MovieClip |
GUI.SkillHive.CharacterPointsSubSkillsBar |
private static var MAXIMUM_SLOTS: Number
private static var MELEE_PURCHASED_COLOR: Number
private static var MELEE_UNLOCKED_COLOR: Number
private static var RANGED_PURCHASED_COLOR: Number
private static var RANGED_UNLOCKED_COLOR: Number
private static var MAGIC_PURCHASED_COLOR: Number
private static var MAGIC_UNLOCKED_COLOR: Number
private static var CHAKRAS_PURCHASED_COLOR: Number
private static var CHAKRAS_UNLOCKED_COLOR: Number
private static var AUXILLIARY_PURCHASED_COLOR: Number
private static var AUXILLIARY_UNLOCKED_COLOR: Number
private static var DAMAGE_AUGMENT_PURCHASED_COLOR: Number
private static var DAMAGE_AUGMENT_UNLOCKED_COLOR: Number
private static var SUPPORT_AUGMENT_PURCHASED_COLOR: Number
private static var SUPPORT_AUGMENT_UNLOCKED_COLOR: Number
private static var HEALING_AUGMENT_PURCHASED_COLOR: Number
private static var HEALING_AUGMENT_UNLOCKED_COLOR: Number
private static var SURVIVABILITY_AUGMENT_PURCHASED_COLOR: Number
private static var SURVIVABILITY_AUGMENT_UNLOCKED_COLOR: Number
private static var AEGIS_PURCHASED_COLOR: Number
private static var AEGIS_UNLOCKED_COLOR: Number
private var m_Category: String
private var m_PurchasedTotal: Number
private var m_PurchasedColor: Number
private var m_UnlockedColor: Number
private var m_Levels: Number
private var m_Slots: Array
private var m_ParentId: Number
public function CharacterPointsSubSkillsBar()
public function Update():Void
private function CreateSlots()
private function AdjustSlot( index: Number, color: Number ):Void
public function SetCategory( value: String ):Void
public function SetParentId( id: Number ):Void
public function SetLevels( levels: Number ) : Void
public function SetPurchasedTotal( value: Number ):Void