Index
$#! · 0-9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z
C
 CABAL
 CABAL_BUTTON_TOOLTIP, GUI.TradePost.ComposeMailWindowContent
 CABAL_ITEM_TYPE, GUI.Friends.Views.View
 CABAL_LIST_TYPE, GUI.TradePost.ComposeMailFriendsList
 CABAL_MANAGEMENT, GUI.Friends.FriendsContent
 CABAL_TITLE, GUI.TradePost.ComposeMailFriendsList
 CabalHandler
 CabalLog, GUI.CabalManagement.CabalLog
 CabalManagement, GUI.CabalManagement.CabalManagement
 CabalMembers, GUI.CabalManagement.CabalMembers
 CalcNumItems
 CalculateCellCompletion, GUI.SkillHive.AbilityWheel
 CalculateClusterCompletion, GUI.SkillHive.AbilityWheel
 CalculateCompletion, GUI.SkillHive.AbilityWheel
 CalculateCritBonusTip, GUI.SkillHiveSimple.AbilityPageBase
 CalculateNextExpansionPrice, com.GameInterface.ProjectUtilsBase
 CalculateNumAbilities, GUI.SkillHive.AbilityWheel
 CalculatePointOnCircumference, GUI.SkillHive.AbilityWheel
 CalculatePowerBonusTip, GUI.SkillHiveSimple.AbilityPageBase
 CalculateSlotPosX, GUI.Inventory.IconBox
 CalculateSlotPosY, GUI.Inventory.IconBox
 CalculateTimeString
 CAMERA, GUI.BugreportWindow.BugreportWindowContent
 CameraController, GUI.CharacterCreation.CameraController
 CanAddFriend, com.GameInterface.Friends
 CanAddItemToShortcuts, com.GameInterface.InventoryBase
 CanAddPassive
 CanAddShortcut
 CanAttachToMail, com.GameInterface.Tradepost
 Cancel, com.PatcherInterface.Patcher
 CANCEL
 CANCEL_BUTTON_LABEL
 CANCEL_LABEL
 CANCEL_SALE, GUI.TradePost.Views.BuyView
 CancelBuff
 CancelButtonClicked, GUI.Shop.ConfirmContent
 CancelBuyOrder
 CancelCashTransferring, GUI.CabalManagement.TransferCash
 CancelClickHandler
 CancelComposeMail, com.GameInterface.Tradepost
 CancelEventHandler
 CancelLogin, com.GameInterface.AccountManagement
 CancelLogout, com.GameInterface.ProjectUtilsBase
 CancelMail, com.GameInterface.Tradepost
 CancelNameEdit, GUI.CabalManagement.EditRoleName
 CancelPayment
 CancelRealMoneyPurchase, com.GameInterface.ShopInterface
 CancelRespawnWave
 CancelSaleClickEventHandler, GUI.TradePost.Views.BuyView
 CancelSellItem, com.GameInterface.Tradepost
 CancelSellOrder
 CancelTeamMove, com.GameInterface.Game.TeamInterface
 CancelViewBuild, GUI.CharacterSheet.GearManagerComponent
 CancelWaveRespawn, com.GameInterface.PlayerDeath
 CanChangeGoverningform, com.GameInterface.Guild.Guild
 CanChangeMessageOfTheDay, com.GameInterface.Guild.Guild
 CanChangeName, com.GameInterface.Guild.Guild
 CanChangeRecruitment, com.GameInterface.Guild.Guild
 CanCharacterJoinEliteDungeons, com.GameInterface.LookingForGroup
 CanCharacterJoinNightmareDungeons, com.GameInterface.LookingForGroup
 CanClaimLinkedItems, GUI.Claim.ClaimWindowContent
 CanClaimSteamItems, GUI.Claim.ClaimWindowContent
 CanClaimTradepostPurchase, com.GameInterface.Tradepost
 CanClothSlotBeEmpty, com.GameInterface.CharacterCreation.CharacterCreation
 CanDeleteItem, GUI.Bank.BankContainer
 CanDemote
 CanDragAbility, GUI.HUD.AbilitySlot
 CanIgnore, com.GameInterface.Friends
 CanInviteToGroup, com.GameInterface.Friends
 CanInviteToGuild, com.GameInterface.Friends
 CanItemBeRemovedFromGuildBank, com.GameInterface.Tradepost
 CanKick, com.GameInterface.Guild.Guild
 CanKickFromGroup, com.GameInterface.Friends
 CanLeaveTeam, com.GameInterface.Game.TeamInterface
 CanLocationBeUnequipped, GUI.CharacterSheet.DressingRoomComponent
 CanOpenRenderer, com.Components.TreeViewSimpleComponent
 CanPreview, com.GameInterface.ShopInterface
 CanPromote
 CanPurchaseItem, GUI.Shop.ShopWindowContent
 CanRaidMoveSelf, com.GameInterface.Game.TeamInterface
 CanReactOnNextMouseRelease, com.Components.BankItemSlot
 CanReceiveItems, com.GameInterface.Game.CharacterBase
 CanRefund, com.GameInterface.ProjectFeatInterface
 CanRemoveFriend, com.GameInterface.Friends
 CanRemoveFromGuild, com.GameInterface.Friends
 CanRename, GUI.Inventory.IconBox
 CanResize, com.Components.MultiColumnList.ColumnData
 CanSellItem
 CanSignUpForMinigame, com.GameInterface.PvPMinigame.PvPMinigame
 CanSort, com.Components.MultiColumnList.ColumnData
 CanStartVoteRetreat, com.GameInterface.Game.TeamInterface
 CanSummonHere, com.GameInterface.Game.TeamInterface
 CanUnignore, com.GameInterface.Friends
 CanUseForUpgrade
 CanVoteKickFromTeam, com.GameInterface.Game.TeamInterface
 CanWithdrawFromBank, com.GameInterface.Friends
 CapPosition
 CapRaidPosition
 CapstoneClip, GUI.SkillHiveSimple.CapstoneClip
 CAPTURE_THE_RELICS, GUI.WorldDomination.SidePanel
 Cash
 CastBar, com.Components.CastBar
 CastBar.as
 CastEmoteFromTag, com.GameInterface.SpellBase
 CastTeleportFromTag, com.GameInterface.SpellBase
 CATEGORY_HOLDER_TEXT, GUI.BugreportWindow.BugreportWindowContent
 CategoryListItemRenderer, GUI.DressingRoom.CategoryListItemRenderer
 Ceil, com.Utils.Rect
 Cell, com.GameInterface.SkillWheel.Cell
 CELL
 CELL_ANGLE_DISTANCE, GUI.SkillHive.ClusterClip
 CELL_COLOR_AUG_DAMAGE, GUI.SkillHive.CellClip
 CELL_COLOR_AUG_DAMAGE_FULL, GUI.SkillHive.CellClip
 CELL_COLOR_AUG_DAMAGE_PROGRESS, GUI.SkillHive.CellClip
 CELL_COLOR_AUG_HEALING, GUI.SkillHive.CellClip
 CELL_COLOR_AUG_HEALING_FULL, GUI.SkillHive.CellClip
 CELL_COLOR_AUG_HEALING_PROGRESS, GUI.SkillHive.CellClip
 CELL_COLOR_AUG_SUPPORT, GUI.SkillHive.CellClip
 CELL_COLOR_AUG_SUPPORT_FULL, GUI.SkillHive.CellClip
 CELL_COLOR_AUG_SUPPORT_PROGRESS, GUI.SkillHive.CellClip
 CELL_COLOR_AUG_SURVIVABILITY, GUI.SkillHive.CellClip
 CELL_COLOR_AUG_SURVIVABILITY_FULL, GUI.SkillHive.CellClip
 CELL_COLOR_AUG_SURVIVABILITY_PROGRESS, GUI.SkillHive.CellClip
 CELL_COLOR_AUXILLIARY, GUI.SkillHive.CellClip
 CELL_COLOR_AUXILLIARY_FULL, GUI.SkillHive.CellClip
 CELL_COLOR_AUXILLIARY_PROGRESS, GUI.SkillHive.CellClip
 CELL_COLOR_MAGIC, GUI.SkillHive.CellClip
 CELL_COLOR_MAGIC_FULL, GUI.SkillHive.CellClip
 CELL_COLOR_MAGIC_PROGRESS, GUI.SkillHive.CellClip
 CELL_COLOR_MELEE, GUI.SkillHive.CellClip
 CELL_COLOR_MELEE_FULL, GUI.SkillHive.CellClip
 CELL_COLOR_MELEE_PROGRESS, GUI.SkillHive.CellClip
 CELL_COLOR_MISC, GUI.SkillHive.CellClip
 CELL_COLOR_MISC_FULL, GUI.SkillHive.CellClip
 CELL_COLOR_MISC_PROGRESS, GUI.SkillHive.CellClip
 CELL_COLOR_RANGED, GUI.SkillHive.CellClip
 CELL_COLOR_RANGED_FULL, GUI.SkillHive.CellClip
 CELL_COLOR_RANGED_PROGRESS, GUI.SkillHive.CellClip
 CellAbilityPress
 CellAbilityRelease
 CellClip, GUI.SkillHive.CellClip
 CENTER_ALIGN, com.Components.RightClickItem
 CENTER_DISTRICT, GUI.WorldDomination.FusangProjectsMiniMap
 CenterConfirmDeleteDialog, GUI.LoginCharacterSelection.CharacterSelection
 CenterHorizontal
 CenterNameBox, GUI.CharacterSheet.CharacterSheet2DContent
 CenterRegisterIcon, GUI.WorldDomination.FusangProjectsMiniMapMarker
 CenterWindow
 CHAINSAW_DATA, GUI.SkillHiveSimple.AbilityPageBase
 CHAKRA1, com.Components.ItemComponent
 CHAKRA2, com.Components.ItemComponent
 CHAKRA3, com.Components.ItemComponent
 CHAKRA4, com.Components.ItemComponent
 CHAKRA5, com.Components.ItemComponent
 CHAKRA6, com.Components.ItemComponent
 CHAKRA7, com.Components.ItemComponent
 CHAKRAS_PURCHASED_COLOR, GUI.SkillHive.CharacterPointsSubSkillsBar
 CHAKRAS_PURCHASED_LEFT_COLOR, GUI.SkillHive.CharacterPointsSkillsBar
 CHAKRAS_PURCHASED_RIGHT_COLOR, GUI.SkillHive.CharacterPointsSkillsBar
 CHAKRAS_UNLOCKED_COLOR
 ChallengeJournalContent, GUI.ChallengeJournal.ChallengeJournalContent
 ChallengeJournalHandler
 ChallengeJournalWindow.as
 ChangeAmountByInput, GUI.CabalManagement.TransferCash
 ChangeHistoryIndex, GUI.WebBrowser.WebBrowserContent
 ChangeItem, GUI.Inventory.IconBox
 ChangeItemPrice, com.GameInterface.Tradepost
 ChangeLanguageHandler
 ChangePaymentInfo
 ChannelingHandler, GUI.HUD.ActiveAbility
 CHAOS_DATA, GUI.SkillHiveSimple.AbilityPageBase
 ChaosWeaponStatus, com.Components.WeaponStatuses.ChaosWeaponStatus
 Character, com.GameInterface.Game.Character
 CHARACTER_CREATION, GUI.BugreportWindow.BugreportWindowContent
 CharacterBase, com.GameInterface.Game.CharacterBase
 CharacterCreation, com.GameInterface.CharacterCreation.CharacterCreation
 CharacterCreation.as
 CharacterEditor, GUI.CharacterCreation.CharacterEditor
 CharacterHasBuild
 CharacterInfo.as
 CharacterListItemRenderer, GUI.LoginCharacterSelection.CharacterListItemRenderer
 CharacterPointRowData, com.GameInterface.CharacterPointRowData
 CharacterPointsSkillsBar, GUI.SkillHive.CharacterPointsSkillsBar
 CharacterPointsSubSkillsBar, GUI.SkillHive.CharacterPointsSubSkillsBar
 CharacterSelection, GUI.LoginCharacterSelection.CharacterSelection
 CharacterSheet2D.as
 CharacterSheet2DContent, GUI.CharacterSheet.CharacterSheet2DContent
 CharacterSheetController.as
 CharacterSheetHandler
 CharacterSkillPointButtonHandler
 CharacterSkillPointPanel, GUI.SkillHive.CharacterSkillPointPanel
 CharacterSkillsCategoryContainer, GUI.SkillHive.CharacterSkillsCategoryContainer
 CharacterSkillsItemContainer, GUI.SkillHive.CharacterSkillsItemContainer
 CharacterSkillsList, GUI.SkillHive.CharacterSkillsList
 CharacterSkillsListBackground, GUI.SkillHive.CharacterSkillsListBackground
 CharacterSkillsSidePanel, GUI.SkillHive.CharacterSkillsSidePanel
 CharacterSkillsSubItemContainer, GUI.SkillHive.CharacterSkillsSubItemContainer
 CharacterStats, GUI.SkillHive.CharacterStats
 CheckAuxPermissions, GUI.SkillHive.PowerInventorySearch
 CheckBonusMission
 CHECKBOX_GAP, GUI.TradePost.Views.BuyView
 CheckboxClickHandler, GUI.GroupFinder.PlayfieldEntry
 CheckButtonResize
 CheckCategory, GUI.SkillHive.PowerInventorySearch
 CheckChestFrame, GUI.LootBox.LootBoxContent
 CheckCooldowns, GUI.ScenarioInterface.ScenarioContent
 CheckDataUpdate, GUI.WorldDomination.StatusResults
 CheckDefaultCommands, GUI.TextGame.TextGameContent
 CheckDialogComponentsInitialized, GUI.CharacterSheet.GearManagerComponent
 CheckDLC, GUI.ScenarioInterface.ScenarioContent
 CheckDownloadingProgress
 CheckExhausted, GUI.Dialogue.DialogueEntry
 CheckForDirectX10Hardware, com.PatcherInterface.Patcher
 CheckForDirectX11Hardware, com.PatcherInterface.Patcher
 CheckHide, GUI.Dialogue.DialogueWindow
 CheckHover, GUI.LootBox.LootBoxContent
 CheckInputFields
 CheckInventory, GUI.TextGame.TextGameContent
 CheckItemOverPageButtons, GUI.Bank.Views.StoreAndSellView
 CheckLocations, GUI.ScenarioInterface.ScenarioContent
 CheckMouseOver, GUI.SkillHive.CellClip
 CheckOpenDialogue, GUI.Dialogue.DialogueWindow
