Variables

m_States

var m_States: Object

m_NumStacks

var m_NumStacks: Number

m_DisabledAlpha

var m_DisabledAlpha: Number

m_Character

var m_Character: Character

m_GroupElement

var m_GroupElement: GroupElement

m_FadeTimer

var m_FadeTimer: Number

m_OnStateLabel

var m_OnStateLabel: String

m_OffStateLabel

var m_OffStateLabel: String

initialises the script, called from the onLoad method embedded in the corresponding Flash file

Functions

Init

function Init()

AddExistingStates

function AddExistingStates()

SetCharacter

function SetCharacter(character: Character)

SetGroupElement

function SetGroupElement(groupElement: GroupElement)

SlotCharacterEntered

function SlotCharacterEntered()

SlotCharacterExited

function SlotCharacterExited()

SlotStateAdded

function SlotStateAdded(stateID: Number,
buffID: Number)

SlotStateRemoved

function SlotStateRemoved(stateID: Number,
buffID: Number)

HideIfEmpty

function HideIfEmpty()

OnFadeTimer

function OnFadeTimer()

AddBuffToState

function AddBuffToState(stateID: Number,
buffID: Number)

RemoveBuffFromState

function RemoveBuffFromState(stateID: Number,
buffID: Number)

ClearAllStates

function ClearAllStates()

SetStatesVisibility

function SetStatesVisibility(visibility: Boolean)
var m_States: Object
var m_NumStacks: Number
var m_DisabledAlpha: Number
var m_Character: Character
var m_GroupElement: GroupElement
var m_FadeTimer: Number
var m_OnStateLabel: String
var m_OffStateLabel: String
initialises the script, called from the onLoad method embedded in the corresponding Flash file
function Init()
function AddExistingStates()
function SetCharacter(character: Character)
function SetGroupElement(groupElement: GroupElement)
function SlotCharacterEntered()
function SlotCharacterExited()
function SlotStateAdded(stateID: Number,
buffID: Number)
function SlotStateRemoved(stateID: Number,
buffID: Number)
function HideIfEmpty()
function OnFadeTimer()
function AddBuffToState(stateID: Number,
buffID: Number)
function RemoveBuffFromState(stateID: Number,
buffID: Number)
function ClearAllStates()
function SetStatesVisibility(visibility: Boolean)
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