com.GameInterface.UtilsBase |
public static function GetGameTweak( name: String ) : Number
Get a tweakvalue. This should preferable only be done once at startup, per value you need. Instead of every time you need it. In the case of changing the tweak, the .swf file should be reloaded to get this value again.
| name | [in] The name of the tweakvalue. |
| param | [out] The value. Returns 0 if not found. |
public static function PrintChatText( text: String ) : Void
public static function ParseHTMLColor( name: String ) : Number
public static function ParseHTMLFont( name: String ) : Object
public static function PlaySound( soundName: String ) : Void
public static function PlayFeedbackSound( feedbackSoundName: String ) : Void
public static function PlayFeedbackSoundEnum( feedbackSoundEnum: Number ) : Void
Get a tweakvalue.
public static function GetGameTweak( name: String ) : Number
Get the scalable (affected by the /time chat command) timer used by most systems in the game.
public static function GetGameTime() : Number
public static function GetNormalTime() : Number
public static function GetTimeOfDay() : Number
Get GMT time syncronized with the server.
public static function GetServerSyncedTime() : Number
public static function GetServerUpTime() : Number
public static function StartTrade( tradeCharacter: ID32 )
public static function AcceptTrade()
public static function NoLongerAcceptTrade()
public static function AbortTrade()
public static function AttenuateGameSounds( attenuate: Boolean ) : Void
public static function SetTradeCash( cash: Number )
Signal sent when the splashscreen is activated or deactivated.
public static var SignalSplashScreenActivated: Signal
Signal sent when login prefs has been loaded.
public static var SignalLoginPrefsLoaded: Signal
Signal sent when you’ve logged out.
public static var SignalLoginPrefsPostUnload: Signal
Signal sent when you chosen a character and it’s prefs has been loaded.
public static var SignalCharacterPrefsLoaded: Signal
Signal sent when the characters prefs are about to be unloaded.
public static var SignalCharacterPrefsPreUnload: Signal
Signal sent when the characters prefs has been unloaded.
public static var SignalCharacterPrefsPostUnload: Signal
public static var SignalObjectUnderMouseChanged: Signal
public static var SignalTradeStarted: Signal
public static var SignalTradeEnded: Signal
public static var SignalPartnerAccepted: Signal
public static var SignalPartnerNoLongerAccepted: Signal
public static var SignalClientCharAccepted: Signal
public static var SignalClientCharNoLongerAccepted: Signal
public static var SignalPartnerCashUpdated: Signal