 CheckPositionLimits
 CheckQueueRequirements, com.GameInterface.GroupFinder
 CheckRemoveCellTooltip, GUI.SkillHive.AbilityWheel
 CheckSaveConfig
 CheckScrollBarComponentInitialized, GUI.CharacterSheet.GearManagerComponent
 CheckTextArea
 CheckUnclaimedRewards, GUI.ChallengeJournal.MissionEntry
 CheckUpdateAll, GUI.SkillHive.SkillhivePowerInventory
 CheckWeaponType, GUI.SkillHive.PowerInventorySearch
 CheckWindowBounds
 chkBox, com.Components.ListItemRendererCheckBox
 ChoosePaymentDialog, GUI.CharacterCreation.ChoosePaymentDialog
 ChooseTopic, com.GameInterface.DialogueBase
 CinematicAudioHandler, GUI.MissionJournal.JournalWindow
 CINEMATICS, GUI.BugreportWindow.BugreportWindowContent
 CLAIM
 CLAIM_ACTION, GUI.Claim.PromptWindow
 CLAIM_ALL
 CLAIM_ALL_ACTION, GUI.Claim.PromptWindow
 CLAIM_ALL_MESSAGE, GUI.Claim.PromptWindow
 CLAIM_ITEM, GUI.TradePost.Views.BuyView
 CLAIM_LINK, GUI.Claim.ClaimWindowContent
 CLAIM_LINK_ACTION, GUI.Claim.PromptWindow
 CLAIM_LINK_MESSAGE, GUI.Claim.PromptWindow
 CLAIM_MESSAGE, GUI.Claim.PromptWindow
 CLAIM_STEAM, GUI.Claim.ClaimWindowContent
 CLAIM_STEAM_ACTION, GUI.Claim.PromptWindow
 CLAIM_STEAM_MESSAGE, GUI.Claim.PromptWindow
 ClaimAllItems
 ClaimDeck, com.GameInterface.SkillWheel.SkillWheel
 ClaimHandler
 ClaimItem
 ClaimItemClickEventHandler, GUI.TradePost.Views.BuyView
 ClaimLinkedItems, com.GameInterface.Claim
 ClaimRewards, GUI.ChallengeJournal.MissionEntry
 ClaimRow, GUI.Claim.ClaimRow
 ClaimSteamItems, com.GameInterface.Claim
 ClaimWindow.as
 ClaimWindowContent
 ClampIconBoxes
 ClampPos
 ClampToScreen, com.Components.SplitItemPopup
 ClampWindowPosition
 ClassSelectBox, GUI.CharacterCreation.ClassSelectBox
 ClassSelected, GUI.CharacterCreation.ClassSelector
 ClassSelector, GUI.CharacterCreation.ClassSelector
 CleanDialogue, GUI.Dialogue.DialogueWindow
 CleanPanel, GUI.CharacterSheet.GearManagerComponent
 CleanupAfterAnimation
 Clear
 ClearAllBuffs
 ClearAllStates
 ClearBar
 ClearBuffs
 ClearCache, com.GameInterface.Lore
 ClearCanvas, GUI.Tutorial.TutorialWindow
 ClearCounter
 ClearData
 ClearDeathPenalty, com.GameInterface.Game.CharacterBase
 ClearFlags, GUI.HUD.AbilityBase
 clearFocus
 ClearGhosting
 ClearItem, GUI.Inventory.ItemIconBox
 ClearItems
 ClearKeyboardFocus
 clearLayout, com.Components.TreeViewItemRenderer
 ClearLock, com.Components.WeaponStatuses.PistolWeaponStatus
 ClearMarkerColors, GUI.WorldDomination.FvFCurrentResultsScoreBoard
 ClearMask, GUI.HUD.AbilityCooldown
 ClearMissions, GUI.Dialogue.DialogueWindow
 ClearPreview
 ClearPrice
 ClearProgressPingTimer
 ClearQuestions, GUI.Dialogue.DialogueWindow
 ClearRaid
 ClearResource
 ClearResultDisplay, GUI.Crafting.ItemUpgradeSkin
 ClearSelectedItems
 ClearSelection, com.Components.MultiColumnListView
 ClearShowMail, GUI.TradePost.Views.PostalServiceView
 ClearSignals
 ClearSignUp, com.GameInterface.GroupFinder
 ClearSlots, GUI.Loot.LootWindow
 ClearSlotStates, GUI.ItemUpgrade.ItemUpgradeContent
 ClearStatsDisplay, GUI.ItemUpgrade.ItemUpgradeContent
 ClearStickyPreview, GUI.DressingRoom.RightPanel
 ClearSubSkillsData, GUI.SkillHive.CharacterSkillsItemContainer
 ClearTemplateFilterClips, GUI.SkillHive.AbilityWheel
 ClearTimer, GUI.RegionTeleport.PlayfieldEntry
 ClickedClass, GUI.CharacterCreation.NameEditor
 ClickedFemale, GUI.CharacterCreation.CharacterEditor
 ClickedMale, GUI.CharacterCreation.CharacterEditor
 ClickedStreet, GUI.CharacterCreation.NameEditor
 ClickEventHandler, GUI.LoginCharacterSelection.FacebookDialog
 ClientOptionHandler
 Clip, com.Utils.Rect
 ClipLoaded, GUIFramework.SFClipLoaderBase
 ClipNode, GUIFramework.ClipNode
 ClipUnloaded, GUIFramework.SFClipLoaderBase
 Close
 CLOSE, GUI.PvPScoreboard.Footer
 CLOSE_BUTTON_GAP, GUI.WorldDomination.Instructions
 CLOSE_BUTTON_SCALE, GUI.WorldDomination.Header
 CLOSE_BUTTON_SIZE
 CloseAllMissionClips, GUI.Dialogue.DialogueWindow
 CloseAllTooltips
 CloseAllWindows
 CloseBrowser
 CloseBugreport, com.GameInterface.ProjectUtilsBase
 CloseButtonClicked
 CloseButtonClickHandler, GUI.PvPScoreboard.Footer
 CloseButtonHandler
 CloseCharacterStatistics
 CloseChest, GUI.LootBox.LootBoxContent
 CloseComponentHandler, GUI.CharacterSheet.GearManagerErrorConsoleComponent
 CloseComputerPuzzle
 CloseConfirmationPanel, GUI.CharacterSheet.GearManagerComponent
 CloseContentBox
 CloseCrafting, com.GameInterface.CraftingInterface
 CloseDeathPenaltyTooltip
 CloseDeleteCharacterDialog, GUI.LoginCharacterSelection.CharacterSelection
 CloseDialogue, GUI.Dialogue.DialogueWindow
 CloseDialogueContent, GUI.Dialogue.DialogueWindow
 CloseDressingRoom
 CloseEditRoleNameWindow, GUI.CabalManagement.CabalMembers
 CloseErrorPanel, GUI.CharacterSheet.GearManagerComponent
 CloseFactionRank
 CloseFactionVideoPlayer, GUI.CharacterCreation.FactionSelector
 CloseFullscreenModule, com.GameInterface.GUIModuleIFBase
 CloseGearManager
 CloseGuildWindow, com.GameInterface.Guild.GuildBase
 CloseKeypad
 CloseLogoutWindow, com.GameInterface.ProjectUtilsBase
 CloseLootbag, GUI.Loot.LootWindow
 CloseLootOptionWindow, GUI.Loot.LootOptionContent
 CloseMedia, com.GameInterface.QuestsBase
 CloseMediaPlayer
 CloseMenu
 CloseNode, GUI.Achievement.AchievementPanelMenu
 CloseNonModuleControlledGui, com.GameInterface.NeedGreed
 ClosePane
 ClosePassiveBar
 CloseRankingsWindow, com.GameInterface.Guild.GuildBase
 CloseReceivedHandler, GUI.LootBox.ReceivedItemsPanel
 CloseRenderer, com.Components.TreeViewSimpleComponent
 CloseRightClickMenu, com.Components.ItemSlot
 CloseSelf, com.Components.RightClickMenu
 CloseSetupInterface, com.GameInterface.ScenarioInterface
 CloseShop, com.GameInterface.ShopInterface
 CloseSkillHive
 CloseSplitItemPopup
 CloseTooltip
 CloseUltimateTooltip
 CLOSEVIEW_ICON_TOOLTIP, GUI.CharacterSheet.GearManagerComponent
 CloseWindow
 CloseWindowHandler
 CloseWorldDomination, GUI.WorldDomination.Header
 Cluster, com.GameInterface.SkillWheel.Cluster
 CLUSTER_ANGLE_DISTANCE, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_DAMAGE, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_DAMAGE_FULL, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_DAMAGE_LIGHT, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_DAMAGE_PROGRESS, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_HEALING, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_HEALING_FULL, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_HEALING_LIGHT, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_HEALING_PROGRESS, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_SUPPORT, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_SUPPORT_FULL, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_SUPPORT_LIGHT, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_SUPPORT_PROGRESS, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_SURVIVABILITY, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_SURVIVABILITY_FULL, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_SURVIVABILITY_LIGHT, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_SURVIVABILITY_PROGRESS, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUXILLIARY, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUXILLIARY_FULL, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUXILLIARY_LIGHT, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUXILLIARY_PROGRESS, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_MAGIC, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_MAGIC_FULL, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_MAGIC_LIGHT, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_MAGIC_PROGRESS, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_MELEE, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_MELEE_FULL, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_MELEE_LIGHT, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_MELEE_PROGRESS, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_MISC, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_MISC_FULL, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_MISC_LIGHT, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_MISC_PROGRESS, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_RANGED, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_RANGED_FULL, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_RANGED_LIGHT, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_RANGED_PROGRESS, GUI.SkillHive.ClusterClip
 ClusterClip, GUI.SkillHive.ClusterClip
 COLLAPSED_HEIGHT, GUI.SkillHive.CharacterSkillsItemContainer
 COLLAPSED_PADDING, GUI.Team.RaidClip
 CollapseHeadSection, GUI.CharacterCreation.HeadSection
 CollapseOutfitSection, GUI.CharacterCreation.OutfitSection
 CollectRewardsHandler, GUI.Mission.MissionRewardWindow
 COLOR
 COLOR_GREEN
 COLOR_NONE, GUI.ScenarioInterface.EventListItemRenderer
 COLOR_RED
 COLOR_WHITE
 COLOR_YELLOW
 ColorSelected, GUI.CharacterCreation.CharacterEditor
 ColorToHtml, com.Utils.Colors
 ColorToText, GUI.Tooltip.TooltipPanel
 COLUMN_ACTIVITY_ID, GUI.GroupSearch.GroupSearchContent
 COLUMN_ACTIVITY_TITLE, GUI.GroupSearch.GroupSearchContent
 COLUMN_ATTACHMENTS, GUI.TradePost.Views.PostalServiceView
 COLUMN_COMMENT_ID, GUI.GroupSearch.GroupSearchContent
 COLUMN_COMMENT_TITLE, GUI.GroupSearch.GroupSearchContent
 COLUMN_DATE, GUI.TradePost.Views.PostalServiceView
 COLUMN_DIFFICULTY_ID, GUI.GroupSearch.GroupSearchContent
 COLUMN_DIFFICULTY_TITLE, GUI.GroupSearch.GroupSearchContent
 COLUMN_DIMENSION, GUI.Friends.Views.FriendsView
 COLUMN_DISABLED, com.Components.MultiColumnList.ColumnData
 COLUMN_EXPIRES, GUI.TradePost.Views.PostalServiceView
 COLUMN_FROM, GUI.TradePost.Views.PostalServiceView
 COLUMN_HIDE_LABEL, com.Components.MultiColumnList.ColumnData
 COLUMN_LOCATION_ID, GUI.GroupSearch.GroupSearchContent
 COLUMN_LOCATION_TITLE, GUI.GroupSearch.GroupSearchContent
 COLUMN_NAME
 COLUMN_NAME_ID, GUI.GroupSearch.GroupSearchContent
 COLUMN_NON_RESIZEABLE, com.Components.MultiColumnList.ColumnData
 COLUMN_NOT_SORTABLE, com.Components.MultiColumnList.ColumnData
 COLUMN_PLAYER_TITLE, GUI.GroupSearch.GroupSearchContent
 COLUMN_PRICE, GUI.TradePost.Views.ExchangeView
 COLUMN_QUANTITY, GUI.TradePost.Views.ExchangeView
 COLUMN_RANK, GUI.Friends.Views.GuildView
 COLUMN_REGION, GUI.Friends.Views.GuildView
