public static var SignalPlayerCharacterDead: Signal
public static var SignalPlayerCharacterAlive: Signal
public static var SignalResurrectRequest: Signal
public static var SignalNewAnimaWell: Signal
public static var SignalNoAnimaWell: Signal
public static var SignalAnimaWellIsClose: Signal
public static var SignalAnimaWellIsGone: Signal
public static var SignalTombstoneIsClose: Signal
public static var SignalTombstoneIsGone: Signal
public static var SignalRespawnWaveTimeUpdate: Signal
public static function Resurrect( respawnPointId: Number )
public static function ResurrectGm()
public static function ResurrectRequestAccept()
public static function ResurrectRequestReject()
public static function ClearGhosting()
public static function GetAnimaWellArray():Array
public static function PlayerIsDead():Boolean
public static function DoWaveRespawn():Boolean
public static function MouseButton( button: Number, down: Boolean )
public static function SignupForRespawnPoint( respawnPointId: Number )
public static function UpdateWaveRespawn( respawnPointId: Number )
public static function CancelWaveRespawn( respawnPointId: Number )
public static function DeathWindowClosed()
public static function DeathWindowOpened()