Variables

m_EditModeMask

var m_EditModeMask: MovieClip

m_Slot

var m_Slot: MovieClip

m_HotkeyLabel

var m_HotkeyLabel: MovieClip

m_AbilitySlot

var m_AbilitySlot: ActiveAbilitySlot

m_Character

var m_Character: Character

m_UsedShortcut

var m_UsedShortcut: Boolean

m_BarSwapped

var m_BarSwapped: Boolean

m_Visibility

var m_Visibility: Number

m_VisibilityMonitor

var m_VisibilityMonitor: DistributedValue

m_ShowHotkeys

var m_ShowHotkeys: DistributedValue

VISIBILITY_NEVER

var VISIBILITY_NEVER: Number

VISIBILITY_CHARGED

var VISIBILITY_CHARGED: Number

VISIBILITY_ALWAYS

var VISIBILITY_ALWAYS: Number

ULTIMATE_ABILITY_UNLOCK

var ULTIMATE_ABILITY_UNLOCK: Number

Functions

onLoad

function onLoad() : Void

OnModuleActivated

function OnModuleActivated()

connect the signals

onUnload

function onUnload() : Void

SlotTagAdded

function SlotTagAdded(tag: Number)

SlotStatChanged

function SlotStatChanged(stat: Number) : Void

SlotVisibilityChanged

function SlotVisibilityChanged() : Void

SetVisibilityByCharge

function SetVisibilityByCharge() : Void

SlotHotkeyChanged

function SlotHotkeyChanged(hotkeyId: Number) : Void

SlotShortcutbarHotkeysVisibleChanged

function SlotShortcutbarHotkeysVisibleChanged() : Void

SlotShortcutsRefresh

function SlotShortcutsRefresh() : Void

Signal that triggers every time the player load the game or teleports or whatever, will call the SlotShortcutAdded for every shortcut item.

SlotShortcutAdded

function SlotShortcutAdded(itemPos: Number) : Void

Signal sent when a shortcut has been added.  This also happens when you teleport to a new pf.  Note that you might get an SignalShortcutEnabled right afterward if the shortcut is disabled.  And SignalCooldownTime if it’s in cooldown.

Parameters

itemPos:Number The position the item was added to.  This is used for refering to this item.

SlotShortcutRemoved

function SlotShortcutRemoved(itemPos: Number) : Void

Signal sent when a shortcut has been removed.  This will not be sent if the shortcut changes position, moved.

Parameters

itemPos:Number The position the item was added to.  This is used for refering to this item.

SlotShortcutMoved

function SlotShortcutMoved(p_from: Number,
p_to: Number) : Void

Signal sent when a shortcut has been move to some other spot.  This probably won’t ever affect the Ultimate Ability, but pay attention just to be sure No add/remove signal will be triggered.

Parameters

fromPos:Number The position the item was move from.
toPos:Number The position the item was move to.

SlotShortcutUsed

function SlotShortcutUsed(itemPos: Number) : Void

SlotShortcutAddedToQueue

function SlotShortcutAddedToQueue(itemPos: Number) : Void

SlotShortcutRemovedFromQueue

function SlotShortcutRemovedFromQueue(itemPos: Number) : Void

SlotCooldownTime

function SlotCooldownTime(itemPos: Number,
cooldownStart: Number,
cooldownEnd: Number,
cooldownFlags: Number) : Void

SlotSignalShortcutMaxMomentumEnabled

function SlotSignalShortcutMaxMomentumEnabled(itemPos: Number,
enabled: Boolean) : Void

Method invoked when a shortcut is enters its max momentum.

Parameters

itemPos:Number The position of the item.

SlotSignalCommandStarted

function SlotSignalCommandStarted(name: String,
progressBarType: Number) : Void

SlotSignalCommandEnded

function SlotSignalCommandEnded() : Void

SlotSignalCommandAborted

function SlotSignalCommandAborted() : Void

SlotSwapShortcut

function SlotSwapShortcut(itemPos: Number,
templateID: Number,
switchBackTime: Number):Void

SwapAbilities

function SwapAbilities(itemPos: Number,
swapBackTime: Number):Void

SlotSwapBar

function SlotSwapBar(spellTemplates: Array):Void

SlotRestoreSwapBar

function SlotRestoreSwapBar():Void

IsUltimateShortcut

function IsUltimateShortcut(itemPos: Number):Boolean

SlotSetGUIEditMode

function SlotSetGUIEditMode(edit: Boolean) : Void

SlotEditMaskPressed

function SlotEditMaskPressed() : Void

SlotEditMaskReleased

function SlotEditMaskReleased() : Void

LayoutEditModeMask

function LayoutEditModeMask() : Void
var m_EditModeMask: MovieClip
var m_Slot: MovieClip
var m_HotkeyLabel: MovieClip
var m_AbilitySlot: ActiveAbilitySlot
var m_Character: Character
var m_UsedShortcut: Boolean
var m_BarSwapped: Boolean
var m_Visibility: Number
var m_VisibilityMonitor: DistributedValue
var m_ShowHotkeys: DistributedValue
var VISIBILITY_NEVER: Number
var VISIBILITY_CHARGED: Number
var VISIBILITY_ALWAYS: Number
var ULTIMATE_ABILITY_UNLOCK: Number
function onLoad() : Void
function OnModuleActivated()
connect the signals
function onUnload() : Void
function SlotTagAdded(tag: Number)
function SlotStatChanged(stat: Number) : Void
function SlotVisibilityChanged() : Void
function SetVisibilityByCharge() : Void
function SlotHotkeyChanged(hotkeyId: Number) : Void
function SlotShortcutbarHotkeysVisibleChanged() : Void
function SlotShortcutsRefresh() : Void
Signal that triggers every time the player load the game or teleports or whatever, will call the SlotShortcutAdded for every shortcut item.
function SlotShortcutAdded(itemPos: Number) : Void
Signal sent when a shortcut has been added.
function SlotShortcutRemoved(itemPos: Number) : Void
Signal sent when a shortcut has been removed.
function SlotShortcutMoved(p_from: Number,
p_to: Number) : Void
Signal sent when a shortcut has been move to some other spot.
function SlotShortcutUsed(itemPos: Number) : Void
function SlotShortcutAddedToQueue(itemPos: Number) : Void
function SlotShortcutRemovedFromQueue(itemPos: Number) : Void
function SlotCooldownTime(itemPos: Number,
cooldownStart: Number,
cooldownEnd: Number,
cooldownFlags: Number) : Void
function SlotSignalShortcutMaxMomentumEnabled(itemPos: Number,
enabled: Boolean) : Void
Method invoked when a shortcut is enters its max momentum.
function SlotSignalCommandStarted(name: String,
progressBarType: Number) : Void
function SlotSignalCommandEnded() : Void
function SlotSignalCommandAborted() : Void
function SlotSwapShortcut(itemPos: Number,
templateID: Number,
switchBackTime: Number):Void
function SwapAbilities(itemPos: Number,
swapBackTime: Number):Void
function SlotSwapBar(spellTemplates: Array):Void
function SlotRestoreSwapBar():Void
function IsUltimateShortcut(itemPos: Number):Boolean
function SlotSetGUIEditMode(edit: Boolean) : Void
function SlotEditMaskPressed() : Void
function SlotEditMaskReleased() : Void
function LayoutEditModeMask() : Void
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