 COLUMN_ROLE, GUI.Friends.Views.GuildView
 COLUMN_ROLE_ID, GUI.GroupSearch.GroupSearchContent
 COLUMN_ROLE_TITLE, GUI.GroupSearch.GroupSearchContent
 COLUMN_SOCIETY
 COLUMN_STATUS
 COLUMN_SUBJECT, GUI.TradePost.Views.PostalServiceView
 ColumnData, com.Components.MultiColumnList.ColumnData
 COLUMNS
 com.Components.AdvancedButton
 com.Components.AnimaPotion
 com.Components.BankItemSlot
 com.Components.BuffCharge
 com.Components.BuffComponent
 com.Components.Buffs
 com.Components.Cash
 com.Components.CastBar
 com.Components.DarkDropdownMenu
 com.Components.DarkListItemRenderer
 com.Components.DataGridHeader
 com.Components.FCButton
 com.Components.FCSlider
 com.Components.FeatList.MCLFeatCostCellRenderer
 com.Components.FeatList.MCLFeatIconCellRenderer
 com.Components.FeatList.MCLFeatTypeCellRenderer
 com.Components.FeatList.MCLItemFeat
 com.Components.FeatList.MCLItemRendererFeat
 com.Components.HealthBar
 com.Components.InventoryItemList.MCLItemIconCellRenderer
 com.Components.InventoryItemList.MCLItemInventoryItem
 com.Components.InventoryItemList.MCLItemPriceCellRenderer
 com.Components.InventoryItemList.MCLItemRendererInventoryItem
 com.Components.ItemComponent
 com.Components.ItemSlot
 com.Components.ListHeader
 com.Components.ListItemRendererCheckBox
 com.Components.MultiColumnList.ColumnData
 com.Components.MultiColumnList.HeaderButton
 com.Components.MultiColumnList.HeaderView
 com.Components.MultiColumnList.MCLBaseCellRenderer
 com.Components.MultiColumnList.MCLItem
 com.Components.MultiColumnList.MCLItemDefault
 com.Components.MultiColumnList.MCLItemRenderer
 com.Components.MultiColumnList.MCLItemRendererDefault
 com.Components.MultiColumnList.MCLItemValue
 com.Components.MultiColumnList.MCLItemValueData
 com.Components.MultiColumnList.MCLMovieClipAndTextCellRenderer
 com.Components.MultiColumnList.MCLMovieClipCellRenderer
 com.Components.MultiColumnList.MCLTextCellRenderer
 com.Components.MultiColumnListView
 com.Components.MultiStateButton
 com.Components.NameBox
 com.Components.Nametag
 com.Components.Numbers
 com.Components.ResourceBase
 com.Components.Resources
 com.Components.RightClickItem
 com.Components.RightClickItemRenderer
 com.Components.RightClickMenu
 com.Components.SearchBox
 com.Components.SplitItemPopup
 com.Components.StatBar
 com.Components.States
 com.Components.TreeViewConstants
 com.Components.TreeViewDataProvider
 com.Components.TreeViewItemRenderer
 com.Components.TreeViewSimpleComponent
 com.Components.VideoPlayer
 com.Components.WeaponResources.ResourceDataObject
 com.Components.WeaponResources.WeaponResourceBar
 com.Components.WeaponResources.WeaponResourcePoint
 com.Components.WeaponStatuses.AssaultRifleWeaponStatus
 com.Components.WeaponStatuses.BladeWeaponStatus
 com.Components.WeaponStatuses.BloodWeaponStatus
 com.Components.WeaponStatuses.ChaosWeaponStatus
 com.Components.WeaponStatuses.ElementalWeaponStatus
 com.Components.WeaponStatuses.FistWeaponStatus
 com.Components.WeaponStatuses.HammerWeaponStatus
 com.Components.WeaponStatuses.PistolWeaponStatus
 com.Components.WeaponStatuses.ShotgunWeaponStatus
 com.Components.WinComp
 com.Components.Window
 com.Components.WindowComponent
 com.Components.WindowComponentContent
 com.GameInterface.AccountManagement
 com.GameInterface.ACGItem
 com.GameInterface.Browser.Browser
 com.GameInterface.Browser.Facebook
 com.GameInterface.BrowserImageMetadata
 com.GameInterface.CharacterCreation.CharacterCreation
 com.GameInterface.CharacterCreation.ClassData
 com.GameInterface.CharacterData
 com.GameInterface.CharacterLFG
 com.GameInterface.CharacterPointData
 com.GameInterface.CharacterPointRowData
 com.GameInterface.Chat
 com.GameInterface.Claim
 com.GameInterface.ClaimItemData
 com.GameInterface.ClientServerPerfTracker
 com.GameInterface.Command
 com.GameInterface.CommandBase
 com.GameInterface.ComputerPuzzleIF
 com.GameInterface.CraftingInterface
 com.GameInterface.DialogIF
 com.GameInterface.DialogueBase
 com.GameInterface.DimensionData
 com.GameInterface.DistributedValue
 com.GameInterface.DistributedValueBase
 com.GameInterface.DressingRoom
 com.GameInterface.DressingRoomNode
 com.GameInterface.Dynels
 com.GameInterface.DynelsBase
 com.GameInterface.DynelSlot
 com.GameInterface.EscapeStack
 com.GameInterface.EscapeStackNode
 com.GameInterface.FeatData
 com.GameInterface.FeatInterface
 com.GameInterface.FriendGuildInfo
 com.GameInterface.FriendIgnoredInfo
 com.GameInterface.FriendInfo
 com.GameInterface.Friends
 com.GameInterface.Game.BuffData
 com.GameInterface.Game.Camera
 com.GameInterface.Game.Character
 com.GameInterface.Game.CharacterBase
 com.GameInterface.Game.Dynel
 com.GameInterface.Game.DynelBase
 com.GameInterface.Game.DynelFactory
 com.GameInterface.Game.GroupElement
 com.GameInterface.Game.Raid
 com.GameInterface.Game.Shortcut
 com.GameInterface.Game.ShortcutBase
 com.GameInterface.Game.ShortcutData
 com.GameInterface.Game.TargetingInterface
 com.GameInterface.Game.Team
 com.GameInterface.Game.TeamInterface
 com.GameInterface.GameItem
 com.GameInterface.GearData
 com.GameInterface.GearDataAbility
 com.GameInterface.GearDataItem
 com.GameInterface.GearManager
 com.GameInterface.GroupFinder
 com.GameInterface.Guild.Guild
 com.GameInterface.Guild.GuildBase
 com.GameInterface.Guild.GuildFeat
 com.GameInterface.Guild.GuildMember
 com.GameInterface.Guild.GuildMemberRenownStatus
 com.GameInterface.Guild.GuildPermission
 com.GameInterface.Guild.GuildRank
 com.GameInterface.Guild.GuildRankingEntry
 com.GameInterface.Guild.GuildRenownHistoryEntry
 com.GameInterface.Guild.GuildRenownStatus
 com.GameInterface.GuildLog
 com.GameInterface.GuildLogEntry
 com.GameInterface.GUIModuleIF
 com.GameInterface.GUIModuleIFBase
 com.GameInterface.GUIUtils.Draw
 com.GameInterface.GUIUtils.Droptarget
 com.GameInterface.GUIUtils.FlashEnums
 com.GameInterface.GUIUtils.StringUtils
 com.GameInterface.GUIUtils.XmlParser
 com.GameInterface.HTMLFont
 com.GameInterface.Input
 com.GameInterface.Inventory
 com.GameInterface.InventoryBase
 com.GameInterface.InventoryItem
 com.GameInterface.ItemPrice
 com.GameInterface.Log
 com.GameInterface.LogBase
 com.GameInterface.LookingForGroup
 com.GameInterface.Loot
 com.GameInterface.Lore
 com.GameInterface.LoreBase
 com.GameInterface.LoreNode
 com.GameInterface.MailData
 com.GameInterface.MathLib.Vector3
 com.GameInterface.MovementBlocker
 com.GameInterface.Nametags
 com.GameInterface.NeedGreed
 com.GameInterface.PendingReward
 com.GameInterface.PendingRewardItemData
 com.GameInterface.PetitionBrowser.PetitionBrowser
 com.GameInterface.PlayerDeath
 com.GameInterface.Playfield
 com.GameInterface.ProjectFeatInterface
 com.GameInterface.ProjectSpell
 com.GameInterface.ProjectUtils
 com.GameInterface.ProjectUtilsBase
 com.GameInterface.Puzzle
 com.GameInterface.PvPMinigame.PvPMinigame
 com.GameInterface.PvPScoreboard
 com.GameInterface.PvPScoreboardPlayerData
 com.GameInterface.Quest
 com.GameInterface.QuestGiver
 com.GameInterface.QuestGoal
 com.GameInterface.Quests
 com.GameInterface.QuestsBase
 com.GameInterface.QuestTask
 com.GameInterface.RadioButtonsDialog
 com.GameInterface.Resource
 com.GameInterface.RespawnPoint
 com.GameInterface.Scenario
 com.GameInterface.ScenarioInterface
 com.GameInterface.ScryWidgets
 com.GameInterface.ShopInterface
 com.GameInterface.Skills
 com.GameInterface.SkillsBase
 com.GameInterface.SkillWheel.Cell
 com.GameInterface.SkillWheel.Cluster
 com.GameInterface.SkillWheel.SkillTemplate
 com.GameInterface.SkillWheel.SkillWheel
 com.GameInterface.Spell
 com.GameInterface.SpellBase
 com.GameInterface.SpellData
 com.GameInterface.Targeting
 com.GameInterface.Team
 com.GameInterface.TextGame
 com.GameInterface.TextGameEvent
 com.GameInterface.TextGameLoader
 com.GameInterface.TextGameRoom
 com.GameInterface.Tooltip.Tooltip
 com.GameInterface.Tooltip.TooltipData
 com.GameInterface.Tooltip.TooltipDataProvider
 com.GameInterface.Tooltip.TooltipInterface
 com.GameInterface.Tooltip.TooltipManager
 com.GameInterface.Tooltip.TooltipUtils
 com.GameInterface.Tradepost
 com.GameInterface.TradepostSearchData
 com.GameInterface.TradepostSearchResultData
 com.GameInterface.Utils
 com.GameInterface.UtilsBase
 com.GameInterface.VicinitySystem
 com.GameInterface.Waypoint
 com.GameInterface.WaypointInterface
 com.PatcherInterface.Patcher
 com.Utils.Archive
 com.Utils.Colors
 com.Utils.Destructor
 com.Utils.DragManager
 com.Utils.DragObject
 com.Utils.Draw
 com.Utils.Faction
 com.Utils.Format
 com.Utils.GlobalSignal
 com.Utils.HUDController
 com.Utils.ID32
 com.Utils.ImageLoader
 com.Utils.Interpolator
 com.Utils.LDBFormat
 com.Utils.MissionType
 com.Utils.Point
 com.Utils.Rect
 com.Utils.Signal
 com.Utils.SignalGroup
 com.Utils.Slot
 com.Utils.StringUtils
 com.Utils.Text
 com.Utils.UnitTests
 com.Utils.WeakList
 com.Utils.WeakPtr
 COMBAT, GUI.BugreportWindow.BugreportWindowContent
 COMMENTS_HOLDER_TEXT, GUI.BugreportWindow.BugreportWindowContent
 COMMISSION_FEE, GUI.TradePost.Views.SellItemPromptWindow
 Compare
 CompareBuyPrice, com.Components.InventoryItemList.MCLItemInventoryItem
 CompareControls, GUI.SkillHive.PowerInventorySearch
 CompareItems
 CompareMissions, GUI.MissionJournal.JournalWindow
 CompareNumber, com.Components.MultiColumnList.MCLItem
 CompareSellPrice, com.Components.InventoryItemList.MCLItemInventoryItem
 CompareString, com.Components.MultiColumnList.MCLItem
 CompareText, GUI.SkillHive.PowerInventorySearch
 Compass.as
 COMPLETE_ALPHA, GUI.ChallengeJournal.MissionEntry
 COMPOSE_LETTER, GUI.TradePost.Views.PostalServiceView
 COMPOSE_LETTER_LOCKED, GUI.TradePost.Views.PostalServiceView
 ComposeMailFriendsList, GUI.TradePost.ComposeMailFriendsList
 ComposeMailWindow.as
 ComposeMailWindowContent, GUI.TradePost.ComposeMailWindowContent
 computeLength, com.Components.TreeViewDataProvider
 ComputerPuzzle.as
 ComputerPuzzleController.as
 configUI
