MovieClip |
GUI.SkillHive.SkillhiveActiveAbilityBar |
| GUI. | |
| Variables | |
| m_AbilitySlots | |
| m_AugmentSlots | |
| SignalToggleVisibility | |
| m_AuxilliarySlotAchievement | |
| AUGMENT_SLOT_ACHIEVEMENT | |
| DAMAGE_AUGMENT_BIT | |
| HEALING_AUGMENT_BIT | |
| SURVIVABILITY_AUGMENT_BIT | |
| SUPPORT_AUGMENT_BIT | |
| Functions | |
| SkillhiveActiveAbilityBar | |
| onLoad | |
| onUnload | connect the signals |
| SlotTagAdded | |
| GetTopFrameHeight | |
| SlotToggleVisibility | |
| EquipAugment | |
| EquipActive | |
| UnEquipActive | |
| HighlightSlot | |
| StopHighlightSlot | |
| SlotShortcutAdded | Signal sent when a shortcut has been added. |
| ValidateAugments | |
| SlotShortcutRemoved | Signal sent when a shortcut has been removed. |
| SlotShortcutMoved | Signal sent when a shortcut has been move to some other spot. |
| SlotShortcutEnabled | Signal sent when a shortcut is enabled/disabled. |
| CanAddShortcut | |
| SlotDragEnd | |
| GetMouseSlotID | |
| GetAbilityColors | |
| GetAugmentColors | |
| ToggleHighlightTopFrame |
function SlotShortcutAdded( itemPos: Number ) : Void
Signal sent when a shortcut has been added. This also happens when you teleport to a new pf. Note that you might get an SignalShortcutEnabled right afterward if the shortcut is disabled. And SignalCooldownTime if it’s in cooldown.
| itemPos | :Number The position the item was added to. This is used for refering to this item. |
| name | :String The name of the item in LDB format. |
| icon | :String The icon resource information. |
| itemClass | :Number The type of shortcut. See Enums.StatItemClass |
var m_AbilitySlots: Array
var m_AugmentSlots: Array
var SignalToggleVisibility: Signal
var m_AuxilliarySlotAchievement: Number
var AUGMENT_SLOT_ACHIEVEMENT: Number
var DAMAGE_AUGMENT_BIT: Number
var HEALING_AUGMENT_BIT: Number
var SURVIVABILITY_AUGMENT_BIT: Number
var SUPPORT_AUGMENT_BIT: Number
function SkillhiveActiveAbilityBar()
function onLoad()
connect the signals
function onUnload()
function SlotTagAdded( tag: Number )
function GetTopFrameHeight():Number
function SlotToggleVisibility()
public function EquipAugment( slotId: Number, spellId: Number )
public function EquipActive( slotId: Number, spellId: Number )
public function UnEquipActive( spellId: Number )
public function HighlightSlot( slotId: Number )
public function StopHighlightSlot( slotId: Number )
Signal sent when a shortcut has been added.
function SlotShortcutAdded( itemPos: Number ) : Void
function ValidateAugments() : Void
Signal sent when a shortcut has been removed.
function SlotShortcutRemoved( itemPos: Number ) : Void
Signal sent when a shortcut has been move to some other spot.
function SlotShortcutMoved( p_from: Number, p_to: Number ) : Void
Signal sent when a shortcut is enabled/disabled.
function SlotShortcutEnabled( itemPos: Number, enabled: Boolean ) : Void
function CanAddShortcut( pos: Number, spellId: Number ) : Boolean
function SlotDragEnd( event: Object )
function GetMouseSlotID() : Number
function GetAbilityColors():Array
function GetAugmentColors():Array
function ToggleHighlightTopFrame( highlight: Boolean )