Variables

AUTO_SELECT_TIMER

var AUTO_SELECT_TIMER: Number

FVF_PLAYFIELD_ID

var FVF_PLAYFIELD_ID: Number

DROPDOWN_MARGIN

var DROPDOWN_MARGIN: Number

m_TDB_ReleaseNow

var m_TDB_ReleaseNow: String

m_TDB_Respawn

var m_TDB_Respawn: String

m_TDB_RespawnQuestion

var m_TDB_RespawnQuestion: String

m_TDB_GMResurrect

var m_TDB_GMResurrect: String

m_TDB_In

var m_TDB_In: String

m_TDB_Seconds

var m_TDB_Seconds: String

m_TDB_yes

var m_TDB_yes: String

m_TDB_No

var m_TDB_No: String

m_TDB_PhysicalExhaustion

var m_TDB_PhysicalExhaustion: String

m_TDB_AnimaFormMessage

var m_TDB_AnimaFormMessage: String

m_TDB_Resurrect

var m_TDB_Resurrect: String

m_TDB_ResurrectQuestion

var m_TDB_ResurrectQuestion: String

m_TDB_ResurrectWithHelpQuestion

var m_TDB_ResurrectWithHelpQuestion: String

m_TDB_SignUpMessage

var m_TDB_SignUpMessage: String

m_TDB_SignUpMessageNearest

var m_TDB_SignUpMessageNearest: String

m_TDB_SignUp

var m_TDB_SignUp: String

m_TDB_CancelRespawnWave

var m_TDB_CancelRespawnWave: String

m_TDB_SelectAnimaWellMessage

var m_TDB_SelectAnimaWellMessage: String

m_TDB_NearestAnimaWellMessage

var m_TDB_NearestAnimaWellMessage: String

m_TDB_RespawnWave

var m_TDB_RespawnWave: String

m_TDB_MeterAbbreviation

var m_TDB_MeterAbbreviation: String

m_AnimaWellArray

var m_AnimaWellArray: Array

m_StartTime

var m_StartTime: Number

m_Countdown

var m_Countdown: Number

m_CountdownInterval

var m_CountdownInterval: Number

m_GhostingInterval

var m_GhostingInterval: Number

m_DropdownMenu

var m_DropdownMenu: MovieClip

m_DataWellArray

var m_DataWellArray: Array

m_AnimaWell

var m_AnimaWell: String

m_CurrentWindow

var m_CurrentWindow: MovieClip

m_FeedbackClip

var m_FeedbackClip: MovieClip

m_ShowingTombstone

var m_ShowingTombstone: Boolean

Functions

onLoad

function onLoad():Void

SlotHideModuleStateUpdated

function SlotHideModuleStateUpdated(module: GUIModuleIF,
isActive: Boolean):Void

CreateClip

function CreateClip(windowID: String,
windowName: String):Void

GetAnimaWellArray

function GetAnimaWellArray():Array

SlotPlayerCharacterAlive

function SlotPlayerCharacterAlive():Void

SlotRespawnWaveTimeUpdate

function SlotRespawnWaveTimeUpdate(timeLeft: Number):Void

SlotPlayerCharacterDead

function SlotPlayerCharacterDead(wait: Boolean):Void

CancelRespawnWave

function CancelRespawnWave():Void

RespawnWaveSignUp

function RespawnWaveSignUp():Void

DropdownMenuSelectHandler

function DropdownMenuSelectHandler(event: Object):Void

UpdateWaveRespawnPoint

function UpdateWaveRespawnPoint():Void

SlotAnimaWellIsClose

function SlotAnimaWellIsClose()

ResizeHandler

function ResizeHandler():Void

SlotResurrectRequest

function SlotResurrectRequest(name: String,
spell: String)

SlotTombstoneIsClose

function SlotTombstoneIsClose():Void

SlotStatChanged

function SlotStatChanged(statId: Number)

