| U | |
| UELAAccepted | |
| UELADeclined | |
| ULTIMATE_ABILITY_UNLOCK | |
| UltimateAbility.as | |
| UNCONTROLLED, GUI. | |
| UNCONTROLLED_ICON_RDB_ID, GUI. | |
| UNDERLINE_ALPHA, GUI. | |
| UndoSell, com. | |
| UnEquipAbility | |
| UnEquipActive, GUI. | |
| UnEquipPassive, GUI. | |
| UnequipPassiveAbility, com. | |
| UnHighLightAll | |
| UniformTypes, GUI. | |
| Unignore, com. | |
| UnitTests, com. | |
| Unload, GUI. | |
| UnloadClip, GUIFramework. | |
| UnloadFlash | |
| UnloadIcon | |
| UNLOCK_CELL, GUI. | |
| UnlockCamera, GUI. | |
| UNLOCKED, GUI. | |
| UNLOCKED_ALPHA, GUI. | |
| UnlockVisible, GUI. | |
| UnregisterProperty, com. | |
| UNSELECTED_FRAME, GUI. | |
| UnSelectRows | |
| UnWearClassGear, com. | |
| UnWearCloth, com. | |
| Update com. | |
| UPDATE_LABEL, GUI. | |
| UPDATE_SCOREBOARD_SOUND_EFFECT, GUI. | |
| UpdateAbilities | |
| UpdateAbilityClips | |
| UpdateAbilityCostButton | |
| UpdateAbilityFlags | |
| UpdateAbilityIcon | |
| UpdateAbilityWheelVisibility | |
| UpdateAcceptButton, GUI. | |
| UpdateAchievementProgressView, GUI. | |
| UpdateAegisDamageType, com. | |
| updateAfterStateChange | |
| UpdateAggro, com. | |
| UpdateAllSkills, com. | |
| UpdateAlpha, GUI. | |
| UpdateAssembleButton, GUI. | |
| UpdateBackground, GUI. | |
| UpdateBackgroundAndBarPositions | |
| UpdateBattleRank, GUI. | |
| UpdateBonusBlocker, GUI. | |
| UpdateBorder, GUI. | |
| UpdateBoxContents | |
| UpdateBoxHeight, GUI. | |
| UpdateBuff com. | |
| UpdateBuffData, com. | |
| UpdateBuildHandler, GUI. | |
| UpdateBundleList | |
| UpdateButtons, GUI. | |
| UpdateBuyBackItems, GUI. | |
| UpdateBuyButton, GUI. | |
| UpdateBuyItems, GUI. | |
| UpdateBuySlotsButton, GUI. | |
| UpdateCapstoneBonus, GUI. | |
| UpdateCapstoneProgress, GUI. | |
| UpdateCash, GUI. | |
| UpdateCategory, com. | |
| UpdateCells | |
| UpdateChanges, GUI. | |
| UpdateCharacterSkillPoints | |
| UpdateCharges, com. | |
| UpdateCinematicIcon, com. | |
| UpdateClipSize, GUIFramework. | |
| UpdateClothingList, GUI. | |
| UpdateColor | |
| UpdateColors | |
| UpdateConfirmButton, GUI. | |
| UpdateConsiderSystem | |
| UpdateContentSize, com. | |
| UpdateControls, GUI. | |
| UpdateCost | |
| UpdateCount | |
| UpdateCountdown, GUI. | |
| UpdateCounter | |
| UpdateCurrentEnemyShield, com. | |
| UpdateCurrentResultsScoreBoard, GUI. | |
| UpdateCurrentResultsTimer, GUI. | |
| UpdateData | |
| UpdateDeathDisplay, GUI. | |
| UpdateDeathOverlay | |
| UpdateDeathPenalty | |
| UpdateDetailButton | |
| UpdateDisassemblySlotItemInfo, GUI. | |
| UpdateDodgeBar | |
| UpdateDrawState, GUI. | |
| UpdateDropdownScrollingListOffset | |
| UpdateDropShadow, GUI. | |
| UpdateEffects, com. | |
| UpdateEnemyShields, com. | |
| UpdateEquipPanels, GUI. | |
| UpdateEquipped, GUI. | |
| UpdateFacialSliderLabel, GUI. | |