com.Components.DataGridHeadercom.Components.MultiColumnListViewcom.Components.Nametagcom.Components.ResourceBasecom.Components.SearchBoxcom.Components.SplitItemPopupcom.Components.TreeViewItemRenderercom.Components.VideoPlayercom.Components.WeaponResources.WeaponResourceBarcom.Components.WeaponResources.WeaponResourcePointcom.Components.WeaponStatuses.AssaultRifleWeaponStatuscom.Components.WeaponStatuses.BladeWeaponStatuscom.Components.WeaponStatuses.BloodWeaponStatuscom.Components.WeaponStatuses.ChaosWeaponStatuscom.Components.WeaponStatuses.ElementalWeaponStatuscom.Components.WeaponStatuses.FistWeaponStatuscom.Components.WeaponStatuses.HammerWeaponStatuscom.Components.WeaponStatuses.PistolWeaponStatuscom.Components.WeaponStatuses.ShotgunWeaponStatuscom.Components.WinCompcom.Components.WindowComponentcom.Components.WindowComponentContentGUI.Achievement.AchievementItemGUI.Achievement.AchievementsPanelViewGUI.Achievement.AchievementWindowGUI.Achievement.LorePanelViewGUI.Bank.BankContentGUI.Bank.ItemCounterGUI.Bank.Views.StoreAndSellViewGUI.Bank.Views.TransferCashPromptWindowGUI.BugreportWindow.BugreportWindowContentGUI.CabalManagement.CabalInfoGUI.CabalManagement.CabalLogGUI.CabalManagement.CabalManagementGUI.CabalManagement.CabalMembersGUI.CabalManagement.CreateCabalGUI.CabalManagement.EditRoleNameGUI.CabalManagement.TransferCashGUI.ChallengeJournal.ChallengeJournalContentGUI.CharacterCreation.BarberShopGUI.CharacterCreation.BaseHeadItemRendererGUI.CharacterCreation.CharacterEditorGUI.CharacterCreation.ChoosePaymentDialogGUI.CharacterCreation.ClassSelectBoxGUI.CharacterCreation.ClassSelectorGUI.CharacterCreation.FactionSelectorGUI.CharacterCreation.FeatureSelectBoxGUI.CharacterCreation.HeadSectionGUI.CharacterCreation.HeadSectionFacialTraitsGUI.CharacterCreation.HeadSectionHairMakeupGUI.CharacterCreation.HexGridPickerGUI.CharacterCreation.ListThumbnailItemRendererGUI.CharacterCreation.NameEditorGUI.CharacterCreation.OutfitSectionGUI.CharacterCreation.OutfitSelectBoxGUI.CharacterCreation.OutfitSelectorGUI.CharacterCreation.PlasticSurgeonGUI.CharacterSheet.CharacterSheet2DContentGUI.CharacterSheet.DressingRoomComponentGUI.CharacterSheet.DressingRoomListItemRendererGUI.CharacterSheet.EquipmentGUI.CharacterSheet.FactionRankComponentGUI.CharacterSheet.GearManagerComponentGUI.CharacterSheet.GearManagerErrorConsoleComponentGUI.CharacterSheet.NextRankRequirementItemRendererGUI.CharacterSheet.SkillsListGUI.CharacterSheet.StatPageGUI.Claim.ClaimWindowContentGUI.Claim.PvPSpoilsContentGUI.Crafting.CraftingSkinGUI.Crafting.DefaultCraftingSkinGUI.Crafting.ItemUpgradeSkinGUI.Dialogue.DialogueWindowGUI.DressingRoom.CategoryListItemRendererGUI.DressingRoom.ItemListItemRendererGUI.DressingRoom.LeftPanelGUI.DressingRoom.RightPanelGUI.Emotes.EmoteListItemRendererGUI.Emotes.EmotesContentGUI.Facebook.FacebookBrowserContentGUI.Friends.FriendsContentGUI.Friends.Views.FriendsViewGUI.Friends.Views.GuildViewGUI.Friends.Views.IgnoredViewGUI.Friends.Views.ViewGUI.GroupFinder.GroupFinderContentGUI.GroupFinder.GroupFinderReadyPromptContentGUI.GroupFinder.GroupFinderRoleSelectionContentGUI.GroupFinder.PlayfieldEntryGUI.GroupSearch.GroupSearchContentGUI.GroupSearch.GroupSearchFiltersWindowGUI.GroupSearch.GroupSearchPromptWindowGUI.Inspection.ClothingLabelGUI.Inspection.InspectionWindowGUI.Inspection.PlayerInfoStatListItemRendererGUI.Interaction.InteractionBubbleGUI.Inventory.BottomBarComponentGUI.ItemShopBrowser.ItemShopBrowserContentGUI.ItemUpgrade.ItemUpgradeContentGUI.LeaderboardsBrowser.LeaderboardsBrowserContentGUI.LockoutTimers.LockoutListItemRendererGUI.LockoutTimers.LockoutTimersContentGUI.LoginCharacterSelection.CharacterListItemRendererGUI.LoginCharacterSelection.CharacterSelectionGUI.LoginCharacterSelection.DeleteCharacterDialogGUI.LoginCharacterSelection.FacebookDialogGUI.LoginCharacterSelection.FacebookFriendsListGUI.LoginCharacterSelection.LoginGUI.LoginCharacterSelection.LoginDialogGUI.LoginCharacterSelection.RenameCharacterDialogGUI.LoginCharacterSelection.ServerListFacebookInfoGUI.LoginCharacterSelection.ServerListItemRendererGUI.LogoutWindow.LogoutWindowContentGUI.Loot.LootOptionContentGUI.LootBox.BuyKeyPanelGUI.LootBox.LootBoxContentGUI.LootBox.ReceivedItemsPanelGUI.Mission.MissionGoalItemGUI.Mission.MissionRewardButtonGUI.Mission.MissionRewardWindowGUI.Mission.MissionTrackerItemGUI.MissionJournal.JournalWindowGUI.NeedGreed.AcceptItemPromptWindowGUI.NeedGreed.NeedGreedWindowGUI.Patcher.AdRotatorGUI.PetInventory.MountInventoryContentGUI.PetInventory.PetInventoryContentGUI.PetInventory.PetInventoryContentBaseGUI.PetitionBrowser.PetitionBrowserContentGUI.RadioButtonsDialog.RadioButtonsDialogControllerGUI.RegionTeleport.PlayfieldEntryGUI.RegionTeleport.RegionTeleportContentGUI.ScenarioInterface.ScenarioContentGUI.ScenarioInterface.ScenarioScoreboardContentGUI.Shop.ConfirmContentGUI.Shop.InstantBuyContentGUI.Shop.InstantBuyEntryGUI.Shop.MembershipPurchaseContentGUI.Shop.RepairListItemRendererGUI.Shop.ShopListItemRendererGUI.Shop.ShopWindowContentGUI.SkillHive.PowerInventory_ListItemRendererGUI.SkillHive.SkillHiveBuyPanelGUI.SkillHive.SkillhivePowerInventoryGUI.SkillHive.SkillhiveTemplatesGUI.SkillHive.TemplateItemRendererGUI.SkillHiveSimple.AbilityClipGUI.SkillHiveSimple.AbilityPageBaseGUI.SkillHiveSimple.ActivesPageGUI.SkillHiveSimple.AuxPageGUI.SkillHiveSimple.BoostClipGUI.SkillHiveSimple.CapstoneClipGUI.SkillHiveSimple.DeckSelectorButtonGUI.SkillHiveSimple.DecksPageGUI.SkillHiveSimple.PassivesPageGUI.SkillHiveSimple.SkillsPageGUI.TextGame.TextGameContentGUI.Trade.ItemCounterGUI.Trade.TradeWindowContentGUI.TradePost.ComposeMailFriendsListGUI.TradePost.ComposeMailWindowContentGUI.TradePost.ItemCounterGUI.TradePost.TradePostContentGUI.TradePost.Views.BuyViewGUI.TradePost.Views.ConfirmDeleteMailPromptWindowGUI.TradePost.Views.ExchangeViewGUI.TradePost.Views.PostalServiceViewGUI.TradePost.Views.SellItemPromptWindowGUI.Wallet.WalletWindowGUI.WebBrowser.WebBrowserContentGUI.WorldDomination.Header
 ConfigurePanel, GUI.WorldDomination.SidePanel
 ConfigureVisibility, GUI.WorldDomination.SidePanel
 ConfirmButtonClicked, GUI.Shop.ConfirmContent
 ConfirmClickHandler, GUI.Shop.MembershipPurchaseContent
 ConfirmContent, GUI.Shop.ConfirmContent
 ConfirmDeleteMailPromptWindow, GUI.TradePost.Views.ConfirmDeleteMailPromptWindow
 ConfirmEmpowerment, GUI.ItemUpgrade.ItemUpgradeContent
 ConfirmEventHandler, GUI.Team.VoteKickPromptWindow
 ConfirmFusion, GUI.ItemUpgrade.ItemUpgradeContent
 ConfirmNameEdit, GUI.CabalManagement.EditRoleName
 ConfirmPanelMoveDragHandler, GUI.CharacterSheet.GearManagerComponent
 ConfirmPanelMoveDragReleaseHandler, GUI.CharacterSheet.GearManagerComponent
 ConfirmPostBuyOrder, GUI.TradePost.Views.ExchangeView
 ConfirmPostSellOrder, GUI.TradePost.Views.ExchangeView
 ConfirmRealMoneyPurchase, com.GameInterface.ShopInterface
 ConfirmSelection, GUI.DressingRoom.RightPanel
 ConfirmWindow, GUI.Shop.ConfirmWindow
 Connect, com.Utils.Signal
 connectorIcon, com.Components.TreeViewItemRenderer
 ConnectToCommandQueue, com.GameInterface.Game.CharacterBase
 CONTENT_PERSISTENCE
 ContentBoxLayout
 ContentSizeUpdated
 Contract
 CONTRACT_HEIGHT
 CONTROLS, GUI.BugreportWindow.BugreportWindowContent
 ControlsClickEventHandler, GUI.WorldDomination.UniformTypes
 ConvertNewLines, GUI.Tooltip.TooltipPanel
 COOKED_BUFF, com.Components.WeaponStatuses.AssaultRifleWeaponStatus
 CooldownFading, GUI.HUD.ActiveAbility
 CooldownFrameHandler, GUI.Dialogue.DialogueWindow
 CooldownLayout, GUI.Dialogue.DialogueWindow
 CorrectPostion
 CosmeticListItemRenderer, GUI.CharacterCreation.CosmeticListItemRenderer
 COUNCIL_SUPPORT_DRAGON_RDB_ID, GUI.WorldDomination.StatusResults
 COUNCIL_SUPPORT_ILLUMINATI_RDB_ID, GUI.WorldDomination.StatusResults
 COUNCIL_SUPPORT_TEMPLARS_RDB_ID, GUI.WorldDomination.StatusResults
 Countdown, GUI.WorldDomination.JoinMinigamePromptContent
 CountdownRespawn
 CountdownSignIn
 CountdownTimeout, GUI.NeedGreed.NeedGreedWindow
 counter, com.Components.VideoPlayer
 COUNTER_BUFF
 COUNTER_BUFF_LEFT, com.Components.WeaponStatuses.PistolWeaponStatus
 COUNTER_BUFF_RIGHT, com.Components.WeaponStatuses.PistolWeaponStatus
 CountLevels, GUI.SkillHive.CharacterSkillsItemContainer
 Crafting.as
 CraftingHandler
 CraftingResultFeedback
 CraftingSkin, GUI.Crafting.CraftingSkin
 create, mx.utils.Delegate
 Create, com.GameInterface.DistributedValue
 CreateACGItemFromTemplate, com.GameInterface.InventoryBase
 CreateAndPositionText
 CreateAugmentIcon, com.GameInterface.Tooltip.TooltipUtils
 CreateAugmentTypeIcon, com.GameInterface.Tooltip.TooltipUtils
 CreateAugmentWheel
 CreateAuxilliaryWheel
 CreateBackground, GUI.PvPScoreboard.Header
 CreateBattleRank, GUI.WorldDomination.WorldMap
 CreateBox
 CreateBuffClip
 CreateBuild, com.GameInterface.GearManager
 CreateButton, com.Components.MultiStateButton
 createButtonIcon, com.Components.TreeViewItemRenderer
 CreateCanvas, GUI.Tutorial.TutorialWindow
 CreateCastTimeView, GUI.Tooltip.TooltipPanel
 CreateCharacter
 createChildren, GUI.HUD.AbilityBase
 CreateClip
 CreateConfig
 CreateContent
 CreateCostRenderer, com.Components.FeatList.MCLItemRendererFeat
 CreateDamageClip
 CreateDataNode, GUI.Achievement.AchievementWindow
 CreateDetailedTextClip
 CreateDialogAS, com.GameInterface.RadioButtonsDialog
 CreateDialogueWindow
 CreateDirectionClip
 CreateDynel, com.GameInterface.Game.DynelFactory
 CreateEmptyMovieClip, GUIFramework.SFClipLoader
 CreateEmptySlot
 CreateFacebookList, GUI.LoginCharacterSelection.CharacterSelection
 CreateFadeMatrix
 createFolderIcon, com.Components.TreeViewItemRenderer
 CreateGradientBoxMatrix, GUI.SkillHive.SkillHiveDrawHelper
 CreateHeaderDivider, com.Components.MultiColumnList.HeaderView
 CreateHTMLString, com.GameInterface.Utils
 CreateIcon
 CreateIconFromName, GUI.Tooltip.TooltipPanel
 CreateIconRenderer
 CreateInitialWindow, GUI.MissionJournal.JournalWindow
 CreateItem, com.GameInterface.InventoryBase
 CreateItemIcon, com.GameInterface.Tooltip.TooltipUtils
 CreateItemIconFromType, com.GameInterface.Tooltip.TooltipUtils
 CreateItemRenderer, com.Components.MultiColumnListView
 CreateItems, GUI.PvPScoreboard.Table
 CreateItemSlot
 createLeafIcon, com.Components.TreeViewItemRenderer
 CreateList, GUI.Shop.ShopWindowContent
 CreateLootbag
 CreateLoreNode
 CreateMainSkillWheel
 CreateMarker, GUI.WorldDomination.FusangProjectsMiniMap
 CreateMenu
 CreateMovieClipAndTextRenderer, com.Components.MultiColumnList.MCLItemRenderer
 CreateMovieClipRenderer, com.Components.MultiColumnList.MCLItemRenderer
