Variables

m_AbilitySlots

var m_AbilitySlots: Array

m_AugmentSlots

var m_AugmentSlots: Array

SignalToggleVisibility

var SignalToggleVisibility: Signal

m_AuxilliarySlotAchievement

var m_AuxilliarySlotAchievement: Number

AUGMENT_SLOT_ACHIEVEMENT

var AUGMENT_SLOT_ACHIEVEMENT: Number

DAMAGE_AUGMENT_BIT

var DAMAGE_AUGMENT_BIT: Number

HEALING_AUGMENT_BIT

var HEALING_AUGMENT_BIT: Number

SURVIVABILITY_AUGMENT_BIT

var SURVIVABILITY_AUGMENT_BIT: Number

SUPPORT_AUGMENT_BIT

var SUPPORT_AUGMENT_BIT: Number

Functions

SkillhiveActiveAbilityBar

function SkillhiveActiveAbilityBar()

onLoad

function onLoad()

onUnload

function onUnload()

connect the signals

SlotTagAdded

function SlotTagAdded(tag: Number)

GetTopFrameHeight

function GetTopFrameHeight():Number

SlotToggleVisibility

function SlotToggleVisibility()

EquipAugment

public function EquipAugment(slotId: Number,
spellId: Number)

EquipActive

public function EquipActive(slotId: Number,
spellId: Number)

UnEquipActive

public function UnEquipActive(spellId: Number)

HighlightSlot

public function HighlightSlot(slotId: Number)

StopHighlightSlot

public function StopHighlightSlot(slotId: Number)

SlotShortcutAdded

function SlotShortcutAdded(itemPos: Number) : Void

Signal sent when a shortcut has been added.  This also happens when you teleport to a new pf.  Note that you might get an SignalShortcutEnabled right afterward if the shortcut is disabled.  And SignalCooldownTime if it’s in cooldown.

Parameters

itemPos:Number The position the item was added to.  This is used for refering to this item.
name:String The name of the item in LDB format.
icon:String The icon resource information.
itemClass:Number The type of shortcut.  See Enums.StatItemClass

ValidateAugments

function ValidateAugments() : Void

SlotShortcutRemoved

function SlotShortcutRemoved(itemPos: Number) : Void

Signal sent when a shortcut has been removed.  This will not be sent if the shortcut changes position, moved.

Parameters

itemPos:Number The position the item was added to.  This is used for refering to this item.

SlotShortcutMoved

function SlotShortcutMoved(p_from: Number,
p_to: Number) : Void

Signal sent when a shortcut has been move to some other spot.  No add/remove signal will be triggered.

Parameters

fromPos:Number The position the item was move from.
toPos:Number The position the item was move to.

SlotShortcutEnabled

function SlotShortcutEnabled(itemPos: Number,
enabled: Boolean) : Void

Signal sent when a shortcut is enabled/disabled.  Will also be send when you enter a new playfield.

Parameters

itemPos:Number The position of the item.
enabled:Number 0=disable, 1=enabled

CanAddShortcut

function CanAddShortcut(pos: Number,
spellId: Number) : Boolean

SlotDragEnd

function SlotDragEnd(event: Object)

GetMouseSlotID

function GetMouseSlotID() : Number

GetAbilityColors

function GetAbilityColors():Array

GetAugmentColors

function GetAugmentColors():Array

ToggleHighlightTopFrame

function ToggleHighlightTopFrame(highlight: Boolean)
var m_AbilitySlots: Array
var m_AugmentSlots: Array
var SignalToggleVisibility: Signal
var m_AuxilliarySlotAchievement: Number
var AUGMENT_SLOT_ACHIEVEMENT: Number
var DAMAGE_AUGMENT_BIT: Number
var HEALING_AUGMENT_BIT: Number
var SURVIVABILITY_AUGMENT_BIT: Number
var SUPPORT_AUGMENT_BIT: Number
function SkillhiveActiveAbilityBar()
function onLoad()
function onUnload()
connect the signals
function SlotTagAdded(tag: Number)
function GetTopFrameHeight():Number
function SlotToggleVisibility()
public function EquipAugment(slotId: Number,
spellId: Number)
public function EquipActive(slotId: Number,
spellId: Number)
public function UnEquipActive(spellId: Number)
public function HighlightSlot(slotId: Number)
public function StopHighlightSlot(slotId: Number)
function SlotShortcutAdded(itemPos: Number) : Void
Signal sent when a shortcut has been added.
function ValidateAugments() : Void
function SlotShortcutRemoved(itemPos: Number) : Void
Signal sent when a shortcut has been removed.
function SlotShortcutMoved(p_from: Number,
p_to: Number) : Void
Signal sent when a shortcut has been move to some other spot.
function SlotShortcutEnabled(itemPos: Number,
enabled: Boolean) : Void
Signal sent when a shortcut is enabled/disabled.
function CanAddShortcut(pos: Number,
spellId: Number) : Boolean
function SlotDragEnd(event: Object)
function GetMouseSlotID() : Number
function GetAbilityColors():Array
function GetAugmentColors():Array
function ToggleHighlightTopFrame(highlight: Boolean)
Close