| UpdateFactionRankIcon, com. | |
| UpdateFeedback, GUI. | |
| UpdateFilter | |
| UpdateFilteredItems, GUI. | |
| UpdateFilterFromControls, GUI. | |
| UpdateFilterFromText, GUI. | |
| UpdateFlags | |
| UpdateFocusedEntry | |
| UpdateFocusTarget, GUI. | |
| UpdateFooter | |
| UpdateForwardButton, GUI. | |
| UpdateGearScore, GUI. | |
| UpdateGroupFinderQueue | |
| UpdateGuildInfo, com. | |
| UpdateGuildInfoData, com. | |
| UpdateHeader | |
| UpdateHeaders, GUI. | |
| UpdateHeaderText, GUI. | |
| UpdateHealth | |
| UpdateHiveCompletion | |
| UpdateHRefTags | |
| UpdateIgnoreList, com. | |
| UpdateInfoPanel, GUI. | |
| UpdateInteractionDynel | |
| UpdateItemLabelAndAnimation, GUI. | |
| UpdateItemList, GUI. | |
| UpdateItems | |
| UpdateItemSlotsArray, GUI. | |
| UpdateLabel | |
| UpdateLayout | |
| UpdateLFGQueue | |
| UpdateList, GUI. | |
| UpdateListHeaderTitleAndSearch, GUI. | |
| UpdateLists, GUI. | |
| UpdateLocationList, GUI. | |
| UpdateLootDescription, GUI. | |
| UpdateMail, com. | |
| UpdateMailView, GUI. | |
| UpdateMainMenuItems | |
| UpdateMembershipStatus | |
| UpdateMenuScrollBar, GUI. | |
| UpdateMenuSize, GUI. | |
| UpdateMissionDropdownBoxes, GUI. | |
| UpdateName, com. | |
| UpdateNamePreview, GUI. | |
| UpdateNametagCategory, com. | |
| UpdateNametagGroupSize | |
| UpdateNametagMonsterbandColor | |
| UpdateNavigator, GUI. | |
| UpdateNumWeapons | |
| UpdateOKState, GUI. | |
| UpdateOwnership, GUI. | |
| UpdatePagination | |
| UpdatePercent | |
| UpdatePings, com. | |
| UpdatePinnedBoxContents, GUI. | |
| UpdatePlayerShields, com. | |
| UpdatePosition | |
| UpdatePostStatus, GUI. | |
| UpdatePowerInventoryPosition | |
| UpdateProceedButton | |
| UpdateProgress, GUI. | |
| UpdateProgressBar, GUI. | |
| UpdateProgressMeters, GUI. | |
| UpdateProgressView, GUI. | |
| UpdatePurchaseBlocker | |
| UpdatePvPQueue | |
| UpdateQueueInformation, GUI. | |
| UpdateRaidArchive | |
| UpdateReadyCount, GUI. | |
| UpdateResize, com. | |
| UpdateResizing, GUI. | |
| UpdateResolutionScale, com. | |
| UpdateResourceIcons | |
| UpdateResult | |
| UpdateResultSlotItemInfo, GUI. | |
| UpdateRewards, GUI. | |
| UpdateRightClickMenu, GUI. | |
| UpdateRightClickMenuItems, GUI. | |
| UpdateRoleBuff, GUI. | |
| UpdateRoleName, GUI. | |
| UPDATES_IN, GUI. | |
| UpdateScreenWaypoints | |
| UpdateScrollBar | |
| UpdateScrollbarSize | |
| UpdateScrollbarVisibility | |
| UpdateScrollVisibility, GUI. | |
| UpdateSearch, GUI. | |
| UpdateSelectedCharacter, GUI. | |
| UpdateSelectedDeck, GUI. | |
| UpdateSelectedSprint, GUI. | |
| UpdateSellItems, GUI. | |
| UpdateSendButtonState, GUI. | |
| UpdateServerMorphValues | |
| UpdateShopItems, com. | |
| UpdateShownWeapons | |
| UpdateSidePanelText, GUI. | |
| UpdateSignUpLeaveButton, GUI. | |
| UpdateSignUpLeaveButtonText, GUI. | |