 CreateNametag
 CreateNewBox
 CreateOpenMission, GUI.MissionJournal.JournalWindow
 CreatePaperDoll, GUI.SkillHive.CharacterStats
 CreatePermissionsForRank, GUI.CabalManagement.CabalMembers
 CreatePriceRenderer, com.Components.InventoryItemList.MCLItemRendererInventoryItem
 CreateRaid, com.GameInterface.Game.TeamInterface
 CreateRanksForPermission, GUI.CabalManagement.CabalMembers
 CreateRealTooltip
 CreateResourceString, com.GameInterface.Utils
 CreateRewards, GUI.MissionJournal.JournalWindow
 CreateRewardsArrays, GUI.WorldDomination.MiniMap
 CreateRewardsContainer, GUI.WorldDomination.MiniMap
 CreateRightClickMenu
 CreateRows, GUI.PvPScoreboard.Table
 CreateRowsContainer, GUI.PvPScoreboard.Table
 CreateScrollbar
 CreateScrollBar
 CreateSineWave, GUI.WorldDomination.WorldMap
 CreateSingleGoal, GUI.MissionJournal.JournalWindow
 CreateSingleMissionClip, GUI.MissionJournal.JournalWindow
 CreateSingleSelector, GUI.Dialogue.DialogueWindow
 CreateSingleSpell
 CreateSingleTierClip, GUI.MissionJournal.JournalWindow
 CreateSlot
 CreateSlotAnimations
 CreateSlots, GUI.SkillHive.CharacterPointsSubSkillsBar
 CreateSlotTooltips
 CreateStatCluster, GUI.CharacterSheet.StatPage
 CreateStatPage, GUI.SkillHive.CharacterStats
 CreateSubEntries
 CreateTable, GUI.PvPScoreboard.Table
 CreateTextField, GUI.Tooltip.TooltipPanel
 CreateTextRenderer, com.Components.MultiColumnList.MCLItemRenderer
 CreateTokens, GUI.Wallet.WalletWindow
 CreateTooltip
 CreateTypeRenderer, com.Components.FeatList.MCLItemRendererFeat
 CreateUltimateAbilityProgress
 CreateView, GUI.Achievement.AchievementWindow
 CreateViewpointDropdown, GUI.Achievement.LorePanelView
 CreateWeaponRequirementIcon, GUI.Tooltip.TooltipPanel
 CreateWeaponRequirementsIcon, com.GameInterface.Tooltip.TooltipUtils
 CreateWeaponsIcon, GUI.Tooltip.TooltipPanel
 CreateWindow
 CreateWorldDominationBuffs, GUI.WorldDomination.WorldMap
 CreatingGuild, GUI.CabalManagement.CreateCabal
 Credits.as
 CrosshairController.as
 CROWD_CONTROL, GUI.PvPScoreboard.Table
 CROWD_CONTROL_OBJECT_NAME, GUI.PvPScoreboard.Table
 currDialog
 CURRENT_HOUR, GUI.WorldDomination.StatusResults
 CURRENT_RESULT, GUI.WorldDomination.StatusResults
 CURRENT_STATUS, GUI.WorldDomination.StatusResults
 currentBox
 currentTime
 CUSTODIAN_BUFF_DRAGON_RDB_ID, GUI.WorldDomination.StatusResults
 CUSTODIAN_BUFF_ILLUMINATI_RDB_ID, GUI.WorldDomination.StatusResults
 CUSTODIAN_BUFF_TEMPLARS_RDB_ID, GUI.WorldDomination.StatusResults
 CUSTOM
 CUSTOM_GOVERNMENT
 CustomHitTest
 CustomWaypoint, GUI.Waypoints.CustomWaypoint
var CABAL: Number
public static var CABAL: Number
private static var CABAL_BUTTON_TOOLTIP: String
public static var CABAL_ITEM_TYPE: String
public static var CABAL_LIST_TYPE: String
public static var CABAL_MANAGEMENT: String
private static var CABAL_TITLE: String
function CabalHandler():Void
private function CabalLog()
public function CabalManagement()
private function CabalMembers()
function CalcNumItems():Number
function CalculateCellCompletion(cell: Cell):Number
function CalculateClusterCompletion(clusterID: Number)
function CalculateCompletion()
private function CalculateCritBonusTip(weaponLevel: Number):String
public static function CalculateNextExpansionPrice(inventoryID: ID32)
function CalculateNumAbilities()
COMPLETION/SKILLPOINTS
function CalculatePointOnCircumference(centerPoint: Point,
distance: Number,
angle: Number):Point
private function CalculatePowerBonusTip(weaponLevel: Number):String
private function CalculateSlotPosX(val: Number)
private function CalculateSlotPosY(val: Number)
private function CalculateTimeString(totalSeconds):String
private function CalculateTimeString(totalSeconds):String
private static var CAMERA: String
public function CameraController(startZoomMode: Number)
public static function CanAddFriend(memberID: ID32) : Boolean
public function CanAddItemToShortcuts(itemPos: Number) : Boolean
function CanAddPassive(pos: Number,
spellId: Number) : Boolean
private function CanAddPassive(pos: Number,
spellId: Number) : Boolean
function CanAddShortcut(pos: Number,
spellId: Number) : Boolean
private function CanAddShortcut(pos: Number,
spellId: Number) : Boolean
static public function CanAttachToMail(inventoryID: ID32,
itemSlot: Number,
showFeedback: Boolean) : Boolean
public static function Cancel() : Void
private static var CANCEL: String
private static var CANCEL: String
private static var CANCEL: String
private static var CANCEL: String
private static var CANCEL_BUTTON_LABEL: String
private static var CANCEL_BUTTON_LABEL: String
private static var CANCEL_LABEL: String
private static var CANCEL_LABEL: String
private static var CANCEL_LABEL: String
private static var CANCEL_LABEL: String
private static var CANCEL_LABEL: String
private static var CANCEL_SALE: String
function CancelBuff()
public static function CancelBuff(buffID: Number,
casterID: Number) : Void
Cancels a specific buff
private function CancelButtonClicked():Void
static public function CancelBuyOrder() : Void
private function CancelBuyOrder():Void
private function CancelCashTransferring()
private function CancelClickHandler():Void
private function CancelClickHandler():Void
static public function CancelComposeMail() : Void
public function CancelEventHandler():Void
private function CancelEventHandler():Void
public function CancelLogin():Void
static function CancelLogout()
static public function CancelMail(mailId: Number) : Void
private function CancelNameEdit()
public function CancelPayment():Void
public function CancelPayment():Void
public static function CancelRealMoneyPurchase()
function CancelRespawnWave():Void
private function CancelSaleClickEventHandler(event: Object):Void
static public function CancelSellItem(bankItemSlot: Number) : Boolean
static public function CancelSellOrder() : Void
private function CancelSellOrder():Void
public static function CancelTeamMove()
private function CancelViewBuild():Void
public static function CancelWaveRespawn(respawnPointId: Number)
public function CanChangeGoverningform():Boolean
public function CanChangeMessageOfTheDay():Boolean
public function CanChangeName():Boolean
public function CanChangeRecruitment():Boolean
static public function CanCharacterJoinEliteDungeons():Boolean
static public function CanCharacterJoinNightmareDungeons():Boolean
private function CanClaimLinkedItems():Boolean
private function CanClaimSteamItems():Boolean
static public function CanClaimTradepostPurchase() : Boolean
public function CanClothSlotBeEmpty(location: Number) : Boolean
private function CanDeleteItem(itemSlot: Number):Boolean
public static function CanDemote(memberID: ID32) : Boolean
public function CanDemote():Boolean
private function CanDragAbility():Boolean
public static function CanIgnore(name: String) : Boolean
public static function CanInviteToGroup(memberID: ID32) : Boolean
public static function CanInviteToGuild(memberID: ID32) : Boolean
static public function CanItemBeRemovedFromGuildBank(
   bankItemSlot: Number
) : Boolean
public function CanKick():Boolean
public static function CanKickFromGroup(memberID: ID32) : Boolean
public static function CanLeaveTeam():Boolean
Check if you can leave a team
private function CanLocationBeUnequipped(location: Number):Boolean
private function CanOpenRenderer(id: Number) : Boolean
public function CanPreview(itemPos: Number):Boolean
public static function CanPromote(memberID: ID32) : Boolean
public function CanPromote():Boolean
private function CanPurchaseItem(inventoryItem: InventoryItem):Boolean
public static function CanRaidMoveSelf(id: ID32)
public function CanReactOnNextMouseRelease(canAct: Boolean)
public function CanReceiveItems():Boolean
public static function CanRefund():Boolean
public static function CanRemoveFriend(memberID: ID32) : Boolean
public static function CanRemoveFromGuild(memberID: ID32) : Boolean
public function CanRename(value: Boolean):Void
public function CanResize()
function CanSellItem(inventoryItem: InventoryItem):Boolean
private function CanSellItem(inventoryItem: InventoryItem):Boolean
public static function CanSignUpForMinigame(playfieldId: Number) : Boolean
public function CanSort()
public static function CanStartVoteRetreat():Boolean
public static function CanSummonHere() : Boolean
Returns true if the team leader can summon other people to this playfield
public static function CanUnignore(name: String) : Boolean
function CanUseForUpgrade(inventoryItem: InventoryItem):Boolean
public static function CanVoteKickFromTeam(id: ID32): Boolean
Returns true if the client can start a vote kick
public static function CanWithdrawFromBank(memberID: ID32) : Boolean
function CapPosition()
function CapRaidPosition():Void
public function CapstoneClip()
public static var CAPTURE_THE_RELICS: String
public function Cash()
public function Cash()
public function Cash()
public function CastBar()
public static function CastEmoteFromTag(tagId: Number):Void
public static function CastTeleportFromTag(tagId: Number):Void
private static var CATEGORY_HOLDER_TEXT: String
public function CategoryListItemRenderer()
public function Ceil() : com.Utils.Rect
function Cell(id: Number,
clusterId: Number)
var CELL: Number
public static var CELL_ANGLE_DISTANCE
private var CELL_COLOR_AUG_DAMAGE: Number
private var CELL_COLOR_AUG_DAMAGE_FULL: Number
private var CELL_COLOR_AUG_DAMAGE_PROGRESS: Number
private var CELL_COLOR_AUG_HEALING: Number
private var CELL_COLOR_AUG_HEALING_FULL: Number
private var CELL_COLOR_AUG_HEALING_PROGRESS: Number
private var CELL_COLOR_AUG_SUPPORT: Number
private var CELL_COLOR_AUG_SUPPORT_FULL: Number
private var CELL_COLOR_AUG_SUPPORT_PROGRESS: Number
private var CELL_COLOR_AUG_SURVIVABILITY: Number
private var CELL_COLOR_AUG_SURVIVABILITY_FULL: Number
private var CELL_COLOR_AUG_SURVIVABILITY_PROGRESS: Number
private var CELL_COLOR_AUXILLIARY: Number
private var CELL_COLOR_AUXILLIARY_FULL: Number
private var CELL_COLOR_AUXILLIARY_PROGRESS: Number
private var CELL_COLOR_MAGIC: Number
private var CELL_COLOR_MAGIC_FULL: Number
private var CELL_COLOR_MAGIC_PROGRESS: Number
private var CELL_COLOR_MELEE: Number
private var CELL_COLOR_MELEE_FULL: Number
