GUI.Trade.TradeWindowContent |
var m_ClientInventory: Inventory
var m_PartnerInventory: Inventory
var m_ClientCharacter: Character
var m_ClientItemSlots: Array
var m_PartnerItemSlots: Array
var m_NumSlots: Number
var m_HasAcceptedTrade: Boolean
var m_IsClientSlotLit: Boolean
var m_IconBoxHighlight: MovieClip
var m_Background: MovieClip
var m_AcceptButton: Button
var m_AbortButton: Button
var m_ClientSlots: MovieClip
var m_PartnerSlots: MovieClip
var m_ClientAccepted: MovieClip
var m_PartnerAccepted: MovieClip
var m_ClientName: TextField
var m_PartnerName: TextField
function TradeWindowContent()
function configUI()
public function SlotReceiveItem( srcInventory: ID32, srcSlot: Number )
function SlotAcceptTrade()
function SlotAbortTrade()
function InitializeSlot( inventoryID: ID32, slotArray: Array, itemPos: Number, slotMC: MovieClip, supportDrag: Boolean )
private function SlotMouseUpItem( itemSlot: ItemSlot, buttonIndex: Number )
private function SlotStartDragItem( itemSlot: ItemSlot, stackSize: Number )
function SlotDragHandled()
function SetTradePartner( partnerID: ID32 )
function SlotDragBegin( event: Object )
function SlotDragEnd( event: Object )
function onMouseMove()
function GetNextFreeSlot() : Number
function ToggleClientSlotsHighlight( highlight: Boolean )
function SlotStartDragWindow()
function SlotStopDragWindow()
function SlotClientItemAdded( inventoryID: com.Utils.ID32, itemPos: Number )
function SlotClientItemLoaded( inventoryID: com.Utils.ID32, itemPos: Number )
function SlotClientItemMoved( inventoryID: com.Utils.ID32, fromPos: Number, toPos: Number )
function SlotClientItemRemoved( inventoryID: com.Utils.ID32, itemPos: Number, moved: Boolean )
function SlotClientItemChanged( inventoryID: com.Utils.ID32, itemPos: Number )
function SlotPartnerItemAdded( inventoryID: com.Utils.ID32, itemPos: Number )
function SlotPartnerItemLoaded( inventoryID: com.Utils.ID32, itemPos: Number )
function SlotPartnerItemMoved( inventoryID: com.Utils.ID32, fromPos: Number, toPos: Number )
function SlotPartnerItemRemoved( inventoryID: com.Utils.ID32, itemPos: Number, moved: Boolean )
function SlotPartnerItemChanged( inventoryID: com.Utils.ID32, itemPos: Number )
function SlotPartnerAccepted()
function SlotPartnerNoLongerAccepted()
function SlotClientAccepted()
function SlotClientNoLongerAccepted()
function ClearItems()