| UpdateSkill | |
| UpdateSkillBarLabelAlpha, GUI. | |
| UpdateSlotStates, GUI. | |
| UpdateSlotToBoxBindings | |
| UpdateSprint | |
| UpdateSprintLevels, GUI. | |
| UpdateStackSize, com. | |
| UpdateStatBar com. | |
| UpdateStatPage, GUI. | |
| UpdateStatsDisplay, GUI. | |
| UpdateStatText com. | |
| UpdateStatusBars, GUI. | |
| UpdateStatusScoreBoard, GUI. | |
| UpdateStep, GUI. | |
| UpdateSubtitle, GUI. | |
| UpdateSubTypes, com. | |
| UpdateSubtypesDropdown, GUI. | |
| UpdateSwappedBar | |
| UpdateTabViews, GUI. | |
| UpdateTargetPositions, GUI. | |
| UpdateTargetSlotItemInfo, GUI. | |
| UpdateText | |
| UpdateTimer com. | |
| UpdateTitleDropdownContents | |
| UpdateToken, GUI. | |
| UpdateTokens | |
| UpdateTotalAchievementPoints, GUI. | |
| UpdateTotalItemsTextField, GUI. | |
| UpdateTotalNumItems | |
| UpdateTotalSkillpoints | |
| UpdateTutorialBlocker | |
| updateUI, com. | |
| UpdateUI, com. | |
| UpdateUltimateAbility | |
| UpdateUltimateAbilityProgress | |
| UpdateUpdateState, GUI. | |
| UpdateUpgradeSlotItemInfo, GUI. | |
| UpdateViewScrollBar, GUI. | |
| UpdateVisibility | |
| UpdateVisibleBuff, com. | |
| UpdateVisuals | |
| UpdateWaveRespawn, com. | |
| UpdateWaveRespawnPoint | |
| UpdateWindow, GUI. | |
| UpdateWindowContentSize, GUI. | |
| UpdateWindowSize, GUI. | |
| UpdateXPBar | |
| UpgradeSprint, GUI. | |
| USABLE_ITEMS_ONLY, GUI. | |
| Use, GUI. | |
| USE_EXACT_NAME, GUI. | |
| USE_PREMIUM, GUI. | |
| UseBuild, com. | |
| UseItem | |
| UsePotion | |
| UseShortcut | |
| UseSingleDigits, com. | |
| UseUpperCase, com. |
Licence accepted, proceed
function UELAAccepted()
Licence not accepted
function UELADeclined()
var ULTIMATE_ABILITY_UNLOCK: Number
private static var UNCONTROLLED: String
private static var UNCONTROLLED_ICON_RDB_ID: Number
private static var UNDERLINE_ALPHA: Number
public function UndoSell()
function UnEquipAbility()
private function UnEquipAbility( featId: Number )
public function UnEquipActive( spellId: Number )
public function UnEquipPassive( spellId: Number )
Unequip a passive ability in a given slot
public static function UnequipPassiveAbility( abilityPos: Number ) : Void
function UnHighLightAll() : Void
private function UnHighLightAll() : Void
public function UniformTypes()
public static function Unignore( name: String ) : Boolean
public function UnitTests()
public function Unload()
public static function UnloadClip( objectName: String )
function UnloadFlash( objectName: String )
public function UnloadIcon()
public function UnloadIcon()
public function UnloadIcon():Void
private static var UNLOCK_CELL: Number
private function UnlockCamera()
private var UNLOCKED: Number
private var UNLOCKED_ALPHA
private function UnlockVisible( unlock: Boolean )
Stop the update from the earlier registered dynel.
