GUI.Crafting.DefaultCraftingSkin |
private var m_SlotContent: MovieClip
private var m_DisassemblySlot: MovieClip
private var m_Background: MovieClip
private var m_DissambleDoneFrame: MovieClip
private var m_AssembleDoneFrame: MovieClip
private var m_FeedbackFrame: MovieClip
private var m_ArrowDown: MovieClip
private var m_ArrowUp: MovieClip
private var m_CloseButton: Button
private var m_HelpButton: Button
private var m_AssembleButton: Button
private var m_ClearButton: FCButton
private var m_NoneButton: Button
private var m_PartsText: TextField
private var m_Title: TextField
private var m_DisassemblySlotTextInfo: TextField
private var m_DisassemblySlotTextHeadline: TextField
private var m_AssembleText: String
private var m_DisassembleText: String
private var m_HasTool: Boolean
public function DefaultCraftingSkin()
public function configUI()
public function SlotClear()
function SlotClose()
function SlotHelp():Void
function SlotStartCrafting()
public function InitializeItemSlots()
public function GetDisassemblySlot():Number
function SlotItemAdded( inventoryId: ID32, itemPos: Number )
function SlotItemMoved( inventoryID: ID32, fromPos: Number, toPos: Number )
function SlotItemRemoved( inventoryID: com.Utils.ID32, itemPos: Number, moved: Boolean )
function SlotItemChanged( inventoryID: com.Utils.ID32, itemPos: Number )
function SlotItemStatChanged( inventoryID: com.Utils.ID32, itemPos: Number, stat: Number, newValue: Number )
function UpdateDisassemblySlotItemInfo( item: InventoryItem )
function CraftingResultFeedback( result: Number, numItems: Number, feedback: String, items: Array )
function SetState( newState: Number )