var AUTO_SELECT_TIMER: Number
var FVF_PLAYFIELD_ID: Number
var DROPDOWN_MARGIN: Number
var m_TDB_ReleaseNow: String
var m_TDB_Respawn: String
var m_TDB_RespawnQuestion: String
var m_TDB_GMResurrect: String
var m_TDB_In: String
var m_TDB_Seconds: String
var m_TDB_yes: String
var m_TDB_No: String
var m_TDB_PhysicalExhaustion: String
var m_TDB_AnimaFormMessage: String
var m_TDB_Resurrect: String
var m_TDB_ResurrectQuestion: String
var m_TDB_ResurrectWithHelpQuestion: String
var m_TDB_SignUpMessage: String
var m_TDB_SignUpMessageNearest: String
var m_TDB_SignUp: String
var m_TDB_CancelRespawnWave: String
var m_TDB_SelectAnimaWellMessage: String
var m_TDB_NearestAnimaWellMessage: String
var m_TDB_RespawnWave: String
var m_TDB_MeterAbbreviation: String
var m_AnimaWellArray: Array
var m_StartTime: Number
var m_Countdown: Number
var m_CountdownInterval: Number
var m_GhostingInterval: Number
var m_DropdownMenu: MovieClip
var m_DataWellArray: Array
var m_AnimaWell: String
var m_CurrentWindow: MovieClip
var m_FeedbackClip: MovieClip
var m_ShowingTombstone: Boolean
function onLoad():Void
function SlotHideModuleStateUpdated( module: GUIModuleIF, isActive: Boolean ):Void
function CreateClip( windowID: String, windowName: String ):Void
function GetAnimaWellArray():Array
function SlotPlayerCharacterAlive():Void
function SlotRespawnWaveTimeUpdate( timeLeft: Number ):Void
function SlotPlayerCharacterDead( wait: Boolean ):Void
function CancelRespawnWave():Void
function RespawnWaveSignUp():Void
function DropdownMenuSelectHandler( event: Object ):Void
function UpdateWaveRespawnPoint():Void
function SlotAnimaWellIsClose()
function ResizeHandler():Void
function SlotResurrectRequest( name: String, spell: String )
function SlotTombstoneIsClose():Void
function SlotStatChanged( statId: Number )
function SlotNewAnimaWell( well: String ):Void
function SlotNoAnimaWell():Void
function SlotAnimaWellIsGone():Void
function SlotTombstoneIsGone():Void
function CenterWindow():Void
function MouseOverPositiveHandler():Void
function MouseOverNegativeHandler():Void
function MouseOutPositiveHandler():Void
function MouseOutNegativeHandler():Void
function CountdownRespawn():Void
function CountdownSignIn():Void
function GMResurrect():Void
function ReleaseAnimaForm():Void
function Decline():Void
function AcceptResurrect():Void
function DeclineResurrect():Void
function Resurrect( respawnPoint: Number ):Void
function ClearGhosting():Void
function SlotClearGhostingTimeout():Void
function SlotPlayfieldChanged( newPlayfield: Number )
function CloseWindow( declined: Boolean ):Void