public static function UnregisterProperty( type: Number, instance: Number, enum: Number ) : Void
private static var UNSELECTED_FRAME: Number
private function UnSelectRows():Void
private function UnSelectRows():Void
public function UnWearClassGear( classIndex: Number ):Void
public function UnWearCloth( location: Number ) : Void
function Update()
public function Update()
private function Update():Void
public function Update():Void
public function Update()
public function Update()
private function Update()
public function Update():Void
function Update( isTrained: Boolean, isRefundable: Boolean, spellId: Number, canTrain: Boolean )
private function Update():Void
function Update( screenWidth: Number )
create the textfield and write to it
function Update( screenWidth: Number )
function Update( screenWidth: Number )
function Update( screenWidth: Number )
private static var UPDATE_LABEL: String
private static var UPDATE_SCOREBOARD_SOUND_EFFECT: String
private function UpdateAbilities( clusterId: Number ):Void
private function UpdateAbilities( clusterId: Number ):Void
private function UpdateAbilities( clusterId: Number ):Void
function UpdateAbilityClips():Void
function UpdateAbilityCostButton( buttonClip: MovieClip, cost: Number, enableButton: Boolean, overrideTextColor: Number )
public function UpdateAbilityFlags( enabled: Boolean, flag: Number )
public function UpdateAbilityFlags( enabled: Boolean, flag: Number )
private function UpdateAbilityIcon():Void
private function UpdateAbilityIcon():Void
private function UpdateAbilityIcon():Void
function UpdateAbilityWheelVisibility()
private function UpdateAcceptButton():Void
private function UpdateAchievementProgressView()
private function UpdateAegisDamageType()
private function updateAfterStateChange():Void
private function updateAfterStateChange():Void
private function updateAfterStateChange() : Void
private function updateAfterStateChange()
private function updateAfterStateChange():Void
private function updateAfterStateChange():Void
private function updateAfterStateChange():Void
function UpdateAggro( aggro: Number )
public static function UpdateAllSkills():Void
private function UpdateAlpha() : Void
private function UpdateAssembleButton()
private function UpdateBackground( iconName: String )
check towards old positions and execute
function UpdateBackgroundAndBarPositions( snap: Boolean )
private function UpdateBattleRank():Void
private function UpdateBonusBlocker():Void
private function UpdateBorder()
private function UpdateBoxContents( width: Number, height: Number )
private function UpdateBoxContents( width: Number, height: Number )
public function UpdateBoxHeight( boxHeight: Number )
private function UpdateBuff( buffId: Number )
private function UpdateBuff( buffId: Number )
private function UpdateBuff( buffId: Number )
private function UpdateBuff( buffId: Number )
private function UpdateBuff( buffId: Number )
private function UpdateBuff( buffId: Number )
private function UpdateBuff( buffId: Number )
private function UpdateBuff( buffId: Number )
private function UpdateBuff( buffId: Number )
public function UpdateBuffData( buffData: BuffData ):Void
private function UpdateBuildHandler( event: Object ):Void
function UpdateBundleList() : Void
public function UpdateButtons()
private function UpdateBuyBackItems():Void
private function UpdateBuyButton():Void
public function UpdateBuyItems():Void
public function UpdateBuySlotsButton()
private function UpdateCapstoneBonus()
private function UpdateCapstoneProgress()
private function UpdateCash( target: MovieClip, value: Number ):Void
private function UpdateCategory()
private function UpdateCells( clusterId: Number ):Void
private function UpdateCells( clusterId: Number ):Void
private function UpdateCells( clusterId: Number ):Void
private function UpdateCells( clusterId: Number ):Void
public function UpdateChanges()
private function UpdateCharacterSkillPoints():Void
public function UpdateCharacterSkillPoints( newAmount: Number ):Void
public function UpdateCharacterSkillPoints( newAmount: Number )
public function UpdateCharacterSkillPoints( newAmount: Number ):Void
public function UpdateCharacterSkillPoints( newAmount: Number ):Void
private function UpdateCharges()
public function UpdateCinematicIcon()
private static function UpdateClipSize( clipNode: ClipNode )
private function UpdateClothingList()
function UpdateColor()
function UpdateColor()
function UpdateColor()
private function UpdateColors()
function UpdateColors()
function UpdateColors()
private function UpdateConfirmButton():Void
function UpdateConsiderSystem()
private function UpdateContentSize()
private function UpdateControls()
