Class storing a type/instance pair used to identify various items in the game.
| com. | Class storing a type/instance pair used to identify various items in the game. |
| Functions | |
| ID32 | Constructor taking 0-2 arguments. |
| Equal | |
| IsNull | Returns true if id is 0:0. |
| IsNpc | |
| IsPlayer | |
| IsSimpleDynel | |
| IsDestructible | |
| toString | |
| GetType | |
| GetInstance | |
| SetType | |
| SetInstance | |
| Variables | |
| m_Type | |
| m_Instance |
public function ID32()
Constructor taking 0-2 arguments. If no arguments the type and instance will be 0, if one argument are passed the type will be set to that value and the instance to 0, if two values are passed the type will be set to the first value and the instance to the second.
Kurt Skauen
Constructor taking 0-2 arguments.
public function ID32()
public function Equal( other: ID32 ) : Boolean
Returns true if id is 0:0.
public function IsNull() : Boolean
public function IsNpc() : Boolean
public function IsPlayer() : Boolean
public function IsSimpleDynel() : Boolean
public function IsDestructible() : Boolean
public function toString() : String
public function GetType() : Number
public function GetInstance() : Number
public function SetType( type: Number ) : Void
public function SetInstance( instance: Number ) : Void
public var m_Type: Number
public var m_Instance: Number