var m_HitArea: MovieClip
var m_WasHit: Boolean
var m_HitPos: Point
var m_LastPos: Point
var m_FactionSelector: GUI.CharacterCreation.FactionSelector
var m_BodyEditor: GUI.CharacterCreation.CharacterEditor
var m_ClassSelector: GUI.CharacterCreation.ClassSelector
var m_NameEditor: GUI.CharacterCreation.NameEditor
var m_BarberShop: GUI.CharacterCreation.BarberShop
var m_PlasticSurgeon: GUI.CharacterCreation.PlasticSurgeon
var e_ModeFactionSelection: Number
var e_ModeBody: Number
var e_ModeOutfit: Number
var e_ModeClass: Number
var e_ModeNaming: Number
var e_ModeBarberShop: Number
var e_ModePlasticSurgeon: Number
var e_ModeCount: Number
var m_CharacterCreationIF: com.GameInterface.CharacterCreation.CharacterCreation
var m_CameraController: CameraController
var m_CurrentFaction: Number
var m_CurrentCharRotation: Number
var m_CurrentCharPosition: Vector3
var m_LastFrameTime: Number
var m_IsSurgery: Boolean
var m_CharacterEditMode: Number
var m_SurgeryCameraYaw: Number
var m_SurgeryCameraPitch: Number
var m_SurgeryCameraDistance: Number
var m_SurgeryCameraDistanceMin: Number
var m_SurgeryCameraDistanceMax: Number
var m_SurgeryCameraHeightOffset: Number
var m_SurgeryCameraForwardOffset: Number
var m_SurgeryCameraMinMaxModifier: Number
var m_CurrentDialog: WinComp
var m_ItemShopMonitor: DistributedValue
function ResizeHandler( h, w , x, y )
var m_FactionCharacterPositions: Object
function onLoad():Void
function LoadArgumentsReceived( args: Array )
function onUnload()
function OnPress()
function OnRelease()
function OnMouseMove()
function PositionSurgeryCamera()
function onMouseWheel( delta: Number )
function onEnterFrame()
function SetState( mode: Number )
function SlotLoginStateChanged( state: Number )
function SlotBuyCoupon()
function SlotBackward()
function SlotForward()
function SlotChoosePaymentDialogLoaded()
function SlotConfirmPayment( token: Number )
function PlayAfterCutSound()
function SlotCancelPayment()
function RotateCharacter( delta: Number )
function PanCamera( delta: Number )
function SlotFactionSelected( faction: Number )
function SlotNicknameSuggestionReceived( name: String, whichName: Number )
function SlotCreateCharacterSucceded()
function SlotCreateCharacterFailed( errorCode: Number )