private function UpdateCost( costClip: MovieClip, feat: FeatData )
private function UpdateCost( costClip: MovieClip, feat: FeatData )
function UpdateCount():Void
private function UpdateCount()
private function UpdateCountdown():Void
function UpdateCounter()
private function UpdateCurrentEnemyShield( currentShield: Number, currentAbsolute: Number, currentPercent: Number )
private function UpdateCurrentResultsScoreBoard():Void
private function UpdateCurrentResultsTimer():Void
function UpdateData()
private function UpdateData()
private function UpdateData():Void
public function UpdateData( lootBagId: ID32, itemPos: Number, item: InventoryItem, timeout: Number ):Void
public function UpdateData():Void
private function UpdateDeathDisplay():Void
function UpdateDeathOverlay()
function UpdateDeathPenalty()
private function UpdateDetailButton()
private function UpdateDetailButton()
function UpdateDisassemblySlotItemInfo( item: InventoryItem )
function UpdateDodgeBar(): Void
private function UpdateDrawState()
function UpdateDropdownScrollingListOffset()
private function UpdateDropShadow( displayingAsPinned: Boolean ):Void
private function UpdateEffects()
private function UpdateEnemyShields()
private function UpdateEquipPanels( clusterId: Number )
private function UpdateEquipped( nodeData: DressingRoomNode )
private function UpdateFacialSliderLabel( feature: Number )
public function UpdateFactionRankIcon()
private function UpdateFeedback()
public function UpdateFilter()
private function UpdateFilter()
private function UpdateFilter()
private function UpdateFilter()
public function UpdateFilteredItems()
function UpdateFilterFromControls()
function UpdateFilterFromText()
Updates the flags a character holds
function UpdateFlags() : Void
private function UpdateFocusedEntry( id: Number, image: Number, isRandom ):Void
private function UpdateFocusedEntry( loreNode: LoreNode ):Void
public function UpdateFocusTarget( targetID: ID32 ):Void
private function UpdateFooter():Void
private function UpdateFooter()
private function UpdateFooter()
private function UpdateFooter()
private function UpdateFooter():Void
private function UpdateForwardButton():Void
public function UpdateGearScore()
function UpdateGroupFinderQueue():Void
public function UpdateGuildInfo( guildUpdateObject: Object ) : Void
Function that should be called from the GUI to send / the updates that is done in the gui (Name, MOTD, RecruitmentMode and GoverningForm / The updatedvariables should be set on beforehand /@author HÃ¥vard Homb
public function UpdateGuildInfoData( newName: String, newMessageOfTheDay: String, newRecruitment: Number, newGoverningform: Number, updatePermissions: Boolean, newRankName1: String, newRankPermissions1: Number, newRankName2: String, newRankPermissions2: Number, newRankName3: String, newRankPermissions3: Number, newRankName4: String, newRankPermissions4: Number, newRankName5: String, newRankPermissions5: Number )
private function UpdateHeader():Void
private function UpdateHeader( headerData: Object ):Void
private function UpdateHeaders():Void
private function UpdateHeaderText():Void
Updates the health text and bar
function UpdateHealth( p_health: Number, p_barrier: Number ) : Void
function UpdateHiveCompletion()
function UpdateHRefTags( src: String )
public static function UpdateIgnoreList() : Void
private function UpdateInfoPanel():Void
function UpdateInteractionDynel()
public function UpdateItemLabelAndAnimation( shortcutSlotIndex: Number ):Void
private function UpdateItemList():Void
private function UpdateItems():Void
private function UpdateItems():Void
public function UpdateItemSlotsArray( numRows: Number, numColumns: Number )
function UpdateLabel( )
public function UpdateLabel( remainingTime: String ):Void
function UpdateLayout()
public function UpdateLayout( listView: MultiColumnListView )
public function UpdateLayout( listView: MultiColumnListView )
private function UpdateLayout()
private function UpdateLayout()
function UpdateLayout()
function UpdateLFGQueue():Void
private function UpdateList():Void
private function UpdateListHeaderTitleAndSearch():Void
private function UpdateLists():Void
private function UpdateLocationList():Void
private function UpdateLootDescription():Void
static public function UpdateMail() : Void
private function UpdateMailView():Void
function UpdateMainMenuItems():Void
function UpdateMembershipStatus( member: Boolean ):Void
private function UpdateMembershipStatus():Void
public function UpdateMembershipStatus( member: Boolean )
private function UpdateMenuScrollBar()
function UpdateMenuSize( fromIndex: Number, toY: Number, speed: Number ) : Void
numbers..
