var m_Character: Character
var m_TotalFrames: Number
var m_ScreenWidth: Number
var m_CurrentXPBar: MovieClip
var m_NumSegments: Number
var m_LastXP: Number
var m_Format: TextFormat
var m_XPText: TextField
var m_Shadow: DropShadowFilter
var m_FIFOOverwriteThreshold: Number
var m_UID: Number
var m_TDB_XP: String
var m_TDB_SP: String
var m_TDB_AP: String
var m_TDB_NEXT_AP: String
var m_TDB_NEXT_PP: String
var m_TDB_NEXT_LEVEL: String
var m_TDB_MAX_LEVEL: String
var m_XPBarAlignmentMonitor: DistributedValue
function onLoad()
function SlotClientCharacterAlive()
function ShowAPText():Void
function ShowPPText():Void
function ShowAPPPText():Void
function ShowLevelText():Void
function GetNextAP():Number
function GetNextPP():Number
function GetNextLevelXP() : Number
function GetLastLevelXP() : Number
function GetAP() : Number
function GetXP() : Number
function GetSP() : Number
function SlotResolutionChange()
function SlotStatChanged( p_Stat: Number )
every time there is a change to the screen or there is an onload, Layout is called
function Layout()
function ShowXPFIFO( xp: Number )
function UpdateXPBar( xp: Number, showFIFO: Boolean )
function XPBarAlignmentChanged()