MovieClip |
GUI.Team.TeamMember |
public static var STATE_SMALL: Number
public static var STATE_MEDIUM: Number
public static var STATE_LARGE: Number
public static var MEMBER_COLOR: Number
public static var STANDARD_COLOR: Number
public static var MEMBER_UNTARGET_ALPHA: Number
public static var STANDARD_UNTARGET_ALPHA: Number
public var ROLE_NONE: Number
public var ROLE_TANK: Number
public var ROLE_HEALER: Number
public var ROLE_DPS: Number
public var ROLE_SUPPORT: Number
public var DEATH_BUFF: Number
private static var LARGE_SIZE: Number
private static var MEDIUM_SIZE: Number
private static var SMALL_SIZE: Number
public var SignalSizeChanged: Signal
public var SignalFocusTargetSet: Signal
public var SignalTargetRollOut: Signal
public var SignalMemberRollOver: Signal
public var SignalDefensiveTargetLocked: Signal
public var SignalDefensiveTargetMoved: Signal
public var SignalTeamMoved: Signal
private var m_TeamMemberWidth: Number
private var m_Background: MovieClip
private var m_InvisibleButton: MovieClip
private var m_MenuButton: MovieClip
private var m_SelectedForMoveBackground: MovieClip
private var m_Name: MovieClip
private var m_HealthBar: MovieClip
private var m_Buffs: MovieClip
private var m_RoleIcon: MovieClip
private var m_LeaderIcon: MovieClip
private var m_RaidLeaderIcon: MovieClip
private var m_MasterLooterIcon: MovieClip
private var m_DeathOverlay: MovieClip
private var m_FocusIcon: MovieClip
private var m_HasBuffs: Boolean
private var m_PaddingSmall: Number
private var m_LastReportedSize: Point
private var m_TeamRoleIconPos: Point
private var m_TeamRoleIconScale: Number
private var m_GroupElement: GroupElement
private var m_Character: Character
private var m_Interval: Number
private var m_IsLastMember: Boolean
private var m_BackgroundVisible: Boolean
private var m_IsTarget: Boolean
private var m_IsInRaid: Boolean
private var m_IsTeamLeader: Boolean
private var m_IsRaidLeader: Boolean
private var m_IsLocked: Boolean
private var m_IsMember: Boolean
private var m_IsDefensiveTarget: Boolean
private var m_ShowHealthBar: Boolean
private var m_ShowHPNumbers: Boolean
private var m_LayoutState: Number
private var m_TeamMemberRole: Number
private var m_IsMenuOpen: Boolean
private var m_DefensiveMenu: DefensiveMenu
private var m_ShowBuffsOnTeam: DistributedValue
private var m_ShowBuffsOnDefensiveTarget: DistributedValue
private var m_MouseOverTargeting: DistributedValue
public function TeamMember()
private function SlotLootModeChanged( groupLootMode: Number ):Void
public function AddHealthBar( x: Number, y: Number ):Void
public function AddBuffs( x: Number, y: Number, scale: Number ):Void
public function RemoveBuffs():Void
private function SlotBuffSizeChanged():Void
private function SlotMarkForTeamMove( id: ID32 ):Void
private function SlotUnmarkForTeamMove( id: ID32 ):Void
private function AddTeamLeaderIcon():Void
private function AddMasterLooterIcon():Void
private function AddTeamMemberRoleIcon() : Boolean
private function UpdateDeathDisplay():Void
private function ToggleBackgroundVisibility():Void
public function Layout():Void
public function UpdateFocusTarget( targetID: ID32 ):Void
public function OnRollOver():Void
public function OnRollOut():Void
public function onMouseRelease( buttonIdx: Number ):Void
private function SlotCharacterEntered():Void
private function SlotMemberStatusUpdated( member: Boolean ):Void
private function UpdateMembershipStatus():Void
private function SlotBuffAdded( buffId: Number ):Void
private function SlotBuffRemoved( buffId: Number ):Void
private function UpdateRoleBuff():Void
public function IsTarget():Boolean
public function SetIsTarget( isTarget: Boolean ):Void
public function SetIsDefensiveTarget( isTarget: Boolean ):Void
private function SetTargetBackground():Void
public function SetPos( pos: Number, maxPos: Number ):Void
private function SetDefensiveTargetBackground():Void
private function SlotMousePress( buttonIndex: Number ):Void
private function SlotMouseRelease():Void
public function SetLayoutState( state: Number ):Void
public function SetGroupElement( groupElement: GroupElement ):Void
public function DisconnectSignals():Void
public function ShowTeamMenuButton( showButton: Boolean ):Void
public function SetIsInRaid( val: Boolean ):Void
public function SetTeamLeader( value: Boolean ):Void
public function SetRaidLeader( value: Boolean ):Void
public function GetIsTeamLeader():Boolean
public function GetIsRaidLeader():Boolean
public function GetWidth():Number
public function SetCharacter( character: Character, forceLayout: Boolean ):Void
public function SetShowHealthBar( value: Boolean ):Void
public function SetShowHPNumbers( value: Boolean ):Void
public function SetIsLocked( lock: Boolean ):Void
public function GetID():ID32
private function ToggleGroupMenu():Void
public function DefensiveMenuClosed():Void
public function MissedButton():Boolean
public function LockDefensiveWindow( lock: Boolean )