UIComponent |
GUI.NeedGreed.NeedGreedWindow |
public var SignalWindowSelected: Signal
private var m_Background: MovieClip
private var m_CloseButton: Button
private var m_TimeoutBar: MovieClip
private var m_IconSlot: MovieClip
private var m_ItemName: TextField
private var m_ItemType: TextField
private var m_ItemRequirement: TextField
private var m_ItemBindingInfo: TextField
private var m_NeedButton: Button
private var m_GreedButton: Button
private var m_PassButton: Button
private var m_CurrentDialog: DialogIF
private var m_Initialized: Boolean
private var m_TimeToCloseWindow: Number
private var m_CountdownTimer: Number
private var m_LootBagId: ID32
private var m_ItemPos: Number
private var m_Item: InventoryItem
private var m_ItemTypeIcon: MovieClip
private var m_ItemSlot: ItemSlot
public function NeedGreedWindow()
private function configUI():Void
public function Close():Void
private function SetLabels():Void
public function UpdateData( lootBagId: ID32, itemPos: Number, item: InventoryItem, timeout: Number ):Void
private function CountdownTimeout():Void
private function SlotStartDragWindow():Void
private function SlotStopDragWindow():Void
private function NeedHandler():Void
function SlotBoPDialog( buttonID: Number, boxIdx: Number ):Void
private function GreedHandler():Void
private function PassHandler():Void