GUI.SkillHive.DamageInfo

Draws a square around the stage when damage is inflicted on character and animates it out

Summary
GUI.SkillHive.DamageInfoDraws a square around the stage when damage is inflicted on character and animates it out
Variables
m_DrawClip
m_PrevHealth
m_CharacterId
Functions
DamageInfo
SetCharacterSets the caharacter to current client cjharacter and assigns the ID membervariable
SlotDamageInfoFires when a character takes damage
DrawAttackFrameDraws an attack frame if there is noone active at the moment

Variables

m_DrawClip

private var m_DrawClip: MovieClip

m_PrevHealth

private var m_PrevHealth: Number

m_CharacterId

private var m_CharacterId: ID32

Functions

DamageInfo

public function DamageInfo(ref: MovieClip)

SetCharacter

public function SetCharacter(character: Character) : Void

Sets the caharacter to current client cjharacter and assigns the ID membervariable

Parameters

param character:Character - the player

SlotDamageInfo

private function SlotDamageInfo(statID: Number,
damage: Number,
absorb: Number,
attackResultType: Number,
attackType: Number,
attackOffensiveLevel: Number,
attackDefensiveLevel: Number,
context: Number,
targetID: ID32,
iconID: ID32,
iconColorLine: Number)

Fires when a character takes damage

DrawAttackFrame

private function DrawAttackFrame() : Void

Draws an attack frame if there is noone active at the moment

private var m_DrawClip: MovieClip
private var m_PrevHealth: Number
private var m_CharacterId: ID32
public function DamageInfo(ref: MovieClip)
public function SetCharacter(character: Character) : Void
Sets the caharacter to current client cjharacter and assigns the ID membervariable
private function SlotDamageInfo(statID: Number,
damage: Number,
absorb: Number,
attackResultType: Number,
attackType: Number,
attackOffensiveLevel: Number,
attackDefensiveLevel: Number,
context: Number,
targetID: ID32,
iconID: ID32,
iconColorLine: Number)
Fires when a character takes damage
private function DrawAttackFrame() : Void
Draws an attack frame if there is noone active at the moment
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