Variables

m_CharacterId

var m_CharacterId: ID32

m_WeaponInventory

var m_WeaponInventory: Inventory

m_WeaponSlot

var m_WeaponSlot: Number

m_WeaponStatus

var m_WeaponStatus: MovieClip

m_FakeWeaponStatus

var m_FakeWeaponStatus: MovieClip

Functions

Init

function Init()

SlotWeaponAdded

function SlotWeaponAdded(inventoryID: com.Utils.ID32,
itemPos: Number)

SlotWeaponChanged

function SlotWeaponChanged(inventoryID: com.Utils.ID32,
itemPos: Number)

SlotWeaponRemoved

function SlotWeaponRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean)
var m_CharacterId: ID32
var m_WeaponInventory: Inventory
var m_WeaponSlot: Number
var m_WeaponStatus: MovieClip
var m_FakeWeaponStatus: MovieClip
function Init()
function SlotWeaponAdded(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotWeaponChanged(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotWeaponRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean)
Close