SlotNewAnimaWell

function SlotNewAnimaWell(well: String):Void

SlotNoAnimaWell

function SlotNoAnimaWell():Void

SlotAnimaWellIsGone

function SlotAnimaWellIsGone():Void

SlotTombstoneIsGone

function SlotTombstoneIsGone():Void

CenterWindow

function CenterWindow():Void

MouseOverPositiveHandler

function MouseOverPositiveHandler():Void

MouseOverNegativeHandler

function MouseOverNegativeHandler():Void

MouseOutPositiveHandler

function MouseOutPositiveHandler():Void

MouseOutNegativeHandler

function MouseOutNegativeHandler():Void

CountdownRespawn

function CountdownRespawn():Void

CountdownSignIn

function CountdownSignIn():Void

GMResurrect

function GMResurrect():Void

ReleaseAnimaForm

function ReleaseAnimaForm():Void

Decline

function Decline():Void

AcceptResurrect

function AcceptResurrect():Void

DeclineResurrect

function DeclineResurrect():Void

Resurrect

function Resurrect(respawnPoint: Number):Void

ClearGhosting

function ClearGhosting():Void

SlotClearGhostingTimeout

function SlotClearGhostingTimeout():Void

SlotPlayfieldChanged

function SlotPlayfieldChanged(newPlayfield: Number)

CloseWindow

function CloseWindow(declined: Boolean):Void
var AUTO_SELECT_TIMER: Number
var FVF_PLAYFIELD_ID: Number
var DROPDOWN_MARGIN: Number
var m_TDB_ReleaseNow: String
var m_TDB_Respawn: String
var m_TDB_RespawnQuestion: String
var m_TDB_GMResurrect: String
var m_TDB_In: String
var m_TDB_Seconds: String
var m_TDB_yes: String
var m_TDB_No: String
var m_TDB_PhysicalExhaustion: String
var m_TDB_AnimaFormMessage: String
var m_TDB_Resurrect: String
var m_TDB_ResurrectQuestion: String
var m_TDB_ResurrectWithHelpQuestion: String
var m_TDB_SignUpMessage: String
var m_TDB_SignUpMessageNearest: String
var m_TDB_SignUp: String
var m_TDB_CancelRespawnWave: String
var m_TDB_SelectAnimaWellMessage: String
var m_TDB_NearestAnimaWellMessage: String
var m_TDB_RespawnWave: String
var m_TDB_MeterAbbreviation: String
var m_AnimaWellArray: Array
var m_StartTime: Number
var m_Countdown: Number
var m_CountdownInterval: Number
var m_GhostingInterval: Number
var m_DropdownMenu: MovieClip
var m_DataWellArray: Array
var m_AnimaWell: String
var m_CurrentWindow: MovieClip
var m_FeedbackClip: MovieClip
var m_ShowingTombstone: Boolean
function onLoad():Void
function SlotHideModuleStateUpdated(module: GUIModuleIF,
isActive: Boolean):Void
function CreateClip(windowID: String,
windowName: String):Void
function GetAnimaWellArray():Array
function SlotPlayerCharacterAlive():Void
function SlotRespawnWaveTimeUpdate(timeLeft: Number):Void
function SlotPlayerCharacterDead(wait: Boolean):Void
function CancelRespawnWave():Void
function RespawnWaveSignUp():Void
function DropdownMenuSelectHandler(event: Object):Void
function UpdateWaveRespawnPoint():Void
function SlotAnimaWellIsClose()
function ResizeHandler():Void
function SlotResurrectRequest(name: String,
spell: String)
function SlotTombstoneIsClose():Void
function SlotStatChanged(statId: Number)
function SlotNewAnimaWell(well: String):Void
function SlotNoAnimaWell():Void
function SlotAnimaWellIsGone():Void
function SlotTombstoneIsGone():Void
function CenterWindow():Void
function MouseOverPositiveHandler():Void
function MouseOverNegativeHandler():Void
function MouseOutPositiveHandler():Void
function MouseOutNegativeHandler():Void
function CountdownRespawn():Void
function CountdownSignIn():Void
function GMResurrect():Void
function ReleaseAnimaForm():Void
function Decline():Void
function AcceptResurrect():Void
function DeclineResurrect():Void
function Resurrect(respawnPoint: Number):Void
function ClearGhosting():Void
function SlotClearGhostingTimeout():Void
function SlotPlayfieldChanged(newPlayfield: Number)
function CloseWindow(declined: Boolean):Void
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