private var CELL_COLOR_MELEE_PROGRESS: Number
private var CELL_COLOR_MISC: Number
private var CELL_COLOR_MISC_FULL: Number
private var CELL_COLOR_MISC_PROGRESS: Number
private var CELL_COLOR_RANGED: Number
private var CELL_COLOR_RANGED_FULL: Number
private var CELL_COLOR_RANGED_PROGRESS: Number
function CellAbilityPress(target,
buttonIndex)
function CellAbilityRelease(target, 
buttonIndex: Number)
public function CellClip()
public static var CENTER_ALIGN: String
private static var CENTER_DISTRICT: String
private function CenterConfirmDeleteDialog():Void
private function CenterHorizontal(component: MovieClip)
private function CenterHorizontal(component: MovieClip)
private function CenterHorizontal(component: MovieClip)
private function CenterNameBox()
private function CenterRegisterIcon(target: MovieClip):Void
function CenterWindow():Void
private static var CHAINSAW_DATA: Object
private var CHAKRA1: Number
private var CHAKRA2: Number
private var CHAKRA3: Number
private var CHAKRA4: Number
private var CHAKRA5: Number
private var CHAKRA6: Number
private var CHAKRA7: Number
private static var CHAKRAS_PURCHASED_COLOR: Number
private static var CHAKRAS_PURCHASED_LEFT_COLOR: Number
private static var CHAKRAS_PURCHASED_RIGHT_COLOR: Number
private static var CHAKRAS_UNLOCKED_COLOR: Number
private static var CHAKRAS_UNLOCKED_COLOR: Number
public function ChallengeJournalContent()
function ChallengeJournalHandler():Void
private function ChangeAmountByInput()
private function ChangeHistoryIndex(index: Number):Void
public function ChangeItem(itemID: Number,
itemData: Object)
static public function ChangeItemPrice(bankItemSlot: Number,
price: ItemPrice) : Boolean
function ChangeLanguageHandler(buttonState: Number) : Void
public static function ChangePaymentInfo()
private function ChangePaymentInfo()
private function ChannelingHandler()
private static var CHAOS_DATA: Object
public function ChaosWeaponStatus()
public function Character(charID: ID32)
private static var CHARACTER_CREATION: String
public function CharacterBase(charId: com.Utils.ID32)
public function CharacterCreation(
   isSurgery: Boolean /*initialMonsterData:Number,
   initialGender: Number,
   initialFaction: Number*/
)
public function CharacterEditor()
function CharacterHasBuild():Boolean
public function CharacterListItemRenderer()
public function CharacterPointRowData()
public function CharacterPointsSkillsBar()
public function CharacterPointsSubSkillsBar()
public function CharacterSelection()
public function CharacterSheet2DContent()
function CharacterSheetHandler():Void
function CharacterSkillPointButtonHandler()
public function CharacterSkillPointPanel()
public function CharacterSkillsCategoryContainer()
public function CharacterSkillsItemContainer()
public function CharacterSkillsList()
public function CharacterSkillsListBackground()
public function CharacterSkillsSidePanel()
public function CharacterSkillsSubItemContainer()
public function CharacterStats(characterStatsPane: MovieClip)
private function CheckAuxPermissions(featData: FeatData)
function CheckBonusMission()
private static var CHECKBOX_GAP: Number
private function CheckboxClickHandler():Void
private function CheckButtonResize(scope: Object):Void
private function CheckButtonResize(scope: Object):Void
private function CheckButtonResize(scope: Object):Void
private function CheckCategory(featData: FeatData)
private function CheckChestFrame()
private function CheckCooldowns():Array
private function CheckDataUpdate():Void
private function CheckDefaultCommands(inputArray: Array):Void
private function CheckDialogComponentsInitialized(scope: Object):Void
private function CheckDLC():Array
function CheckDownloadingProgress():Void
public function CheckExhausted()
public static function CheckForDirectX10Hardware() : Boolean
public static function CheckForDirectX11Hardware() : Boolean
private function CheckHide()
private function CheckHover()
private function CheckInputFields():Void
private function CheckInputFields():Void
private function CheckInventory(inventoryItem: String):Boolean
private function CheckItemOverPageButtons():Void
private function CheckLocations():Array
private function CheckMouseOver()
public function CheckOpenDialogue()
private function CheckPositionLimits():Void
private function CheckPositionLimits() : Void
static public function CheckQueueRequirements(queueId: Number,
privateTeam: Boolean):String
function CheckRemoveCellTooltip()
function CheckSaveConfig()
private function CheckScrollBarComponentInitialized():Void
function CheckTextArea():Void
private function CheckUnclaimedRewards():Void
function CheckUpdateAll()
private function CheckWeaponType(featData: FeatData)
function CheckWindowBounds():Void
public var chkBox: CheckBox
public function ChoosePaymentDialog()
public static function ChooseTopic(npcID: ID32,
topicIndex: Number)
private function CinematicAudioHandler(event: Object)
private static var CINEMATICS: String
var CLAIM: String
private static var CLAIM: String
private static var CLAIM: String
public static var CLAIM_ACTION: String
private static var CLAIM_ALL: String
private static var CLAIM_ALL: String
public static var CLAIM_ALL_ACTION: String
private static var CLAIM_ALL_MESSAGE: String
private static var CLAIM_ITEM: String
private static var CLAIM_LINK: String
public static var CLAIM_LINK_ACTION: String
private static var CLAIM_LINK_MESSAGE: String
private static var CLAIM_MESSAGE: String
private static var CLAIM_STEAM: String
public static var CLAIM_STEAM_ACTION: String
private static var CLAIM_STEAM_MESSAGE: String
static public function ClaimAllItems() : Boolean
static public function ClaimAllItems() : Boolean
public static function ClaimDeck(deckID: Number)
function ClaimHandler():Void
static public function ClaimItem(ClaimItemId: Number) : Boolean
static public function ClaimItem(ClaimItemId: Number) : Boolean
private function ClaimItemClickEventHandler(event: Object):Void
static public function ClaimLinkedItems() : Boolean
private function ClaimRewards():Void
public function ClaimRow()
static public function ClaimSteamItems() : Boolean
public function ClaimWindowContent()
public function ClaimWindowContent()
function ClampIconBoxes()
function ClampPos(iconBox: IconBox)
private function ClampToScreen()
function ClampWindowPosition():Void
public function ClassSelectBox()
private function ClassSelected(classId: Number,
skillTemplate: SkillTemplate,
primaryRole: Number,
secondaryRole: Number,
difficulty: Number)
public function ClassSelector()
public function CleanDialogue()
private function CleanPanel(panel: MovieClip,
build: GearData):Void
private function CleanupAfterAnimation()
private function CleanupAfterAnimation():Void
private function CleanupAfterAnimation():Void
private function CleanupAfterAnimation()
public function Clear() : Void
public function Clear()
public function Clear() : Void
clears the class intance of all variables that needs to be nulled when the class is reset
public function Clear()
public function Clear()
public function Clear() : Void
public function Clear() : Void
private function Clear()
public function Clear():Void
public function Clear() : Void
clears the class intance of all variables that needs to be nulled when the class is reset
public function Clear():Void
function ClearAllBuffs()
function ClearAllBuffs()
function ClearAllStates()
function ClearAllStates()
private function ClearBar( )
trace(“SetCharacter “+character)
private function ClearBar( )
function ClearBuffs(type: Number) : Void
clears all buffs from the visuals
function ClearBuffs(type: Number) : Void
clears all buffs from the visuals
private function ClearBuffs():Void
public static function ClearCache() : Void
public function ClearCanvas()
function ClearCounter()
private function ClearData():Void
public function ClearData():Void
public static function ClearDeathPenalty()
public function ClearFlags(flags: Number)
var clearFocus: Boolean
function ClearGhosting():Void
public static function ClearGhosting()
public function ClearItem(itemID: Number):Boolean
public function ClearItems()
function ClearItems()
function ClearKeyboardFocus()
private function clearLayout():Void
private function ClearLock()
private function ClearMarkerColors():Void
private function ClearMask()
private function ClearMissions()
static public function ClearPreview():Void
private function ClearPreview()
private function ClearPrice()
private function ClearPrice()
function ClearProgressPingTimer()
private function ClearQuestions()
function ClearRaid():Void
function ClearResource(resourceSide: String) : Void
removes the resource indicator from stage without modifying the resource object
function ClearResource(resourceSide: String) : Void
removes the resource indicator from stage without modifying the resource object
function ClearResultDisplay()
function ClearSelectedItems()
public function ClearSelection()
private function ClearShowMail():Void
public function ClearSignals():Void
public function ClearSignals():Void
static public function ClearSignUp():Void
private function ClearSlots()
private function ClearSlotStates()
private function ClearStatsDisplay()
public function ClearStickyPreview()
public function ClearSubSkillsData()
public function ClearTemplateFilterClips()
private function ClearTimer():Void
private function ClickedClass():Void
private function ClickedFemale()
private function ClickedMale()
private function ClickedStreet():Void
private function ClickEventHandler(event: Object):Void
function ClientOptionHandler():Void
public function Clip(other: com.Utils.Rect) : Void
public static function ClipLoaded(name: String,
succeded: Boolean) : Void
Tell the C++ code that a clip has been loaded.
public function ClipNode(objecName: String,
clipName: String,
movie: MovieClip,
stretchToScreen: Boolean,
depthLayer: Number,
subDepth: Number,
loadArguments: Array)
public static function ClipUnloaded(name: String) : Void
Tell the C++ code that a clip has been unloaded.
function Close() : Void
public function Close()
public static function Close() : Void
public function Close()
public function Close() : Void
public function Close():Void
public static function Close() : Void
Close the puzzle.
