| StatesAndConditions.as | |
| Variables | |
| m_States | |
| m_NumStacks | |
| m_DisabledAlpha | |
| m_Character | |
| m_GroupElement | |
| m_FadeTimer | |
| m_OnStateLabel | |
| m_OffStateLabel | initialises the script, called from the onLoad method embedded in the corresponding Flash file |
| Functions | |
| Init | |
| AddExistingStates | |
| SetCharacter | |
| SetGroupElement | |
| SlotCharacterEntered | |
| SlotCharacterExited | |
| SlotStateAdded | |
| SlotStateRemoved | |
| HideIfEmpty | |
| OnFadeTimer | |
| AddBuffToState | |
| RemoveBuffFromState | |
| ClearAllStates | |
| SetStatesVisibility |
var m_States: Object
var m_NumStacks: Number
var m_DisabledAlpha: Number
var m_Character: Character
var m_GroupElement: GroupElement
var m_FadeTimer: Number
var m_OnStateLabel: String
initialises the script, called from the onLoad method embedded in the corresponding Flash file
var m_OffStateLabel: String
function Init()
function AddExistingStates()
function SetCharacter( character: Character )
function SetGroupElement( groupElement: GroupElement )
function SlotCharacterEntered()
function SlotCharacterExited()
function SlotStateAdded( stateID: Number, buffID: Number )
function SlotStateRemoved( stateID: Number, buffID: Number )
function HideIfEmpty()
function OnFadeTimer()
function AddBuffToState( stateID: Number, buffID: Number )
function RemoveBuffFromState( stateID: Number, buffID: Number )
function ClearAllStates()
function SetStatesVisibility( visibility: Boolean )