Index
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H
 h
 hadFocus
 HAMMER_DATA, GUI.SkillHiveSimple.AbilityPageBase
 HammerWeaponStatus, com.Components.WeaponStatuses.HammerWeaponStatus
 handleClick
 handleDragOut, com.Components.FCButton
 handleDragOver, com.Components.FCButton
 handleItemButton, com.Components.TreeViewItemRenderer
 handleMouseRollOut, com.Components.FCButton
 handleMouseRollOver, com.Components.FCButton
 HasAccess, com.GameInterface.Guild.GuildRank
 hasAttribute, com.GameInterface.GUIUtils.XmlParser
 HasBuyOrder, com.GameInterface.Tradepost
 HasCharacterSignedUp, com.GameInterface.LookingForGroup
 HasCluster, GUI.SkillHive.AbilityWheel
 HasCoolDown, GUI.HUD.ActiveAbility
 HasCounter, com.GameInterface.LoreBase
 HasData
 HasDialogue, com.GameInterface.Game.DynelBase
 HasDifficultyMode, com.GameInterface.Playfield
 HasFeat, GUI.SkillHive.CharacterSkillsSubItemContainer
 HasFlags, GUI.HUD.AbilityBase
 HasGrid, GUI.Inventory.IconBox
 HasGuild, com.GameInterface.Guild.GuildBase
 HasItem
 HasItemById, com.Components.MultiColumnListView
 HasLoadedIcon
 HasMorphChanges, com.GameInterface.CharacterCreation.CharacterCreation
 HasPlayerFaction, com.GameInterface.LoreBase
 HasRole, com.GameInterface.CharacterLFG
 HasSellOrder, com.GameInterface.Tradepost
 HasThrottle, com.Components.ItemComponent
 HasUnlockedGuildRenown, com.GameInterface.Guild.GuildBase
 HasUnreadMail, com.GameInterface.Tradepost
 HasVisibleMission, com.GameInterface.Game.DynelBase
 Header
 HEADER_BUTTONS_GAP
 HEADER_CATEGORY, GUI.SkillHive.SkillhivePowerInventory
 HEADER_COST, GUI.SkillHive.SkillhivePowerInventory
 HEADER_EFFECT, GUI.SkillHive.SkillhivePowerInventory
 HEADER_ENTRY
 HEADER_FIRST, com.Components.MultiColumnList.HeaderButton
 HEADER_HEIGHT_PERCENTAGE
 HEADER_LAST, com.Components.MultiColumnList.HeaderButton
 HEADER_NAME, GUI.SkillHive.SkillhivePowerInventory
 HEADER_NORMAL, com.Components.MultiColumnList.HeaderButton
 HEADER_SUBTYPE, GUI.SkillHive.SkillhivePowerInventory
 HEADER_TYPE, GUI.SkillHive.SkillhivePowerInventory
 HeaderButton, com.Components.MultiColumnList.HeaderButton
 HeaderView, com.Components.MultiColumnList.HeaderView
 HeadSection, GUI.CharacterCreation.HeadSection
 HeadSectionFacialTraits, GUI.CharacterCreation.HeadSectionFacialTraits
 HeadSectionHairMakeup, GUI.CharacterCreation.HeadSectionHairMakeup
 HeadUpdated, GUI.CharacterCreation.HeadSection
 HEAL, GUI.ScenarioInterface.ScenarioContent
 HEAL_BUFF
 HEALER_BUTTON_LABEL, GUI.GroupSearch.GroupSearchPromptWindow
 HEALER_BUTTON_TOOLTIP
 HEALING, GUI.PvPScoreboard.Table
 HEALING_AUGMENT
 HEALING_AUGMENT_BIT
 HEALING_AUGMENT_PURCHASED_COLOR, GUI.SkillHive.CharacterPointsSubSkillsBar
 HEALING_AUGMENT_PURCHASED_LEFT_COLOR, GUI.SkillHive.CharacterPointsSkillsBar
 HEALING_AUGMENT_PURCHASED_RIGHT_COLOR, GUI.SkillHive.CharacterPointsSkillsBar
 HEALING_AUGMENT_UNLOCKED_COLOR
 HEALING_OBJECT_NAME, GUI.PvPScoreboard.Table
 HealPending, com.Components.WeaponStatuses.FistWeaponStatus
 HealthBar, com.Components.HealthBar
 HealthBars.as
 Height, com.Utils.Rect
 HelpButtonClickedEventHandler, GUI.Achievement.AchievementWindow
 HelpButtonCLickedEventHandler, GUI.WorldDomination.Header
 HelpButtonClickedHandler
 HelpButtonHandler
 HelpHandler
 HelpWindowClickedHandler
 HexGridPicker, GUI.CharacterCreation.HexGridPicker
 Hide
 HideBars, com.Components.WeaponStatuses.FistWeaponStatus
 HideClip
 HideColors, GUI.CharacterCreation.HexGridPicker
 HideDetails
 HideGroupWindow, GUI.Team.TeamClip
 HideIcons, GUI.WorldDomination.FvFCurrentResultsScoreBoard
 HideIfEmpty
 hideJoinAsParty, GUI.WorldDomination.JoinType
 HideLoginStatus
 HideMessageWindow, GUI.Friends.Views.MessageWindow
 HideModuleChanged