public static function Close() : Void
public function Close() : Void
public function Close()
public function Close(anchor: Point):Void
public function Close(anchor: Point):Void
public function Close():Void
private function Close():Void
private function Close():Void
private function Close()
public function Close() : Void
public function Close()
public function Close():Void
public function Close()
goal info
public function Close()
private function Close()
private function Close()
public function Close():Void
public function Close()
private static var CLOSE: String
private static var CLOSE_BUTTON_GAP: Number
private static var CLOSE_BUTTON_SCALE: Number
private static var CLOSE_BUTTON_SIZE: Number
private static var CLOSE_BUTTON_SIZE: Number
private function CloseAllMissionClips(snap: Boolean)
public function CloseAllTooltips()
public function CloseAllTooltips()
Closes all the tooltips if box is removed or enter a state where ist is invisible
public function CloseAllTooltips()
function CloseAllWindows(window: MovieClip)
public function CloseBrowser():Void
public function CloseBrowser()
static function CloseBugreport()
function CloseButtonClicked():Void
private function CloseButtonClickHandler():Void
function CloseButtonHandler(event: Object)
private function CloseButtonHandler():Void
private function CloseButtonHandler()
public function CloseButtonHandler()
public function CloseButtonHandler()
private function CloseButtonHandler()
function CloseCharacterStatistics()
private function CloseChest()
private function CloseComponentHandler(event: Object)
function CloseComputerPuzzle() : Void
private function CloseConfirmationPanel():Void
function CloseContentBox () : Void
public static function CloseCrafting()
function CloseDeathPenaltyTooltip()
private function CloseDeleteCharacterDialog():Void
public function CloseDialogue(snap: Boolean)
private function CloseDialogueContent(snap: Boolean) : Void
function CloseDressingRoom():Void
private function CloseDressingRoom()
private function CloseEditRoleNameWindow()
private function CloseErrorPanel():Void
function CloseFactionRank()
private function CloseFactionVideoPlayer()
public static function CloseFullscreenModule(): Void
function CloseGearManager()
public static function CloseGuildWindow():Void
function CloseKeypad():Void
static function CloseLogoutWindow()
public function CloseLootbag()
private function CloseLootOptionWindow():Void
public static function CloseMedia(rdbID: Number) : Void
function CloseMediaPlayer () : Void
function CloseMenu( ) : Void
Fires when the abilitymenu is closed
private function CloseNode()
iterate the data and print the menu
public static var CloseNonModuleControlledGui: Signal
function ClosePane(obj: Object,
x: Number,
snap: Boolean)
Closes a pane
function ClosePassiveBar()
public static function CloseRankingsWindow() : Void
private function CloseReceivedHandler()
private function CloseRenderer(target)
function CloseRightClickMenu():Void
private function CloseSelf()
public static function CloseSetupInterface():Void
public function CloseShop()
function CloseSkillHive()
function CloseSplitItemPopup()
public function CloseSplitItemPopup()
function CloseTooltip()
do not scale an icon if it has been scaled before
public function CloseTooltip() : Void
public function CloseTooltip() : Void
function CloseTooltip()
public function CloseTooltip()
public function CloseTooltip() : Void
public function CloseTooltip() : Void
public function CloseTooltip() : Void
private function CloseTooltip()
private function CloseTooltip()
public function CloseTooltip()
public function CloseTooltip()
public function CloseTooltip() : Void
public function CloseTooltip() : Void
public function CloseTooltip() : Void
private function CloseTooltip()
public function CloseTooltip() : Void
public function CloseTooltip() : Void
private function CloseTooltip() : Void
private function CloseTooltip() : Void
public function CloseTooltip()
public function CloseTooltip() : Void
public function CloseTooltip() : Void
public function CloseTooltip() : Void
function CloseTooltip():Void
function CloseUltimateTooltip()
private static var CLOSEVIEW_ICON_TOOLTIP: String
function CloseWindow(declined: Boolean):Void
private function CloseWindow()
function CloseWindowHandler():Void
private function CloseWindowHandler() : Void
public function CloseWorldDomination():Void
function Cluster(id: Number)
public static var CLUSTER_ANGLE_DISTANCE
private var CLUSTER_COLOR_AUG_DAMAGE: Number
private var CLUSTER_COLOR_AUG_DAMAGE_FULL: Number
private var CLUSTER_COLOR_AUG_DAMAGE_LIGHT: Number
private var CLUSTER_COLOR_AUG_DAMAGE_PROGRESS: Number
private var CLUSTER_COLOR_AUG_HEALING: Number
private var CLUSTER_COLOR_AUG_HEALING_FULL: Number
private var CLUSTER_COLOR_AUG_HEALING_LIGHT: Number
private var CLUSTER_COLOR_AUG_HEALING_PROGRESS: Number
private var CLUSTER_COLOR_AUG_SUPPORT: Number
private var CLUSTER_COLOR_AUG_SUPPORT_FULL: Number
private var CLUSTER_COLOR_AUG_SUPPORT_LIGHT: Number
private var CLUSTER_COLOR_AUG_SUPPORT_PROGRESS: Number
private var CLUSTER_COLOR_AUG_SURVIVABILITY: Number
private var CLUSTER_COLOR_AUG_SURVIVABILITY_FULL: Number
private var CLUSTER_COLOR_AUG_SURVIVABILITY_LIGHT: Number
private var CLUSTER_COLOR_AUG_SURVIVABILITY_PROGRESS: Number
private var CLUSTER_COLOR_AUXILLIARY: Number
private var CLUSTER_COLOR_AUXILLIARY_FULL: Number
private var CLUSTER_COLOR_AUXILLIARY_LIGHT: Number
private var CLUSTER_COLOR_AUXILLIARY_PROGRESS: Number
private var CLUSTER_COLOR_MAGIC: Number
private var CLUSTER_COLOR_MAGIC_FULL: Number
private var CLUSTER_COLOR_MAGIC_LIGHT: Number
private var CLUSTER_COLOR_MAGIC_PROGRESS: Number
private var CLUSTER_COLOR_MELEE: Number
private var CLUSTER_COLOR_MELEE_FULL: Number
private var CLUSTER_COLOR_MELEE_LIGHT: Number
private var CLUSTER_COLOR_MELEE_PROGRESS: Number
private var CLUSTER_COLOR_MISC: Number
private var CLUSTER_COLOR_MISC_FULL: Number
private var CLUSTER_COLOR_MISC_LIGHT: Number
private var CLUSTER_COLOR_MISC_PROGRESS: Number
private var CLUSTER_COLOR_RANGED: Number
private var CLUSTER_COLOR_RANGED_FULL: Number
private var CLUSTER_COLOR_RANGED_LIGHT: Number
private var CLUSTER_COLOR_RANGED_PROGRESS: Number
public function ClusterClip()
private var COLLAPSED_HEIGHT: Number
private static var COLLAPSED_PADDING: Number
private function CollapseHeadSection()
private function CollapseOutfitSection()
private function CollectRewardsHandler(event: Object):Void
var COLOR: Number
var COLOR_GREEN
private static var COLOR_GREEN
private static var COLOR_NONE
var COLOR_RED
private static var COLOR_RED
var COLOR_WHITE
var COLOR_YELLOW
private static var COLOR_YELLOW
private function ColorSelected(colorIndex: Number)
public static function ColorToHtml(color: Number) : String
converts a color (0-255 0-255 0-255) to a string aka #FF00FF
private function ColorToText(color: Number) : String
private static var COLUMN_ACTIVITY_ID: Number
private static var COLUMN_ACTIVITY_TITLE: String
private static var COLUMN_ATTACHMENTS: Number
private static var COLUMN_COMMENT_ID: Number
private static var COLUMN_COMMENT_TITLE: String
private static var COLUMN_DATE: Number
private static var COLUMN_DIFFICULTY_ID: Number
private static var COLUMN_DIFFICULTY_TITLE: String
private static var COLUMN_DIMENSION: Number
public static var COLUMN_DISABLED: Number
private static var COLUMN_EXPIRES: Number
private static var COLUMN_FROM: Number
public static var COLUMN_HIDE_LABEL: Number
private static var COLUMN_LOCATION_ID: Number
private static var COLUMN_LOCATION_TITLE: String
private static var COLUMN_NAME: Number
private static var COLUMN_NAME: Number
private static var COLUMN_NAME: Number
private static var COLUMN_NAME_ID: Number
public static var COLUMN_NON_RESIZEABLE: Number
public static var COLUMN_NOT_SORTABLE: Number
private static var COLUMN_PLAYER_TITLE: String
private static var COLUMN_PRICE: Number
private static var COLUMN_QUANTITY: Number
private static var COLUMN_RANK: Number
private static var COLUMN_REGION: Number
private static var COLUMN_ROLE: Number
private static var COLUMN_ROLE_ID: Number
private static var COLUMN_ROLE_TITLE: String
private static var COLUMN_SOCIETY: Number
private static var COLUMN_SOCIETY: Number
private static var COLUMN_STATUS: Number
private static var COLUMN_STATUS: Number
private static var COLUMN_SUBJECT: Number
public function ColumnData()
private static var COLUMNS: Number
private static var COLUMNS: Number
All logic for the castbar
the statbar components will extend any MovieClip tha statbar references two items,
Note: Only commands that are defined to show in progress bar will be dispatched to actionscripts.
Signals regarding stats and buffs on any character, Wraps the ASDynels.cpp for actionscript
NOTE: This object is never removed.
...
Controls the Ability Hive and passes keypresses on to listening classes
Parses XML to values in an object and handles methods for simple retrieval of these values
One instance of this class represent an inventory.
Tier == MainQuest in GC == Quest in the quest tool.
...
This class contains information about all the waypoints
Signals sent from gamecode.
Class storing a type/instance pair used to identify various items in the game.
private static var COMBAT: String
private static var COMMENTS_HOLDER_TEXT: String
private static var COMMISSION_FEE: Number
public function Compare(sortColumn: Number,
item: MCLItem)
public function Compare(sortColumn: Number,
item: MCLItem)
public function Compare(sortColumn: Number,
item: MCLItem)
public function Compare(sortColumn: Number,
item: MCLItem)
public function Compare(otherTag: Nametag) : Number
public function Compare(rhs: ClipNode) : Number
public function CompareBuyPrice(item1: InventoryItem,
item2: InventoryItem)
public function CompareControls(featData: FeatData)
public function CompareItems(item1: InventoryItem,
item2: InventoryItem):Number
public function CompareItems(item1: Object,
item2: Object)
private function CompareMissions(mission1: Object,
mission2: Object)
add scrollbar
private function CompareNumber(number1: Number,
number2: Number)
public function CompareSellPrice(item1: InventoryItem,
item2: InventoryItem)
private function CompareString(string1: String,
string2: String)
public function CompareText(featData: FeatData):Boolean
public var COMPLETE_ALPHA
private static var COMPOSE_LETTER: String
private static var COMPOSE_LETTER_LOCKED: String
public function ComposeMailFriendsList()
public function ComposeMailWindowContent()
private function computeLength(obj: Object):Number
private function configUI():Void
public function configUI()
public function configUI()
private function configUI()
private function configUI():Void
function configUI()
private function configUI():Void
private function configUI()
public function configUI()
function configUI()
private function configUI()
private function configUI()
private function configUI()
private function configUI()
private function configUI()
private function configUI()
private function configUI()
private function configUI()
private function configUI()
private function configUI():Void
private function configUI() : Void
public function configUI()
public function configUI()
private function configUI()
public function configUI()
private function configUI()
private function configUI():Void
private function configUI():Void
private function configUI():Void
private function configUI():Void
private function configUI():Void
private function configUI()
private function configUI()
private function configUI()
private function configUI()
private function configUI()
private function configUI()
private function configUI()
private function configUI():Void
private function configUI():Void
private function configUI()
private function configUI()
public function configUI()
private function configUI()
private function configUI()
private function configUI()
private function configUI()
private function configUI()
private function configUI()
private function configUI()
private function configUI()
private function configUI()
private function configUI()
private function configUI()
private function configUI()
private function configUI()
private function configUI():Void
private function configUI():Void
public function configUI():Void
private function configUI()
public function configUI():Void
public function configUI()
public function configUI():Void
public function configUI()
private function configUI()
public function configUI()
private function configUI():Void
private function configUI():Void
private function configUI():Void
public function configUI()
public function configUI()
public function configUI()
function configUI()
private function configUI()
private function configUI()
private function configUI():Void
private function configUI():Void
private function configUI()
private function configUI():Void
private function configUI():Void
private function configUI():Void
private function configUI():Void
private function configUI():Void
private function configUI():Void
private function configUI():Void
private function configUI():Void
private function configUI():Void
private function configUI():Void
private function configUI():Void
private function configUI():Void
private function configUI():Void
private function configUI():Void
function configUI()
function configUI()
private function configUI()
public function configUI()
private function configUI():Void
private function configUI():Void
private function configUI():Void
private function configUI():Void
private function configUI()
private function configUI()
private function configUI()
private function configUI():Void
public function configUI():Void
private function configUI():Void
private function configUI():Void
private function configUI():Void
private function configUI():Void
public function configUI()
private function configUI():Void
private function configUI():Void
private function configUI():Void
private function configUI():Void
public function configUI()
private function configUI():Void
public function configUI()
private function configUI()
private function configUI()
public function configUI()
private function configUI()
public function configUI()
INSTANCIATION
private function configUI():Void
private function configUI():Void
private function configUI()
private function configUI()
private function configUI()
private function configUI()
private function configUI():Void
private function configUI()
private function configUI():Void
private function configUI():Void
private function configUI()
private function configUI()
private function configUI():Void
private function configUI():Void
private function configUI()
private function configUI()
private function configUI()
private function configUI()
private function configUI():Void
private function configUI():Void
function configUI()
function configUI()
private function configUI():Void
private function configUI():Void
private function configUI()
private function configUI():Void
private function configUI()
private function configUI()
private function configUI()
private function configUI()
private function configUI()
private function configUI():Void
private function configUI()
private function configUI():Void
private function configUI()
private function configUI():Void
function configUI()
private function configUI():Void
private function configUI():Void
private function configUI():Void
private function configUI():Void
private function configUI():Void
private function configUI():Void
private function configUI():Void
private function configUI():Void
private function configUI():Void
public function configUI()
private function configUI():Void
private function configUI():Void
private function ConfigurePanel():Void
private function ConfigureVisibility(event: Object):Void
private function ConfirmButtonClicked():Void
private function ConfirmClickHandler():Void
public function ConfirmContent()
public function ConfirmDeleteMailPromptWindow()
public function ConfirmEmpowerment():Boolean
private function ConfirmEventHandler():Void
public function ConfirmFusion():Boolean
private function ConfirmNameEdit()
private function ConfirmPanelMoveDragHandler():Void
private function ConfirmPanelMoveDragReleaseHandler():Void
private function ConfirmPostBuyOrder(buttonId: Number):Void
private function ConfirmPostSellOrder(buttonId: Number):Void
public static function ConfirmRealMoneyPurchase()
private function ConfirmSelection()
public function ConfirmWindow()
public function Connect() : com.Utils.Slot
private var connectorIcon: MovieClip
public function ConnectToCommandQueue()
var CONTENT_PERSISTENCE: String
private static var CONTENT_PERSISTENCE: String
function ContentBoxLayout(snap: Boolean)
private function ContentSizeUpdated():Void
private function ContentSizeUpdated():Void
private function ContentSizeUpdated():Void
private function Contract(snap: Boolean)
public function Contract():Void
public function Contract():Void
public function Contract():Void
public var CONTRACT_HEIGHT
private static var CONTRACT_HEIGHT
private static var CONTRACT_HEIGHT
private static var CONTROLS: String
private function ControlsClickEventHandler():Void
function ConvertNewLines(text: String)
private static var COOKED_BUFF: Number
private function CooldownFading()
OEnterFrame method that fades out the bright overlay.
