UIComponent |
com.Components.CastBar |
All logic for the castbar
function SlotSignalCommandStarted( name: String, progressBarType: Number, uninterruptable: Boolean ) : Void
Signal sent when a command is started.
| name | :String The name of the command. |
| progressBarType | :The type of progressbar _global.Enums.CommandProgressbarType.e_CommandProgressbar_Fill or _global.Enums.CommandProgressbarType.e_CommandProgressbar_Empty |
private var m_IntervalId: Number
private var m_Increments: Number
private var m_TotalFrames: Number
private var m_StopFrame: Number
private var m_ProgressBarType: Number
private var m_AbilityIsUninterruptable: Boolean
private var m_Character: Character
private var m_CastBar: MovieClip
private var m_InterruptBlocker: MovieClip
public function CastBar()
function SetCharacter( character: Character )
Signal sent when a command is started.
function SlotSignalCommandStarted( name: String, progressBarType: Number, uninterruptable: Boolean ) : Void
function ExecuteCallback(): Void
function SlotSignalCommandEnded() : Void
function SlotSignalCommandAborted() : Void
function SlotStatChanged( statID: Number ) : Void
function ResizeHandler() : Void