Variables

m_IsPurchased

private var m_IsPurchased: Boolean

m_IsAvailable

private var m_IsAvailable: Boolean

m_IsLocked

private var m_IsLocked: Boolean

m_SearchText

private var m_SearchText: String

m_Category

private var m_Category: Number

m_WeaponFlag

private var m_WeaponFlag: Number

ALL

public static var ALL

ACTIVE

public static var ACTIVE

PASSIVE

public static var PASSIVE

ACTIVE_ELITE

public static var ACTIVE_ELITE

PASSIVE_ELITE

public static var PASSIVE_ELITE

ACTIVE_AUXILLIARY

public static var ACTIVE_AUXILLIARY

PASSIVE_AUXILLIARY

public static var PASSIVE_AUXILLIARY

AUXILLIARY_SLOT_ACHIEVEMENT

private static var AUXILLIARY_SLOT_ACHIEVEMENT: Number

Functions

PowerInventorySearch

function PowerInventorySearch()

CompareText

public function CompareText(featData: FeatData):Boolean

CompareControls

public function CompareControls(featData: FeatData)

SetSearchText

public function SetSearchText(text: String)

SetPurchased

public function SetPurchased(purchased: Boolean)

SetAvailable

public function SetAvailable(available: Boolean)

SetLocked

public function SetLocked(locked: Boolean)

SetCategory

public function SetCategory(category: Number)

SetWeaponFlag

public function SetWeaponFlag(weaponFlag: Number)

SetAllControls

public function SetAllControls(isSet: Boolean)

CheckAuxPermissions

private function CheckAuxPermissions(featData: FeatData)

CheckCategory

private function CheckCategory(featData: FeatData)

CheckWeaponType

private function CheckWeaponType(featData: FeatData)
private var m_IsPurchased: Boolean
private var m_IsAvailable: Boolean
private var m_IsLocked: Boolean
private var m_SearchText: String
private var m_Category: Number
private var m_WeaponFlag: Number
public static var ALL
public static var ACTIVE
public static var PASSIVE
public static var ACTIVE_ELITE
public static var PASSIVE_ELITE
public static var ACTIVE_AUXILLIARY
public static var PASSIVE_AUXILLIARY
private static var AUXILLIARY_SLOT_ACHIEVEMENT: Number
function PowerInventorySearch()
public function CompareText(featData: FeatData):Boolean
public function CompareControls(featData: FeatData)
public function SetSearchText(text: String)
public function SetPurchased(purchased: Boolean)
public function SetAvailable(available: Boolean)
public function SetLocked(locked: Boolean)
public function SetCategory(category: Number)
public function SetWeaponFlag(weaponFlag: Number)
public function SetAllControls(isSet: Boolean)
private function CheckAuxPermissions(featData: FeatData)
private function CheckCategory(featData: FeatData)
private function CheckWeaponType(featData: FeatData)
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