 HidePrompt, GUI.Friends.Views.PromptWindow
 HidePromptIfVisible, GUI.TradePost.Views.PostalServiceView
 HideResource, com.Components.Resources
 HideRighClickMenu, GUI.Loot.LootWindow
 HideRightClickMenu
 HideRightClickMenuAndMessagePrompt, GUI.Friends.Views.View
 HideShowControls, com.Components.VideoPlayer
 HideVolumeIcons, GUI.WebBrowser.WebBrowserVolume
 HIGH_POWERED_WEAPONRY, GUI.WorldDomination.UniformTypes
 HIGHLIGHT_COLOR, GUI.PvPScoreboard.SortButton
 HighlightMission
 HighlightSlot
 HighLightSlot
 HighlightTextField, GUI.TradePost.Views.BuyView
 hightTextureQualitytextLabel_tdb
 hit, com.Components.TreeViewItemRenderer
 HitAreaPressHandler
 HitAreaReleaseHandler
 HitAreaRollOutHandler
 HitAreaRollOverHandler
 HitTest
 HitTestTopBar, GUI.Inventory.IconBox
 HOLDER_TEXT_COLOR, GUI.BugreportWindow.BugreportWindowContent
 HoverChest, GUI.LootBox.LootBoxContent
 HTMLFont, com.GameInterface.HTMLFont
 hudController
 HUDController, com.Utils.HUDController
 HyperLinkClicked
private var h: Number
private var h: Number
private var h: Number
var hadFocus: Boolean
private static var HAMMER_DATA: Object
public function HammerWeaponStatus()
private function handleClick(mouseIndex: Number):Void
private function handleClick(controllerIdx: Number,
button: Number):Void
private function handleDragOut(controllerIdx: Number,
button: Number):Void
private function handleDragOver(controllerIdx: Number,
button: Number):Void
private function handleItemButton(e):Void
private function handleMouseRollOut(controllerIdx: Number):Void
private function handleMouseRollOver(controllerIdx: Number):Void
public function HasAccess(accessID: Number):Boolean
public function hasAttribute(p_context: XMLNode)
attempts to iterate the XMLNode’s attributes, returns true if there are any attributes to iterate
static public function HasBuyOrder() : Boolean
static public function HasCharacterSignedUp():Boolean
public function HasCluster(clusterId: Number):Boolean
public function HasCoolDown():Boolean
public static function HasCounter(tagId: Number) : Boolean
public function HasData() : Boolean
function HasData()
public function HasDialogue():Boolean
public function HasDifficultyMode(difficulty: Number):Boolean
public function HasFeat(featID):Boolean
public function HasFlags(flags: Number) : Boolean
public function HasGrid():Boolean
public static function HasGuild() : Boolean
public function HasItem():Boolean
private function HasItem(item):Boolean
public function HasItemById(itemId: Object):Boolean
public function HasLoadedIcon():Boolean
public function HasLoadedIcon():Boolean
public function HasMorphChanges() : Boolean
public static function HasPlayerFaction(tagId: Number) : Boolean
public function HasRole(role: Number):Boolean
static public function HasSellOrder() : Boolean
public function HasThrottle()
method for the throttle
public function HasUnlockedGuildRenown() : Boolean
static public function HasUnreadMail() : Boolean
public function HasVisibleMission():Boolean
public function Header()
public function Header()
private static var HEADER_BUTTONS_GAP: Number
private static var HEADER_BUTTONS_GAP: Number
private static var HEADER_CATEGORY
private static var HEADER_COST
private static var HEADER_EFFECT
private static var HEADER_ENTRY
private static var HEADER_ENTRY
private static var HEADER_ENTRY
public static var HEADER_FIRST
var HEADER_HEIGHT_PERCENTAGE: Number
public static var HEADER_LAST
private static var HEADER_NAME
public static var HEADER_NORMAL
private static var HEADER_SUBTYPE
private static var HEADER_TYPE
public function HeaderButton()
public function HeaderView()
public function HeadSection()
public function HeadSectionFacialTraits()
