function SlotShortcutAdded( itemPos: Number ) : Void
Signal sent when a shortcut has been added. This also happens when you teleport to a new pf. Note that you might get an SignalShortcutEnabled right afterward if the shortcut is disabled. And SignalCooldownTime if it’s in cooldown.
| itemPos | :Number The position the item was added to. This is used for refering to this item. |
function SlotShortcutMoved( p_from: Number, p_to: Number ) : Void
Signal sent when a shortcut has been move to some other spot. This probably won’t ever affect the Ultimate Ability, but pay attention just to be sure No add/remove signal will be triggered.
| fromPos | :Number The position the item was move from. |
| toPos | :Number The position the item was move to. |
var m_EditModeMask: MovieClip
var m_Slot: MovieClip
var m_HotkeyLabel: MovieClip
var m_AbilitySlot: ActiveAbilitySlot
var m_Character: Character
var m_UsedShortcut: Boolean
var m_BarSwapped: Boolean
var m_Visibility: Number
var m_VisibilityMonitor: DistributedValue
var m_ShowHotkeys: DistributedValue
var VISIBILITY_NEVER: Number
var VISIBILITY_CHARGED: Number
var VISIBILITY_ALWAYS: Number
var ULTIMATE_ABILITY_UNLOCK: Number
function onLoad() : Void
connect the signals
function OnModuleActivated()
function onUnload() : Void
function SlotTagAdded( tag: Number )
function SlotStatChanged( stat: Number ) : Void
function SlotVisibilityChanged() : Void
function SetVisibilityByCharge() : Void
function SlotHotkeyChanged( hotkeyId: Number ) : Void
function SlotShortcutbarHotkeysVisibleChanged() : Void
Signal that triggers every time the player load the game or teleports or whatever, will call the SlotShortcutAdded for every shortcut item.
function SlotShortcutsRefresh() : Void
Signal sent when a shortcut has been added.
function SlotShortcutAdded( itemPos: Number ) : Void
Signal sent when a shortcut has been removed.
function SlotShortcutRemoved( itemPos: Number ) : Void
Signal sent when a shortcut has been move to some other spot.
function SlotShortcutMoved( p_from: Number, p_to: Number ) : Void
function SlotShortcutUsed( itemPos: Number ) : Void
function SlotShortcutAddedToQueue( itemPos: Number ) : Void
function SlotShortcutRemovedFromQueue( itemPos: Number ) : Void
function SlotCooldownTime( itemPos: Number, cooldownStart: Number, cooldownEnd: Number, cooldownFlags: Number ) : Void
Method invoked when a shortcut is enters its max momentum.
function SlotSignalShortcutMaxMomentumEnabled( itemPos: Number, enabled: Boolean ) : Void
function SlotSignalCommandStarted( name: String, progressBarType: Number ) : Void
function SlotSignalCommandEnded() : Void
function SlotSignalCommandAborted() : Void
function SlotSwapShortcut( itemPos: Number, templateID: Number, switchBackTime: Number ):Void
function SwapAbilities( itemPos: Number, swapBackTime: Number ):Void
function SlotSwapBar( spellTemplates: Array ):Void
function SlotRestoreSwapBar():Void
function IsUltimateShortcut( itemPos: Number ):Boolean
function SlotSetGUIEditMode( edit: Boolean ) : Void
function SlotEditMaskPressed() : Void
function SlotEditMaskReleased() : Void
function LayoutEditModeMask() : Void