Variables

SignalPlayerCharacterDead

public static var SignalPlayerCharacterDead: Signal

SignalPlayerCharacterAlive

public static var SignalPlayerCharacterAlive: Signal

SignalResurrectRequest

public static var SignalResurrectRequest: Signal

SignalNewAnimaWell

public static var SignalNewAnimaWell: Signal

SignalNoAnimaWell

public static var SignalNoAnimaWell: Signal

SignalAnimaWellIsClose

public static var SignalAnimaWellIsClose: Signal

SignalAnimaWellIsGone

public static var SignalAnimaWellIsGone: Signal

SignalTombstoneIsClose

public static var SignalTombstoneIsClose: Signal

SignalTombstoneIsGone

public static var SignalTombstoneIsGone: Signal

SignalRespawnWaveTimeUpdate

public static var SignalRespawnWaveTimeUpdate: Signal

Functions

Resurrect

public static function Resurrect(respawnPointId: Number)

ResurrectGm

public static function ResurrectGm()

ResurrectRequestAccept

public static function ResurrectRequestAccept()

ResurrectRequestReject

public static function ResurrectRequestReject()

ClearGhosting

public static function ClearGhosting()

GetAnimaWellArray

public static function GetAnimaWellArray():Array

PlayerIsDead

public static function PlayerIsDead():Boolean

DoWaveRespawn

public static function DoWaveRespawn():Boolean

MouseButton

public static function MouseButton(button: Number,
down: Boolean)

SignupForRespawnPoint

public static function SignupForRespawnPoint(respawnPointId: Number)

UpdateWaveRespawn

public static function UpdateWaveRespawn(respawnPointId: Number)

CancelWaveRespawn

public static function CancelWaveRespawn(respawnPointId: Number)

DeathWindowClosed

public static function DeathWindowClosed()

DeathWindowOpened

public static function DeathWindowOpened()
public static var SignalPlayerCharacterDead: Signal
public static var SignalPlayerCharacterAlive: Signal
public static var SignalResurrectRequest: Signal
public static var SignalNewAnimaWell: Signal
public static var SignalNoAnimaWell: Signal
public static var SignalAnimaWellIsClose: Signal
public static var SignalAnimaWellIsGone: Signal
public static var SignalTombstoneIsClose: Signal
public static var SignalTombstoneIsGone: Signal
public static var SignalRespawnWaveTimeUpdate: Signal
public static function Resurrect(respawnPointId: Number)
public static function ResurrectGm()
public static function ResurrectRequestAccept()
public static function ResurrectRequestReject()
public static function ClearGhosting()
public static function GetAnimaWellArray():Array
public static function PlayerIsDead():Boolean
public static function DoWaveRespawn():Boolean
public static function MouseButton(button: Number,
down: Boolean)
public static function SignupForRespawnPoint(respawnPointId: Number)
public static function UpdateWaveRespawn(respawnPointId: Number)
public static function CancelWaveRespawn(respawnPointId: Number)
public static function DeathWindowClosed()
public static function DeathWindowOpened()
Close