var m_CharacterId: ID32
var m_WeaponInventory: Inventory
var m_WeaponSlot: Number
var m_WeaponStatus: MovieClip
var m_FakeWeaponStatus: MovieClip
function Init()
function SlotWeaponAdded( inventoryID: com.Utils.ID32, itemPos: Number )
function SlotWeaponChanged( inventoryID: com.Utils.ID32, itemPos: Number )
function SlotWeaponRemoved( inventoryID: com.Utils.ID32, itemPos: Number, moved: Boolean )