Variables

SignalWindowSelected

public var SignalWindowSelected: Signal

m_Background

private var m_Background: MovieClip

m_CloseButton

private var m_CloseButton: Button

m_TimeoutBar

private var m_TimeoutBar: MovieClip

m_IconSlot

private var m_IconSlot: MovieClip

m_ItemName

private var m_ItemName: TextField

m_ItemType

private var m_ItemType: TextField

m_ItemRequirement

private var m_ItemRequirement: TextField

m_ItemBindingInfo

private var m_ItemBindingInfo: TextField

m_NeedButton

private var m_NeedButton: Button

m_GreedButton

private var m_GreedButton: Button

m_PassButton

private var m_PassButton: Button

m_CurrentDialog

private var m_CurrentDialog: DialogIF

m_Initialized

private var m_Initialized: Boolean

m_TimeToCloseWindow

private var m_TimeToCloseWindow: Number

m_CountdownTimer

private var m_CountdownTimer: Number

m_LootBagId

private var m_LootBagId: ID32

m_ItemPos

private var m_ItemPos: Number

m_Item

private var m_Item: InventoryItem

m_ItemTypeIcon

private var m_ItemTypeIcon: MovieClip

m_ItemSlot

private var m_ItemSlot: ItemSlot

Functions

NeedGreedWindow

public function NeedGreedWindow()

configUI

private function configUI():Void

Close

public function Close():Void

SetLabels

private function SetLabels():Void

UpdateData

public function UpdateData(lootBagId: ID32,
itemPos: Number,
item: InventoryItem,
timeout: Number):Void

CountdownTimeout

private function CountdownTimeout():Void

SlotStartDragWindow

private function SlotStartDragWindow():Void

SlotStopDragWindow

private function SlotStopDragWindow():Void

NeedHandler

private function NeedHandler():Void

SlotBoPDialog

function SlotBoPDialog(buttonID: Number,
boxIdx: Number):Void

GreedHandler

private function GreedHandler():Void

PassHandler

private function PassHandler():Void
public var SignalWindowSelected: Signal
private var m_Background: MovieClip
private var m_CloseButton: Button
private var m_TimeoutBar: MovieClip
private var m_IconSlot: MovieClip
private var m_ItemName: TextField
private var m_ItemType: TextField
private var m_ItemRequirement: TextField
private var m_ItemBindingInfo: TextField
private var m_NeedButton: Button
private var m_GreedButton: Button
private var m_PassButton: Button
private var m_CurrentDialog: DialogIF
private var m_Initialized: Boolean
private var m_TimeToCloseWindow: Number
private var m_CountdownTimer: Number
private var m_LootBagId: ID32
private var m_ItemPos: Number
private var m_Item: InventoryItem
private var m_ItemTypeIcon: MovieClip
private var m_ItemSlot: ItemSlot
public function NeedGreedWindow()
private function configUI():Void
public function Close():Void
private function SetLabels():Void
public function UpdateData(lootBagId: ID32,
itemPos: Number,
item: InventoryItem,
timeout: Number):Void
private function CountdownTimeout():Void
private function SlotStartDragWindow():Void
private function SlotStopDragWindow():Void
private function NeedHandler():Void
function SlotBoPDialog(buttonID: Number,
boxIdx: Number):Void
private function GreedHandler():Void
private function PassHandler():Void
Close