private var m_IsPurchased: Boolean
private var m_IsAvailable: Boolean
private var m_IsLocked: Boolean
private var m_SearchText: String
private var m_Category: Number
private var m_WeaponFlag: Number
public static var ALL
public static var ACTIVE
public static var PASSIVE
public static var ACTIVE_ELITE
public static var PASSIVE_ELITE
public static var ACTIVE_AUXILLIARY
public static var PASSIVE_AUXILLIARY
private static var AUXILLIARY_SLOT_ACHIEVEMENT: Number
function PowerInventorySearch()
public function CompareText( featData: FeatData ):Boolean
public function CompareControls( featData: FeatData )
public function SetSearchText( text: String )
public function SetPurchased( purchased: Boolean )
public function SetAvailable( available: Boolean )
public function SetLocked( locked: Boolean )
public function SetCategory( category: Number )
public function SetWeaponFlag( weaponFlag: Number )
public function SetAllControls( isSet: Boolean )
private function CheckAuxPermissions( featData: FeatData )
private function CheckCategory( featData: FeatData )
private function CheckWeaponType( featData: FeatData )