Functions

PvPMinigame

public function PvPMinigame()

Variables

s_Instance

private static var s_Instance: PvPMinigame

Functions

GetInstance

public static function GetInstance()

Variables

m_TimeToJoinGame

public static var m_TimeToJoinGame: Number

m_SelectedRole

public static var m_SelectedRole: Number

m_GamePlayFieldName

public static var m_GamePlayFieldName: String

Functions

GetMatchType

public static function GetMatchType() : Number

GetSideScore

public static function GetSideScore(side: Number,
scoreID: Number) : Number

GetTotalCharacterScore

public static function GetTotalCharacterScore(side: Number,
scoreID: Number) : Number

InMatchPlayfield

public static function InMatchPlayfield() : Boolean

InPvPPlayfield

public static function InPvPPlayfield() : Boolean

GetMinigameStatus

public static function GetMinigameStatus() : Number

GetWinningSide

public static function GetWinningSide() : Number

GetCaptureZoneName

public static function GetCaptureZoneName(id: Number) : String

GetTimeLeft

public static function GetTimeLeft() : Number

GetToGameTimeLeft

public static function GetToGameTimeLeft() : Number

GetScoreLimit

public static function GetScoreLimit() : Number

PlantCTFFlags

public static function PlantCTFFlags() : Void

GetLastUpdateTimestamp

public static function GetLastUpdateTimestamp() : Number

SignUpForMinigame

public static function SignUpForMinigame(playfieldId: Number,
selectedClasses: Number,
bringTeam: Boolean,
doTeamMatch: Boolean) : Void

CanSignUpForMinigame

public static function CanSignUpForMinigame(playfieldId: Number) : Boolean

RemoveFromMatchMaking

public static function RemoveFromMatchMaking(playfieldId: Number) : Void

RequestIsInMatchMaking

public static function RequestIsInMatchMaking() : Void

LeaveMatch

public static function LeaveMatch() : Void

JoinGame

public static function JoinGame(selectedRole: Number) : Void

DeclineJoinGame

public static function DeclineJoinGame():Void

GetPlayfieldName

public static function GetPlayfieldName(playfieldId: Number) : String

GetCountryName

public static function GetCountryName(countryId: Number) : String

GetCountryId

public static function GetCountryId(regionId: Number) : Number

GetCountryArray

public static function GetCountryArray() : Array

GetCountryPlayfieldIdArray

public static function GetCountryPlayfieldIdArray(countryId: Number) : Array

Variables

SignalWorldStatChanged

public static var SignalWorldStatChanged: com.Utils.Signal

Functions

RequestWorldStat

public static function RequestWorldStat(statName: String,
type1: Number,
type2: Number,
dimId: Number) : Void

IsStatInCache

public static function IsStatInCache(statName: String,
type1: Number,
type2: Number,
dimId: Number) : Boolean

GetWorldStat

public static function GetWorldStat(statName: String,
type1: Number,
type2: Number,
dimId: Number) : Number

IsStatNameValid

public static function IsStatNameValid(statName: String) : Boolean

IsStatGlobal

public static function IsStatGlobal(statName: String) : Boolean

GetCurrentDimensionId

public static function GetCurrentDimensionId() : Number

RequestTimeToStatusUpdate

public static function RequestTimeToStatusUpdate() : Void

Variables

SignalPlayerChangedSide

public static var SignalPlayerChangedSide: com.Utils.Signal

SignalPvPMinigameScoreChanged

public static var SignalPvPMinigameScoreChanged: com.Utils.Signal

SignalPvPMatchMakingMatchRemoved

public static var SignalPvPMatchMakingMatchRemoved: com.Utils.Signal

SignalPvPMatchMakingMatchStarted

public static var SignalPvPMatchMakingMatchStarted: com.Utils.Signal

SignalPvPMatchMakingMatchEnded

public static var SignalPvPMatchMakingMatchEnded: com.Utils.Signal

SignalMinigameStartsInXSeconds

public static var SignalMinigameStartsInXSeconds: com.Utils.Signal

SignalYouAreInMatchMaking

public static var SignalYouAreInMatchMaking: com.Utils.Signal

SignalMatchWantsToStart

public static var SignalMatchWantsToStart: com.Utils.Signal

SignalNoLongerInMatchMaking

public static var SignalNoLongerInMatchMaking: com.Utils.Signal

SignalStatusUpdateTime

public static var SignalStatusUpdateTime: com.Utils.Signal
public function PvPMinigame()
private static var s_Instance: PvPMinigame
public static function GetInstance()
public static var m_TimeToJoinGame: Number
public static var m_SelectedRole: Number
public static var m_GamePlayFieldName: String
public static function GetMatchType() : Number
public static function GetSideScore(side: Number,
scoreID: Number) : Number
public static function GetTotalCharacterScore(side: Number,
scoreID: Number) : Number
public static function InMatchPlayfield() : Boolean
public static function InPvPPlayfield() : Boolean
public static function GetMinigameStatus() : Number
public static function GetWinningSide() : Number
public static function GetCaptureZoneName(id: Number) : String
public static function GetTimeLeft() : Number
public static function GetToGameTimeLeft() : Number
public static function GetScoreLimit() : Number
public static function PlantCTFFlags() : Void
public static function GetLastUpdateTimestamp() : Number
public static function SignUpForMinigame(playfieldId: Number,
selectedClasses: Number,
bringTeam: Boolean,
doTeamMatch: Boolean) : Void
public static function CanSignUpForMinigame(playfieldId: Number) : Boolean
public static function RemoveFromMatchMaking(playfieldId: Number) : Void
public static function RequestIsInMatchMaking() : Void
public static function LeaveMatch() : Void
public static function JoinGame(selectedRole: Number) : Void
public static function DeclineJoinGame():Void
public static function GetPlayfieldName(playfieldId: Number) : String
public static function GetCountryName(countryId: Number) : String
public static function GetCountryId(regionId: Number) : Number
public static function GetCountryArray() : Array
public static function GetCountryPlayfieldIdArray(countryId: Number) : Array
public static var SignalWorldStatChanged: com.Utils.Signal
public static function RequestWorldStat(statName: String,
type1: Number,
type2: Number,
dimId: Number) : Void
public static function IsStatInCache(statName: String,
type1: Number,
type2: Number,
dimId: Number) : Boolean
public static function GetWorldStat(statName: String,
type1: Number,
type2: Number,
dimId: Number) : Number
public static function IsStatNameValid(statName: String) : Boolean
public static function IsStatGlobal(statName: String) : Boolean
public static function GetCurrentDimensionId() : Number
public static function RequestTimeToStatusUpdate() : Void
public static var SignalPlayerChangedSide: com.Utils.Signal
public static var SignalPvPMinigameScoreChanged: com.Utils.Signal
public static var SignalPvPMatchMakingMatchRemoved: com.Utils.Signal
public static var SignalPvPMatchMakingMatchStarted: com.Utils.Signal
public static var SignalPvPMatchMakingMatchEnded: com.Utils.Signal
public static var SignalMinigameStartsInXSeconds: com.Utils.Signal
public static var SignalYouAreInMatchMaking: com.Utils.Signal
public static var SignalMatchWantsToStart: com.Utils.Signal
public static var SignalNoLongerInMatchMaking: com.Utils.Signal
public static var SignalStatusUpdateTime: com.Utils.Signal
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