UIComponent |
com.Components.States |
private var m_States: Object
private var m_NumStacks: Number
private var m_DisabledAlpha: Number
private var m_Character: Character
private var m_GroupElement: GroupElement
private var m_FadeTimer: Number
private var m_Hindered: MovieClip
private var m_Impaired: MovieClip
private var m_Weakened: MovieClip
private var m_Afflicted: MovieClip
private var m_Tooltip: TooltipInterface
initialises the script, called from the onLoad method embedded in the corresponding Flash file
private var m_CurrentTooltipClip: MovieClip
public function States()
private function onMouseMove()
private function ShowTooltip( state: Object )
private function SlotTooltipLayout()
private function CloseTooltip()
function AddExistingStates()
function SetCharacter( character: Character )
function SetGroupElement( groupElement: GroupElement )
function SlotCharacterEntered()
function SlotCharacterExited()
function SlotStateAdded( stateID: Number, buffID: Number, snap: Boolean )
function SlotStateUpdated( stateID: Number, buffID: Number )
function SlotStateRemoved( stateID: Number, buffID: Number )
function HideIfEmpty()
function OnFadeTimer()
function ClearAllStates()
function SetStatesVisibility( visibility: Boolean )