private function UpdateMissionDropdownBoxes()
function UpdateName()
private function UpdateNamePreview()
function UpdateNametagCategory()
function UpdateNametagGroupSize( encounterType: Number )
public function UpdateNametagGroupSize( encounterType: Number )
function UpdateNametagMonsterbandColor()
public function UpdateNametagMonsterbandColor( isNightmare: Boolean )
function UpdateNavigator()
function UpdateNumWeapons()
private function UpdateOKState():Void
private function UpdateOwnership( nodeData: DressingRoomNode )
private function UpdatePagination()
private function UpdatePagination():Void
function UpdatePercent()
private function UpdatePings( decimalPercent: Number )
writes the box only if the state is pinned and the inventory is hidden.
private function UpdatePinnedBoxContents( width: Number, height: Number ) : Void
private function UpdatePlayerShields()
function UpdatePosition():Void
private function UpdatePosition() : Void
public function UpdatePosition( scale: Number )
private function UpdatePosition() : Void
private function UpdatePostStatus():Void
function UpdatePowerInventoryPosition( snap: Boolean )
private function UpdateProceedButton():Void
private function UpdateProceedButton():Void
public function UpdateProgress( overrideSolves: Number ):Void
private function UpdateProgressBar()
private function UpdateProgressMeters()
updates the progressbar for all views that use it
private function UpdateProgressView( inputNode: LoreNode, progressBar: MovieClip )
private function UpdatePurchaseBlocker( clusterId: Number )
private function UpdatePurchaseBlocker( clusterId: Number )
function UpdatePvPQueue():Void
private function UpdateQueueInformation():Void
function UpdateRaidArchive():Void
private function UpdateReadyCount( readyCount: Number, totalCount: Number )
public function UpdateResize( id: Number )
private function UpdateResizing():Void
private static function UpdateResolutionScale():Void
function UpdateResourceIcons()
function UpdateResourceIcons()
private function UpdateResourceIcons()
private function UpdateResourceIcons()
private function UpdateResourceIcons():Void
private function UpdateResult()
function UpdateResult()
private function UpdateResultSlotItemInfo( item: InventoryItem )
private function UpdateRewards():Void
function UpdateRightClickMenu( RightClickMode: Number, item: MCLItemInventoryItem, itemSlot: Number ):Void
function UpdateRightClickMenuItems():Void
private function UpdateRoleBuff():Void
private function UpdateRoleName( currName, newName, rank )
private static var UPDATES_IN: String
function UpdateScreenWaypoints()
function UpdateScrollBar( id: Number )
public function UpdateScrollBar()
private function UpdateScrollBar():Void
private function UpdateScrollBar():Void
private function UpdateScrollBar():Void
private function UpdateScrollBar():Void
function UpdateScrollbarSize()
private function UpdateScrollbarVisibility():Void
private function UpdateScrollbarVisibility():Void
private function UpdateScrollbarVisibility():Void
private function UpdateScrollVisibility():Void
function UpdateSearch()
private function UpdateSelectedCharacter( index: Number ):Void
private function UpdateSelectedDeck( deckIndex: Number ):Void
private function UpdateSelectedSprint() : Void
private function UpdateSellItems():Void
private function UpdateSendButtonState():Void
private function UpdateServerMorphValues()
private function UpdateServerMorphValues()
public function UpdateShopItems()
function UpdateShownWeapons()
function UpdateShownWeapons()
private function UpdateSidePanelText():Void
private function UpdateSignUpLeaveButton():Void
private function UpdateSignUpLeaveButtonText():Void
private function UpdateSkill()
private function UpdateSkill()
private function UpdateSkillBarLabelAlpha():Void
private function UpdateSlotStates( stateArray )
function UpdateSlotToBoxBindings( boxID: Number, bindingsIndexArray: Array, bindingsItemArray: Array )