private function CooldownFrameHandler()
private function CooldownLayout(selector: MovieClip,
add: Boolean)
private function CorrectPostion():Void
public function CorrectPostion() : Void
private function CosmeticListItemRenderer()
private static var COUNCIL_SUPPORT_DRAGON_RDB_ID: Number
private static var COUNCIL_SUPPORT_ILLUMINATI_RDB_ID: Number
private static var COUNCIL_SUPPORT_TEMPLARS_RDB_ID: Number
private function Countdown(scope: Object):Void
function CountdownRespawn():Void
function CountdownSignIn():Void
private function CountdownTimeout():Void
private var counter: Number
private static var COUNTER_BUFF: Number
private static var COUNTER_BUFF: Number
private static var COUNTER_BUFF: Number
private static var COUNTER_BUFF: Number
private static var COUNTER_BUFF: Number
private static var COUNTER_BUFF: Number
private static var COUNTER_BUFF_LEFT: Number
private static var COUNTER_BUFF_RIGHT: Number
private function CountLevels(subSkills: Array)
function CraftingHandler():Void
function CraftingResultFeedback(result: Number,
numItems: Number,
feedback: String,
items: Array)
function CraftingResultFeedback(result: Number,
numItems: Number,
feedback: String,
items: Array)
function CraftingResultFeedback(result: Number,
numItems: Number,
feedback: String,
items: Array,
percentChance: Number)
public function CraftingSkin()
public static function create(t: Object,
f: Function) : Function
public static function Create(name: String)
public static function CreateACGItemFromTemplate(
   id1: Number,
   id2: Number,
   id3: Number,
   itemLevel: Number
):InventoryItem
function CreateAndPositionText(damageText: DamageText,
character: Character,
iconID: ID32,
iconColorLine: Number)
private static function CreateAugmentIcon(parentClip: MovieClip,
iconName: String,
initObject: Object):Boolean
public static function CreateAugmentTypeIcon(parentClip: MovieClip,
clusterIndex: Number,
initObject: Object):Boolean
function CreateAugmentWheel()
function CreateAuxilliaryWheel()
private function CreateBackground(color: Number):Void
private function CreateBattleRank():Void
function CreateBox(numRows: Number,
numColumns: Number,
isDefaultBox: Boolean,
isNew: Boolean):ItemIconBox
creates a new inventory box and defines wether or not to start writing a name in the box
function CreateBuffClip(parentClip: MovieClip,
buffIcon: ID32,
buffColorLine: Number)
public static function CreateBuild(name: String,
selectionFlags: Number) : Void
static public function CreateButton(parent: MovieClip,
name: String,
width: Number,
height: Number,
numButtons: Number,
yesText: String,
noText: String,
curve: Number) : MovieClip
private function createButtonIcon(d: Number,
cssz: Number):MovieClip
public function CreateCanvas() : MovieClip
public function CreateCastTimeView(castTime: Number,
recastTime: Number):MovieClip
public function CreateCharacter(dimensionId: Number):Void
public function CreateCharacter(nickName: String,
firstName: String,
lastName: String) : Void
public function createChildren() : Void
function CreateClip(windowID: String,
windowName: String):Void
function CreateConfig():Archive
private function CreateContent(challengeData: Array):Void
private function CreateContent(dungeonPlayfields: Array,
raidPlayfields: Array,
scenarioPlayfields: Array,
pvpPlayfields: Array):Void
private function CreateContent(headerNode: LoreNode):Void
private function CreateCostRenderer(id: Number,
width: Number,
featCost: Number) : MCLBaseCellRenderer
function CreateDamageClip(damageText: DamageText,
iconID: ID32,
iconColorLine: Number) : MovieClip
private function CreateDataNode(type: Number,
forceLoad: Boolean) : LoreNode
Returns a LoreNode obejct, but this is cached, so only retrieves when its not there or being forced
function CreateDetailedTextClip(parent: MovieClip,
spellId: Number,
spellType: Number)
static function CreateDialogAS() : RadioButtonsDialog
function CreateDialogueWindow(dynelID: ID32) : MovieClip
function CreateDirectionClip(name: String,
txt: String) : MovieClip
holder for the lines
public static function CreateDynel(dynelID: ID32) :Dynel
public static function CreateEmptyMovieClip(name: String,
depthLayer: Number,
subDepth: Number):MovieClip
public function CreateEmptySlot(gridPosition: Point,
slotID: Number)
public function CreateEmptySlot(gridPosition: Point,
slotID: Number)
if no space, add the item invisible;
public function CreateEmptySlot(gridPosition: Point,
slotID: Number)
public function CreateFacebookList(instanceName: String):Void
function CreateFadeMatrix(from: Point,
to: Point):Matrix
private function createFolderIcon(d: Number,
cssz: Number):MovieClip
private static function CreateGradientBoxMatrix(radius: Number,
thickness: Number) : Matrix
DRAWING FUNCTIONALITY
public function CreateHeaderDivider(id: Number) : MovieClip
public static function CreateHTMLString(text: String,
parameters: Object)
public function CreateIcon( ) : MovieClip
public function CreateIcon()
public function CreateIcon()
public function CreateIcon(iconID: com.Utils.ID32) : MovieClip
private function CreateIcon(instanceName: String,
RDBInstance: Number):MovieClip
public function CreateIconFromName(iconName: String)
private function CreateIconRenderer(id: Number,
width: Number,
featData: FeatData,
addSymbol: Boolean) : MCLBaseCellRenderer
private function CreateIconRenderer(id: Number,
width: Number) : MCLItemIconCellRenderer
private function CreateInitialWindow()
private function CreateItem() : Void
private static function CreateItemIcon(parentClip: MovieClip,
itemArray: Array,
initObject: Object):Boolean
public static function CreateItemIconFromType(parentClip: MovieClip,
weaponType: Number,
initObject: Object):Boolean
public function CreateItemRenderer(index: Number):MovieClip
private function CreateItems():Void
function CreateItemSlot(slotID: Number):MovieClip
private function createLeafIcon(d: Number,
cssz: Number):MovieClip
private function CreateList(list: MultiColumnListView,
scrollBar: ScrollBar,
selectionCallback: Function):Void
function CreateLootbag(id: ID32) : LootWindow
function CreateLoreNode(id: Number,
name: String,
isLocked: Boolean,
children: Array,
hascount: Number,
targetcount: Number) : LoreNode
function CreateMainSkillWheel()
private function CreateMarker(instanceName: String,
x: Number,
y: Number):MovieClip
function CreateMenu():Void
private function CreateMovieClipAndTextRenderer(
   id: Number,
   valueData: MCLItemValueData,
   width: Number
) : MCLBaseCellRenderer
private function CreateMovieClipRenderer(
   id: Number,
   movieClip: Object,
   width: Number
) : MCLBaseCellRenderer
function CreateNametag(characterID: ID32) : Nametag
function CreateNewBox():ItemIconBox
private function CreateOpenMission(parent: MovieClip,
mission: com.GameInterface.Quest) : Void
private function CreatePaperDoll() : Void
private function CreatePermissionsForRank(rank: GuildRank):Array
private function CreatePriceRenderer(id: Number,
width: Number,
type1: Number,
price1: Number,
type2: Number,
price2: Number,
priceColor1: Number,
priceColor2: Number) : MCLBaseCellRenderer
public static function CreateRaid()
function CreateRanksForPermission(permission: GuildPermission):Array
function CreateRealTooltip(target: MovieClip,
headline: String,
bodyText: String)
public static function CreateResourceString(resourceId: com.Utils.ID32):String
private function CreateRewards(parent: Object,
mission: Object) : Void
draw the surrounding frame
private function CreateRewardsArrays():Void
private function CreateRewardsContainer():Void
private function CreateRightClickMenu():Void
private function CreateRightClickMenu():Void
private function CreateRightClickMenu():Void
public function CreateRightClickMenu():Void
private function CreateRows(sortTarget: String):Void
private function CreateRowsContainer():Void
function CreateScrollbar()
method that creates the scrollbar this fires upon changes to the resolution and the screen size
public function CreateScrollbar()
TODO implement a scrollbar when content overflows the space.
private function CreateScrollBar():Void
private function CreateScrollBar():Void
private function CreateScrollBar():Void
private function CreateScrollBar():Void
private function CreateScrollBar():Void
private function CreateScrollBar():Void
private function CreateSineWave(target: MovieClip,
y: Number,
width: Number,
offsetWidth: Number,
height: Number,
frequency: Number):Void
private function CreateSingleGoal(parent: MovieClip,
goal: com.GameInterface.QuestGoal) : MovieClip
private function CreateSingleMissionClip(
   parent: MovieClip,
   mission: com.GameInterface.Quest
) : MovieClip
Create the header for each Mission Tier with buttons and methods for expanding
private function CreateSingleSelector(
   quest: com.GameInterface.Quest,
   currentIndex: Number
) : MovieClip
attaches an instance of the Selector library item to the i_Frame and populates it with data from the Quests.m_AvailableTiers object
function CreateSingleSpell(i: Number,
spellObj: com.GameInterface.SpellData) : MovieClip
Creates a new icon from the spell object by attaching the icon button and then load the correct icon graphics onto it
private function CreateSingleTierClip(
   parent: MovieClip,
   mission: com.GameInterface.Quest,
   index: Number
) : MovieClip
public function CreateSlot(gridPosition: Point,
slotID: Number,
itemData: InventoryItem,
x: Number,
y: Number)
public function CreateSlot(gridPosition: Point,
slotID: Number,
itemData: InventoryItem,
x: Number,
y: Number)
function CreateSlotAnimations()
private function CreateSlots()
function CreateSlotTooltips()
private function CreateStatCluster(stat: String)
private function CreateStatPage() : Void
Attaches a dropdown to the m_StatPage MovieClip and draws the stats on it when requested
private function CreateSubEntries():Void
private function CreateSubEntries():Void
private function CreateTable(sortType: String,
sortTarget: String,
sortDirection: String):Void
private function CreateTextField(parent: MovieClip,
htmlText: String,
bold: Boolean) : TextField
private function CreateTextRenderer(
   id: Number,
   valueData: MCLItemValueData,
   width: Number
) : MCLBaseCellRenderer
private function CreateTokens()
function CreateTooltip(target: MovieClip,
title: String,
message: String):Void
private function CreateTooltip(label: String):Void
private function CreateTypeRenderer(
   id: Number,
   width: Number,
   weaponName: String,
   weaponRequirement: Number
) : MCLBaseCellRenderer
function CreateUltimateAbilityProgress()
private function CreateView()
private function CreateViewpointDropdown()
public function CreateWeaponRequirementIcon(weaponRequirement):MovieClip
public static function CreateWeaponRequirementsIcon(
   parentClip: MovieClip,
   weaponRequirementsFlag: Number,
   initObject: Object
):Boolean
public function CreateWeaponsIcon(weaponType):MovieClip
function CreateWindow()
private function CreateWorldDominationBuffs():Void
public function CreatingGuild()
private static var CROWD_CONTROL: String
private static var CROWD_CONTROL_OBJECT_NAME: String
var currDialog: com.GameInterface.DialogIF
private static var CURRENT_HOUR: String
private static var CURRENT_RESULT: String
private static var CURRENT_STATUS: String
var currentBox
var currentTime: Number
private static var CUSTODIAN_BUFF_DRAGON_RDB_ID: Number
private static var CUSTODIAN_BUFF_ILLUMINATI_RDB_ID: Number
private static var CUSTODIAN_BUFF_TEMPLARS_RDB_ID: Number
private var CUSTOM: String
private var CUSTOM: String
private var CUSTOM_GOVERNMENT: Number
private var CUSTOM_GOVERNMENT: Number
private var CUSTOM_GOVERNMENT: Number
function CustomHitTest(pos: flash.geom.Point) : Boolean
function CustomWaypoint()
Close