public function PvPMinigame()
private static var s_Instance: PvPMinigame
public static function GetInstance()
public static var m_TimeToJoinGame: Number
public static var m_SelectedRole: Number
public static var m_GamePlayFieldName: String
public static function GetMatchType() : Number
public static function GetSideScore( side: Number, scoreID: Number ) : Number
public static function GetTotalCharacterScore( side: Number, scoreID: Number ) : Number
public static function InMatchPlayfield() : Boolean
public static function InPvPPlayfield() : Boolean
public static function GetMinigameStatus() : Number
public static function GetWinningSide() : Number
public static function GetCaptureZoneName( id: Number ) : String
public static function GetTimeLeft() : Number
public static function GetToGameTimeLeft() : Number
public static function GetScoreLimit() : Number
public static function PlantCTFFlags() : Void
public static function GetLastUpdateTimestamp() : Number
public static function SignUpForMinigame( playfieldId: Number, selectedClasses: Number, bringTeam: Boolean, doTeamMatch: Boolean ) : Void
public static function CanSignUpForMinigame( playfieldId: Number ) : Boolean
public static function RemoveFromMatchMaking( playfieldId: Number ) : Void
public static function RequestIsInMatchMaking() : Void
public static function LeaveMatch() : Void
public static function JoinGame( selectedRole: Number ) : Void
public static function DeclineJoinGame():Void
public static function GetPlayfieldName( playfieldId: Number ) : String
public static function GetCountryName( countryId: Number ) : String
public static function GetCountryId( regionId: Number ) : Number
public static function GetCountryArray() : Array
public static function GetCountryPlayfieldIdArray( countryId: Number ) : Array
public static var SignalWorldStatChanged: com.Utils.Signal
public static function RequestWorldStat( statName: String, type1: Number, type2: Number, dimId: Number ) : Void
public static function IsStatInCache( statName: String, type1: Number, type2: Number, dimId: Number ) : Boolean
public static function GetWorldStat( statName: String, type1: Number, type2: Number, dimId: Number ) : Number
public static function IsStatNameValid( statName: String ) : Boolean
public static function IsStatGlobal( statName: String ) : Boolean
public static function GetCurrentDimensionId() : Number
public static function RequestTimeToStatusUpdate() : Void
public static var SignalPlayerChangedSide: com.Utils.Signal
public static var SignalPvPMinigameScoreChanged: com.Utils.Signal
public static var SignalPvPMatchMakingMatchRemoved: com.Utils.Signal
public static var SignalPvPMatchMakingMatchStarted: com.Utils.Signal
public static var SignalPvPMatchMakingMatchEnded: com.Utils.Signal
public static var SignalMinigameStartsInXSeconds: com.Utils.Signal
public static var SignalYouAreInMatchMaking: com.Utils.Signal
public static var SignalMatchWantsToStart: com.Utils.Signal
public static var SignalNoLongerInMatchMaking: com.Utils.Signal
public static var SignalStatusUpdateTime: com.Utils.Signal