function UpdateSprint()
private function UpdateSprintLevels() : Void
public function UpdateStackSize( itemData: InventoryItem )
private function UpdateStatBar( snap: Boolean )
private function UpdateStatBar()
Updates the content of the stat page when a new page is selected
private function UpdateStatPage( index: Number )
private function UpdateStatsDisplay()
Updates the text that overlays the healthbar updates it as percent or real numbers
private function UpdateStatText()
private function UpdateStatText()
private function UpdateStatusBars():Void
private function UpdateStatusScoreBoard():Void
private function UpdateStep()
private function UpdateSubtitle( selectedIndex: Number ):Void
private function UpdateSubTypes()
private function UpdateSubtypesDropdown( scope: Object ):Void
function UpdateSwappedBar():Void
private function UpdateTabViews():Void
public function UpdateTargetPositions( character: Character ) : Void
private function UpdateTargetSlotItemInfo( item: InventoryItem )
function UpdateText()
public function UpdateText()
private function UpdateText()
function UpdateText()
private function UpdateTimer() : Void
private function UpdateTimer()
Method that updates
private function UpdateTimer() : Void
private function UpdateTimer()
private function UpdateTimer()
private function UpdateTimer()
private function UpdateTimer():Void
private function UpdateTimer():Void
Method that updates
private function UpdateTimer() : Void
private function UpdateTimer() : Void
private function UpdateTimer():Void
function UpdateTitleDropdownContents() : Void
private function UpdateTitleDropdownContents() : Void
private function UpdateToken( tokenObj: Object )
Updates the flag tokens by resizing the bacground of the tokens, lay them out and highlight the dominant faction
function UpdateTokens( side: Number )
private function UpdateTotalAchievementPoints()
public function UpdateTotalItemsTextField()
function UpdateTotalNumItems()
function UpdateTotalSkillpoints()
private function UpdateTutorialBlocker()
private function UpdateTutorialBlocker()
private function UpdateTutorialBlocker()
private function UpdateTutorialBlocker()
private function updateUI() : Void
private function UpdateUI():Void
function UpdateUltimateAbility()
function UpdateUltimateAbilityProgress()
private function UpdateUpdateState():Void
private function UpdateUpgradeSlotItemInfo( item: InventoryItem )
private function UpdateViewScrollBar()
function UpdateVisibility()
private function UpdateVisibility()
function UpdateVisibility( visible: Boolean )
private function UpdateVisibleBuff( buffId: Number )
private function UpdateVisuals()
overloaded
private function UpdateVisuals()
private function UpdateVisuals()
private function UpdateVisuals()
private function UpdateVisuals()
private function UpdateVisuals():Void
private function UpdateVisuals()
public static function UpdateWaveRespawn( respawnPointId: Number )
function UpdateWaveRespawnPoint():Void
private function UpdateWindow()
private function UpdateWindowContentSize( id: Number, snap: Boolean )
private function UpdateWindowSize( size: Number ):Void
function UpdateXPBar( xp: Number, showFIFO: Boolean )
private function UpgradeSprint() : Void
private static var USABLE_ITEMS_ONLY: String
public function Use() : Void
private static var USE_EXACT_NAME: String
private static var USE_PREMIUM: String
public static function UseBuild( name: String ) : Void
function UseItem()
Tries to use the given item.
public function UseItem( itemPos: Number ) : Void
private function UsePotion()
public static function UsePotion()
Try to use a shortcut.
public static function UseShortcut( itemPos: Number ) : Void
Try to use a shortcut.
public static function UseShortcut( itemPos: Number, target: ID32 ) : Void
public function UseShortcut( position: Number ):Void
public var UseSingleDigits: Boolean
public function UseUpperCase( useUpperCase: Boolean )