurrentPanel

private var m_CurrentPanel: Number

SignalCameraFocusChanged

public var SignalCameraFocusChanged: Signal

SignalHeadUpdated

public var SignalHeadUpdated: Signal

Functions

HeadSection

public function HeadSection()

Initialize

private function Initialize()

LoadPanels

private function LoadPanels()

configUI

private function configUI()

GetCurrentCameraFocus

public function GetCurrentCameraFocus() : Number

RandomizeActiveSubSection

private function RandomizeActiveSubSection()

SetPanel

private function SetPanel(panel: Number)

SelectPanel

private function SelectPanel(e: Object)

SetCharacterCreationIF

public function SetCharacterCreationIF(
   characterCreationIF: com.GameInterface.CharacterCreation.CharacterCreation
)

CollapseHeadSection

private function CollapseHeadSection()

OnRollOverSectionBox

private function OnRollOverSectionBox()

OnRollOutSectionBox

private function OnRollOutSectionBox()

UpdateBoxHeight

public function UpdateBoxHeight(boxHeight: Number)

ExtendHeadSection

public function ExtendHeadSection()

RandomizeHead

private function RandomizeHead()

RandomizeSlider

static public function RandomizeSlider(slider)

RandomizeList

static public function RandomizeList(list)

HeadUpdated

private function HeadUpdated()
public var m_CameraController: CameraController
private var m_CloseSectionButton: Button
private var m_HeadSectionIcon: MovieClip
private var m_RandomizeHeadButton: FCButton
private var m_SectionBox: MovieClip
private var m_TitleHeadSection: MovieClip
private var m_TitleDescription: MovieClip
private var m_Content: MovieClip
private var m_ClickAreaCollapsed: MovieClip
private var m_CharacterCreationIF: com.GameInterface.CharacterCreation.CharacterCreation
private var m_IsUILoaded: Boolean
private var m_IsInitialized: Boolean
private var m_SectionBoxWidth: Number
private var m_SectionBoxWidthCollapsed: Number
private var m_SectionBoxHeightCollapsed: Number
private var m_ContentMargin: Number
private var m_SectionOriginalY: Number
private var m_BoxHeight: Number
public var m_SectionExtended: Boolean
private var m_FacialTraitsPanel: HeadSectionFacialTraits
private var m_HairMakeupPanel: HeadSectionHairMakeup
private static var PANEL_FACIAL
private static var PANEL_MAKEUP
private var m_CurrentPanel: Number
public var SignalCameraFocusChanged: Signal
public var SignalHeadUpdated: Signal
public function HeadSection()
private function Initialize()
private function LoadPanels()
private function configUI()
public function GetCurrentCameraFocus() : Number
private function RandomizeActiveSubSection()
private function SetPanel(panel: Number)
private function SelectPanel(e: Object)
public function SetCharacterCreationIF(
   characterCreationIF: com.GameInterface.CharacterCreation.CharacterCreation
)
private function CollapseHeadSection()
private function OnRollOverSectionBox()
private function OnRollOutSectionBox()
public function UpdateBoxHeight(boxHeight: Number)
public function ExtendHeadSection()
private function RandomizeHead()
static public function RandomizeSlider(slider)
static public function RandomizeList(list)
private function HeadUpdated()
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