GUI.ScenarioInterface.ScenarioContent |
private var m_SettingsLabel: TextField
private var m_LocationLabel: TextField
private var m_ObjectiveLabel: TextField
private var m_TimeLabel: TextField
private var m_DifficultyLabel: TextField
private var m_RoleLabel: TextField
private var m_LocationDropdown: DropdownMenu
private var m_ObjectiveDropdown: DropdownMenu
private var m_TimeDropdown: DropdownMenu
private var m_DifficultyDropdown: DropdownMenu
private var m_RoleDropdown: DropdownMenu
private var m_ScenarioName: TextField
private var m_ScenarioObjective: TextField
private var m_ScenarioDescription: TextField
private var m_ActivationStatus: TextField
private var m_ActivateButton: Button
private var m_Locations: Array
private var m_Objectives: Array
private var m_Descriptions: Array
private var m_Times: Array
private var m_Difficulties: Array
private var m_Roles: Array
private var m_PvPScenarios: Array
private var m_Team: Team
private var m_Initialized: Boolean
private var m_Reloading: Boolean
private var m_BuyDLC: Boolean
private static var NO_UNLOCK_REQ
private static var ACTIVATE_LABEL
private static var PURCHASE_LABEL
private static var BEGINNER
private static var NORMAL
private static var ELITE
private static var NIGHTMARE
private static var GROUP
private static var DAMAGE
private static var TANK
private static var HEAL
public function ScenarioContent()
private function configUI()
private function SetLabels()
private function SetData()
private function SetDescription()
private function SetActivationStatus()
private function CheckLocations():Array
private function CheckCooldowns():Array
private function CheckDLC():Array
private function GetDifficultyLockout():Number
private function SlotDifficultyChanged()
private function SlotObjectiveChanged()
private function SlotLocationChanged()
private function SlotRoleChanged()
private function SlotActivateClicked()
private function RemoveFocus():Void
function SlotClientJoinedTeam( team: Team ):Void
function SlotClientLeftTeam():Void
function timeMap( time: Number ):Number
function roleMap( role: Number ):Number
function SlotTagAdded():Void