public function HeadSectionHairMakeup()
private function HeadUpdated()
private static var HEAL
private static var HEAL_BUFF: Number
private static var HEAL_BUFF: Number
private static var HEALER_BUTTON_LABEL: String
private static var HEALER_BUTTON_TOOLTIP: String
private static var HEALER_BUTTON_TOOLTIP: String
private static var HEALING: String
var HEALING_AUGMENT
var HEALING_AUGMENT: Number
var HEALING_AUGMENT_BIT: Number
var HEALING_AUGMENT_BIT: Number
private static var HEALING_AUGMENT_PURCHASED_COLOR: Number
private static var HEALING_AUGMENT_PURCHASED_LEFT_COLOR: Number
private static var HEALING_AUGMENT_PURCHASED_RIGHT_COLOR: Number
private static var HEALING_AUGMENT_UNLOCKED_COLOR: Number
private static var HEALING_AUGMENT_UNLOCKED_COLOR: Number
private static var HEALING_OBJECT_NAME: String
private function HealPending()
public function HealthBar()
public function Height() : Number
private function HelpButtonClickedEventHandler():Void
private function HelpButtonCLickedEventHandler():Void
function HelpButtonClickedHandler():Void
function HelpButtonHandler():Void
private function HelpButtonHandler():Void
function HelpHandler():Void
function HelpWindowClickedHandler():Void
public function HexGridPicker()
public function Hide()
public function Hide():Void
public function Hide()
public function Hide():Void
public function Hide():Void
private function HideBars()
function HideClip(clip: MovieClip,
snap: Boolean): Void
Hides a clip by tweening out and then hiding
public function HideColors(hideColors: Boolean)
private function HideDetails(hideDetails: Boolean):Void
private function HideDetails(hideDetails: Boolean)
private function HideDetails(hideDetails: Boolean)
public function HideGroupWindow(doHide: Boolean)
private function HideIcons():Void
function HideIfEmpty()
function HideIfEmpty()
public function set hideJoinAsParty(value: Boolean):Void
function HideLoginStatus()
public function HideMessageWindow():Void
function HideModuleChanged(module: GUIModuleIF,
isActive: Boolean)
public function HidePrompt():Void
private function HidePromptIfVisible():Void
function HideResource(resourceSide: String) : Void
private function HideRighClickMenu():Void
private function HideRightClickMenu():Void
private function HideRightClickMenu():Void
public function HideRightClickMenuAndMessagePrompt():Void
private function HideShowControls()
private function HideVolumeIcons():Void
public static var HIGH_POWERED_WEAPONRY: String
private static var HIGHLIGHT_COLOR: Number
function HighlightMission(missionId: Number,
highlight: Boolean)
public function HighlightSlot(slotId: Number)
public function HighlightSlot(slotId: Number)
function HighLightSlot(slot: MovieClip,
highlight: Boolean) : Void
private function HighLightSlot(slot: MovieClip,
highlight: Boolean) : Void
private function HighlightTextField(textField: TextField):Void
var hightTextureQualitytextLabel_tdb: String
private var hit: MovieClip
private function HitAreaPressHandler():Void
private function HitAreaPressHandler(buttonIdx: Number,
clickCount: Number):Void
private function HitAreaReleaseHandler():Void
private function HitAreaReleaseHandler():Void
private function HitAreaRollOutHandler():Void
private function HitAreaRollOutHandler():Void
private function HitAreaRollOverHandler():Void
private function HitAreaRollOverHandler():Void
public function HitTest(mouseX: Number,
mouseY: Number):Boolean
public function HitTest(x: Number,
y: Number)
public function HitTestTopBar(x: Number,
y: Number)
private static var HOLDER_TEXT_COLOR: Number
private function HoverChest()
public function HTMLFont()
var hudController: HUDController
public function HUDController()
function HyperLinkClicked(target: String)
Close