com.GameInterface.Game.TeamInterface

Summary

Functions

RequestTeamInformation

public static function RequestTeamInformation( ) : Void

GetClientTeamInfo

public static function GetClientTeamInfo():Team

GetClientRaidInfo

public static function GetClientRaidInfo():Raid

IsInTeam

public static function IsInTeam(id: ID32) : Boolean

Returns true if the dynel is in a team.  Returns false if not in team or if the dynel is not on the client.

IsInRaid

public static function IsInRaid(id: ID32) : Boolean

Returns true if the dynel is in a raid.  Returns false if not in team or if the dynel is not on the client.

CanSummonHere

public static function CanSummonHere() : Boolean

Returns true if the team leader can summon other people to this playfield

InviteToTeam

public static function InviteToTeam(id: ID32)

Invite the id to join the players team.

PromoteToLeader

public static function PromoteToLeader(id: ID32)

Promote the id to become leader of the players team.

KickFromTeam

public static function KickFromTeam(id: ID32)

Kick the id from the players team.

CanVoteKickFromTeam

public static function CanVoteKickFromTeam(id: ID32): Boolean

Returns true if the client can start a vote kick

StartVoteKick

public static function StartVoteKick(id: ID32,
reason: String)

Initiates a vote to kick the given player

ToggleLootOptions

public static function ToggleLootOptions()

Open the loot options GUI

CanLeaveTeam

public static function CanLeaveTeam():Boolean

Check if you can leave a team

LeaveTeam

public static function LeaveTeam()

Leave team.

CanStartVoteRetreat

public static function CanStartVoteRetreat():Boolean

StartVoteRetreat

public static function StartVoteRetreat()

Vote to retreat

AcceptTeamInvite

public static function AcceptTeamInvite(id: ID32)

Accept team invite from id.

SendJoinRequest

public static function SendJoinRequest(id: ID32)

Accept team invite from id.

DeclineTeamInvite

public static function DeclineTeamInvite(id: ID32)

Decline team invite from id.

AcceptRaidInvite

public static function AcceptRaidInvite(id: ID32)

Accept raid invite from id.

DeclineRaidInvite

public static function DeclineRaidInvite(id: ID32)

Decline raid invite from id.

CreateRaid

public static function CreateRaid()

LeaveRaid

public static function LeaveRaid()

InviteToRaid

public static function InviteToRaid(id: ID32)

CanRaidMoveSelf

public static function CanRaidMoveSelf(id: ID32)

MarkForTeamMove

public static function MarkForTeamMove(id: ID32)

GetCharacterMarkedForTeamMove

public static function GetCharacterMarkedForTeamMove():ID32

CancelTeamMove

public static function CancelTeamMove()

TeamSwap

public static function TeamSwap(charId1: ID32,
charId2: ID32)

TeamMove

public static function TeamMove(charId: ID32,
teamId: ID32)

KickFromRaid

public static function KickFromRaid(id: ID32)

SummonRequest

public static function SummonRequest(id: ID32)

SendTeamSwapRequest

public static function SendTeamSwapRequest(id: ID32)

IsClientTeamLeader

public static function IsClientTeamLeader()

IsTeamLeader

public static function IsTeamLeader(id: ID32)

IsClientRaidLeader

public static function IsClientRaidLeader()

IsInClientTeam

public static function IsInClientTeam(id: ID32)

IsInClientRaid

public static function IsInClientRaid(id: ID32)

GetClientRaidID

public static function GetClientRaidID():ID32

GetClientTeamID

public static function GetClientTeamID():ID32

GetTeamIDFromRaid

public static function GetTeamIDFromRaid(charID: ID32):ID32

Variables

SignalTeamInvite

public static var SignalTeamInvite: Signal

SignalPromptJoinRequest

public static var SignalPromptJoinRequest

SignalTeamInviteTimedOut

public static var SignalTeamInviteTimedOut: Signal

SignalRaidInvite

public static var SignalRaidInvite: Signal

SignalRaidInviteTimedOut

public static var SignalRaidInviteTimedOut: Signal

SignalClientJoinedTeam

public static var SignalClientJoinedTeam: Signal

SignalClientLeftTeam

public static var SignalClientLeftTeam: Signal

SignalClientJoinedRaid

public static var SignalClientJoinedRaid: Signal

SignalClientLeftRaid

public static var SignalClientLeftRaid: Signal

SignalMarkForTeamMove

public static var SignalMarkForTeamMove: Signal

SignalUnmarkForTeamMove

public static var SignalUnmarkForTeamMove: Signal

SignalShowVoteKickReasonPrompt

public static var SignalShowVoteKickReasonPrompt: Signal
public static function RequestTeamInformation( ) : Void
public static function GetClientTeamInfo():Team
public static function GetClientRaidInfo():Raid
public static function IsInTeam(id: ID32) : Boolean
Returns true if the dynel is in a team.
public static function IsInRaid(id: ID32) : Boolean
Returns true if the dynel is in a raid.
public static function CanSummonHere() : Boolean
Returns true if the team leader can summon other people to this playfield
public static function InviteToTeam(id: ID32)
Invite the id to join the players team.
public static function PromoteToLeader(id: ID32)
Promote the id to become leader of the players team.
public static function KickFromTeam(id: ID32)
Kick the id from the players team.
public static function CanVoteKickFromTeam(id: ID32): Boolean
Returns true if the client can start a vote kick
public static function StartVoteKick(id: ID32,
reason: String)
Initiates a vote to kick the given player
public static function ToggleLootOptions()
Open the loot options GUI
public static function CanLeaveTeam():Boolean
Check if you can leave a team
public static function LeaveTeam()
Leave team.
public static function CanStartVoteRetreat():Boolean
public static function StartVoteRetreat()
Vote to retreat
public static function AcceptTeamInvite(id: ID32)
Accept team invite from id.
public static function SendJoinRequest(id: ID32)
Accept team invite from id.
public static function DeclineTeamInvite(id: ID32)
Decline team invite from id.
public static function AcceptRaidInvite(id: ID32)
Accept raid invite from id.
public static function DeclineRaidInvite(id: ID32)
Decline raid invite from id.
public static function CreateRaid()
public static function LeaveRaid()
public static function InviteToRaid(id: ID32)
public static function CanRaidMoveSelf(id: ID32)
public static function MarkForTeamMove(id: ID32)
public static function GetCharacterMarkedForTeamMove():ID32
public static function CancelTeamMove()
public static function TeamSwap(charId1: ID32,
charId2: ID32)
public static function TeamMove(charId: ID32,
teamId: ID32)
public static function KickFromRaid(id: ID32)
public static function SummonRequest(id: ID32)
public static function SendTeamSwapRequest(id: ID32)
public static function IsClientTeamLeader()
public static function IsTeamLeader(id: ID32)
public static function IsClientRaidLeader()
public static function IsInClientTeam(id: ID32)
public static function IsInClientRaid(id: ID32)
public static function GetClientRaidID():ID32
public static function GetClientTeamID():ID32
public static function GetTeamIDFromRaid(charID: ID32):ID32
public static var SignalTeamInvite: Signal
public static var SignalPromptJoinRequest
public static var SignalTeamInviteTimedOut: Signal
public static var SignalRaidInvite: Signal
public static var SignalRaidInviteTimedOut: Signal
public static var SignalClientJoinedTeam: Signal
public static var SignalClientLeftTeam: Signal
public static var SignalClientJoinedRaid: Signal
public static var SignalClientLeftRaid: Signal
public static var SignalMarkForTeamMove: Signal
public static var SignalUnmarkForTeamMove: Signal
public static var SignalShowVoteKickReasonPrompt: Signal
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