Variables

m_Slot

var m_Slot: Number

m_BuffList

var m_BuffList: Array

m_moviecliploader

var m_moviecliploader: MovieClipLoader

m_IntervalId

var m_IntervalId: Number

m_Direction

var m_Direction: Number

SizeChanged

var SizeChanged: Signal

m_UseTimers

var m_UseTimers: Boolean

m_ShowCharges

var m_ShowCharges: Boolean

m_TDB_Cancelbuff

var m_TDB_Cancelbuff: String

m_TDB_QuestionMark

var m_TDB_QuestionMark: String

m_Tooltip

var m_Tooltip: TooltipInterface

m_TooltipBuffID

var m_TooltipBuffID: Number

BUFF

var BUFF: Number

magics to control removal of buff debuffs

DEBUFF

var DEBUFF: Number

ALL

var ALL: Number

m_ShowBuff

var m_ShowBuff: Boolean

m_ShowDebuff

var m_ShowDebuff: Boolean

m_Character

var m_Character: Character

m_GroupElement

var m_GroupElement: GroupElement

Functions

Init

function Init()

SetCharacter

function SetCharacter(character: Character)

SetGroupElement

function SetGroupElement(groupElement: GroupElement)

ClearAllBuffs

function ClearAllBuffs()

SlotCharacterEntered

function SlotCharacterEntered()

AddExistingBuffs

function AddExistingBuffs()

onUnload

function onUnload()

NoTimers

function NoTimers()

NoCharges

function NoCharges()

ShowBuffs

function ShowBuffs(show: Boolean)

ShowDebuffs

function ShowDebuffs(show: Boolean)

SetDirectionDown

function SetDirectionDown()

ClearBuffs

function ClearBuffs(type: Number) : Void

clears all buffs from the visuals

Parameters

type:Number - BUFF, DEBUFF or ALL depending on what you want to remove

Returns

Void

ShowAllBuffs

function ShowAllBuffs() : Void

todo implement method to request all buffs on a dynel enables all buffs if these have not been showed

Returns

Void

AddBuff

function AddBuff(buffData: BuffData)

CloseTooltip

function CloseTooltip()

do not scale an icon if it has been scaled before

SlotBuffAdded

function SlotBuffAdded(buffId: Number)

SlotBuffRemoved

function SlotBuffRemoved(buffId: Number)

SlotCancelBuff

function SlotCancelBuff(buttonId: Number,
buffId: Number)

GetBuffClip

function GetBuffClip(buffId):MovieClip

TimerCallback

function TimerCallback()

Layout

function Layout()
var m_Slot: Number
var m_BuffList: Array
var m_moviecliploader: MovieClipLoader
var m_IntervalId: Number
var m_Direction: Number
var SizeChanged: Signal
var m_UseTimers: Boolean
var m_ShowCharges: Boolean
var m_TDB_Cancelbuff: String
var m_TDB_QuestionMark: String
var m_Tooltip: TooltipInterface
var m_TooltipBuffID: Number
var BUFF: Number
magics to control removal of buff debuffs
var DEBUFF: Number
var ALL: Number
var m_ShowBuff: Boolean
var m_ShowDebuff: Boolean
var m_Character: Character
var m_GroupElement: GroupElement
function Init()
function SetCharacter(character: Character)
function SetGroupElement(groupElement: GroupElement)
function ClearAllBuffs()
function SlotCharacterEntered()
function AddExistingBuffs()
function onUnload()
function NoTimers()
function NoCharges()
function ShowBuffs(show: Boolean)
function ShowDebuffs(show: Boolean)
function SetDirectionDown()
function ClearBuffs(type: Number) : Void
clears all buffs from the visuals
function ShowAllBuffs() : Void
todo implement method to request all buffs on a dynel enables all buffs if these have not been showed
function AddBuff(buffData: BuffData)
function CloseTooltip()
do not scale an icon if it has been scaled before
function SlotBuffAdded(buffId: Number)
function SlotBuffRemoved(buffId: Number)
function SlotCancelBuff(buttonId: Number,
buffId: Number)
function GetBuffClip(buffId):MovieClip
function TimerCallback()
function Layout()
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