GUI.Inspection.InspectionWindow |
public var SignalClose: Signal
public var SignalUpdateHeight: Signal
private var m_InspectionInventory: Inventory
private var m_ClothesInspectionInventory: Inventory
private var m_InspectionItemSlots: Array
private var m_InspectionCharacter: Character
private var m_ClientStaticInventory: Inventory
private var m_GenderMatch: Boolean
private var m_NameBox: MovieClip
private var m_ChakrasTitle: TextField
private var m_IconChakra_1: MovieClip
private var m_IconChakra_2: MovieClip
private var m_IconChakra_3: MovieClip
private var m_IconChakra_4: MovieClip
private var m_IconChakra_5: MovieClip
private var m_IconChakra_6: MovieClip
private var m_IconChakra_7: MovieClip
private var m_IconGadget: MovieClip
private var m_WeaponsTitle: TextField
private var m_IconWeapon_1: MovieClip
private var m_IconWeapon_2: MovieClip
private var m_ClothesTitle: TextField
private var m_ClothingIconHeadgear1: MovieClip
private var m_ClothingIconHeadgear2: MovieClip
private var m_ClothingIconHats: MovieClip
private var m_ClothingIconNeck: MovieClip
private var m_ClothingIconChest: MovieClip
private var m_ClothingIconBack: MovieClip
private var m_ClothingIconHands: MovieClip
private var m_ClothingIconLeg: MovieClip
private var m_ClothingIconFeet: MovieClip
private var m_ClothingIconMultislot: MovieClip
private var m_ClothingNameHeadgear1: TextField
private var m_ClothingNameHeadgear2: TextField
private var m_ClothingNameHats: TextField
private var m_ClothingNameNeck: TextField
private var m_ClothingNameChest: TextField
private var m_ClothingNameBack: TextField
private var m_ClothingNameHands: TextField
private var m_ClothingNameLeg: TextField
private var m_ClothingNameFeet: TextField
private var m_ClothingNameMultislot: TextField
private var m_BuyHeadgear1: MovieClip
private var m_BuyHeadgear2: MovieClip
private var m_BuyHat: MovieClip
private var m_BuyNeck: MovieClip
private var m_BuyChest: MovieClip
private var m_BuyBack: MovieClip
private var m_BuyHands: MovieClip
private var m_BuyLeg: MovieClip
private var m_BuyFeet: MovieClip
private var m_BuyMultislot: MovieClip
private var m_Initialized: Boolean
function InspectionWindow()
function configUI()
private function SetLabels()
private function Close()
public function SetCharacter( characterID: ID32 )
private function UpdateData()
private function InitializeChakras()
private function InitializeWeapons()
private function InitializeSlot( itemPos: Number, icon: MovieClip ):Void
private function InitializeClothes()
private function HasItem( item ):Boolean
private function TryBuyItem( item: InventoryItem )
private function BuyHeadgear1()
private function SlotConfirmBuyHeadgear1( buttonId: Number )
private function BuyHeadgear2()
private function SlotConfirmBuyHeadgear2( buttonId: Number )
private function BuyHat()
private function SlotConfirmBuyHat( buttonId: Number )
private function BuyNeck()
private function SlotConfirmBuyNeck( buttonId: Number )
private function BuyChest()
private function SlotConfirmBuyChest( buttonId: Number )
private function BuyBack()
private function SlotConfirmBuyBack( buttonId: Number )
private function BuyHands()
private function SlotConfirmBuyHands( buttonId: Number )
private function BuyLegs()
private function SlotConfirmBuyLegs( buttonId: Number )
private function BuyFeet()
private function SlotConfirmBuyFeet( buttonId: Number )
private function BuyMultiSlot()
private function SlotConfirmBuyMultiSlot( buttonId: Number )
private function SlotClientAddedStaticItem( inventoryID: com.Utils.ID32, itemPos: Number )
private function SlotCharacterDestructed()
private function SlotStartDragWindow()
private function SlotStopDragWindow()