Variables

m_HitArea

var m_HitArea: MovieClip

m_WasHit

var m_WasHit: Boolean

m_HitPos

var m_HitPos: Point

m_LastPos

var m_LastPos: Point

m_FactionSelector

var m_FactionSelector: GUI.CharacterCreation.FactionSelector

m_BodyEditor

var m_BodyEditor: GUI.CharacterCreation.CharacterEditor

m_ClassSelector

var m_ClassSelector: GUI.CharacterCreation.ClassSelector

m_NameEditor

var m_NameEditor: GUI.CharacterCreation.NameEditor

m_BarberShop

var m_BarberShop: GUI.CharacterCreation.BarberShop

m_PlasticSurgeon

var m_PlasticSurgeon: GUI.CharacterCreation.PlasticSurgeon

e_ModeFactionSelection

var e_ModeFactionSelection: Number

e_ModeBody

var e_ModeBody: Number

e_ModeOutfit

var e_ModeOutfit: Number

e_ModeClass

var e_ModeClass: Number

e_ModeNaming

var e_ModeNaming: Number

e_ModeBarberShop

var e_ModeBarberShop: Number

e_ModePlasticSurgeon

var e_ModePlasticSurgeon: Number

e_ModeCount

var e_ModeCount: Number

m_CharacterCreationIF

var m_CharacterCreationIF: com.GameInterface.CharacterCreation.CharacterCreation

m_CameraController

var m_CameraController: CameraController

m_CurrentFaction

var m_CurrentFaction: Number

m_CurrentCharRotation

var m_CurrentCharRotation: Number

m_CurrentCharPosition

var m_CurrentCharPosition: Vector3

m_LastFrameTime

var m_LastFrameTime: Number

m_IsSurgery

var m_IsSurgery: Boolean

m_CharacterEditMode

var m_CharacterEditMode: Number

m_SurgeryCameraYaw

var m_SurgeryCameraYaw: Number

m_SurgeryCameraPitch

var m_SurgeryCameraPitch: Number

m_SurgeryCameraDistance

var m_SurgeryCameraDistance: Number

m_SurgeryCameraDistanceMin

var m_SurgeryCameraDistanceMin: Number

m_SurgeryCameraDistanceMax

var m_SurgeryCameraDistanceMax: Number

m_SurgeryCameraHeightOffset

var m_SurgeryCameraHeightOffset: Number

m_SurgeryCameraForwardOffset

var m_SurgeryCameraForwardOffset: Number

m_SurgeryCameraMinMaxModifier

var m_SurgeryCameraMinMaxModifier: Number

m_CurrentDialog

var m_CurrentDialog: WinComp

m_ItemShopMonitor

var m_ItemShopMonitor: DistributedValue

Functions

ResizeHandler

function ResizeHandler(h,
w ,
x,
y)

Variables

m_FactionCharacterPositions

var m_FactionCharacterPositions: Object

Functions

onLoad

function onLoad():Void

LoadArgumentsReceived

function LoadArgumentsReceived(args: Array)

onUnload

function onUnload()

OnPress

function OnPress()

OnRelease

function OnRelease()

OnMouseMove

function OnMouseMove()

PositionSurgeryCamera

function PositionSurgeryCamera()

onMouseWheel

function onMouseWheel(delta: Number)

onEnterFrame

function onEnterFrame()

SetState

function SetState(mode: Number)

SlotLoginStateChanged

function SlotLoginStateChanged(state: Number)

SlotBuyCoupon

function SlotBuyCoupon()

SlotBackward

function SlotBackward()

SlotForward

function SlotForward()

SlotChoosePaymentDialogLoaded

function SlotChoosePaymentDialogLoaded()

SlotConfirmPayment

function SlotConfirmPayment(token: Number)

PlayAfterCutSound

function PlayAfterCutSound()

SlotCancelPayment

function SlotCancelPayment()

RotateCharacter

function RotateCharacter(delta: Number)

PanCamera

function PanCamera(delta: Number)

SlotFactionSelected

function SlotFactionSelected(faction: Number)

SlotNicknameSuggestionReceived

function SlotNicknameSuggestionReceived(name: String,
whichName: Number)

SlotCreateCharacterSucceded

function SlotCreateCharacterSucceded()

SlotCreateCharacterFailed

function SlotCreateCharacterFailed(errorCode: Number)
var m_HitArea: MovieClip
var m_WasHit: Boolean
var m_HitPos: Point
var m_LastPos: Point
var m_FactionSelector: GUI.CharacterCreation.FactionSelector
var m_BodyEditor: GUI.CharacterCreation.CharacterEditor
var m_ClassSelector: GUI.CharacterCreation.ClassSelector
var m_NameEditor: GUI.CharacterCreation.NameEditor
var m_BarberShop: GUI.CharacterCreation.BarberShop
var m_PlasticSurgeon: GUI.CharacterCreation.PlasticSurgeon
var e_ModeFactionSelection: Number
var e_ModeBody: Number
var e_ModeOutfit: Number
var e_ModeClass: Number
var e_ModeNaming: Number
var e_ModeBarberShop: Number
var e_ModePlasticSurgeon: Number
var e_ModeCount: Number
var m_CharacterCreationIF: com.GameInterface.CharacterCreation.CharacterCreation
var m_CameraController: CameraController
var m_CurrentFaction: Number
var m_CurrentCharRotation: Number
var m_CurrentCharPosition: Vector3
var m_LastFrameTime: Number
var m_IsSurgery: Boolean
var m_CharacterEditMode: Number
var m_SurgeryCameraYaw: Number
var m_SurgeryCameraPitch: Number
var m_SurgeryCameraDistance: Number
var m_SurgeryCameraDistanceMin: Number
var m_SurgeryCameraDistanceMax: Number
var m_SurgeryCameraHeightOffset: Number
var m_SurgeryCameraForwardOffset: Number
var m_SurgeryCameraMinMaxModifier: Number
var m_CurrentDialog: WinComp
var m_ItemShopMonitor: DistributedValue
function ResizeHandler(h,
w ,
x,
y)
var m_FactionCharacterPositions: Object
function onLoad():Void
function LoadArgumentsReceived(args: Array)
function onUnload()
function OnPress()
function OnRelease()
function OnMouseMove()
function PositionSurgeryCamera()
function onMouseWheel(delta: Number)
function onEnterFrame()
function SetState(mode: Number)
function SlotLoginStateChanged(state: Number)
function SlotBuyCoupon()
function SlotBackward()
function SlotForward()
function SlotChoosePaymentDialogLoaded()
function SlotConfirmPayment(token: Number)
function PlayAfterCutSound()
function SlotCancelPayment()
function RotateCharacter(delta: Number)
function PanCamera(delta: Number)
function SlotFactionSelected(faction: Number)
function SlotNicknameSuggestionReceived(name: String,
whichName: Number)
function SlotCreateCharacterSucceded()
function SlotCreateCharacterFailed(errorCode: Number)
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