public function CharacterCreation( isSurgery: Boolean /*initialMonsterData:Number, initialGender: Number, initialFaction: Number*/ )
public function GetCharacter() : com.GameInterface.Game.Character
public function RequestNameSuggestion( whichName: Number ) : Void
public function SetMonsterData( monsterDataID: Number ) : Void
public function SetGender( gender: Number ) : Void
public function GetGender() : Number
public function GetBaseHeadCount() : Number
public function GetBaseHeadIcon( index: Number ) : Number
public function SetBaseHead( index: Number ) : Void
public function GetBaseHead() : Number
public function GetFaceCount():Number
public function GetFaceIcon( index: Number ):Number
public function SetFace( index: Number ):Number
public function GetFace():Number
public function GetHairStyleIndexes() : Array
public function GetHairStyleIcon( index: Number ) : Number
public function SetHairStyleIndex( index: Number ) : Void
public function GetHairStyleIndex() : Number
public function GetEyebrowCount() : Number
public function GetEyebrowIcon( index: Number ) : Number
public function SetEyebrow( index: Number ) : Void
public function GetEyebrow() : Number
public function GetBeardCount() : Number
public function GetBeardIcon( index: Number ) : Number
public function SetBeard( index: Number ) : Void
public function GetBeard() : Number
public function GetMakeupCount() : Number
public function GetMakeupIcon( index: Number ) : Number
public function SetMakeup( index: Number ) : Void
public function GetMakeup() : Number
public function GetMakeupColorIndexes() : Array
public function SetMakeupColorIndex( index: Number ) : Void
public function GetMakeupColorIndex() : Number
public function GetMakeupColorValue( index: Number ) : Number
public function GetMiscFeatureIndexes() : Array
public function GetMiscFeatureIcon( index: Number ) : Number
public function SetMiscFeatureIndex( index: Number ) : Void
public function GetMiscFeatureIndex() : Number
public function GetSkinColorIndexes() : Array
public function SetSkinColorIndex( index: Number ) : Void
public function GetSkinColorIndex() : Number
public function GetSkinColorValue( index: Number ) : Number
public function GetFacialHairColorIndexes() : Array
public function SetFacialHairColorIndex( index: Number ) : Void
public function GetFacialHairColorIndex() : Number
public function GetFacialHairColorValue( index: Number ) : Number
public function GetHairColorIndexes() : Array
public function SetHairColorIndex( index: Number ) : Void
public function GetHairColorIndex() : Number
public function GetHairColorValue( index: Number ) : Number
public function GetEyeColorIndexes() : Array
public function SetEyeColorIndex( index: Number ) : Void
public function GetEyeColorIcon( index: Number ) : Number
public function GetEyeColorIndex() : Number
public function GetEyeColorValue( index: Number ) : Number
public function GetFacialFeatureCount( feature: Number ) : Number
public function GetFacialFeatureIcon( index: Number ) : Number
public function SetFacialFeature( feature: Number, index: Number ) : Void
public function GetFacialFeature( feature: Number ) : Number
public function SetRandomFacialPreset() : Void
public function SetCharacterScale( scale: Number ) : Void
public function GetCharacterScale() : Number
public function GetCharacterMinScale() : Number
public function GetCharacterMaxScale() : Number
public function SetFaction( faction: Number ) : Void
public function GetFaction() : Number
public static function GetStartingClassData():Array
public function GetStartingClass():Number
public function SetStartingClass( spellTemplateID: Number ) : Void
public function WearClassGear( classIndex: Number ):Void
public function UnWearClassGear( classIndex: Number ):Void
public function PreloadLooksPackage( packageID: Number, configuration: Number ) : Void
public function GetMorphVectorCount( vectorName: String ) : Number
public function SetMorphValue( name: String, value: Number ) : Void
public function GetMorphValue( name: String ) : Number
public function GetClothCount( location: Number ) : Number
public function GetClothName( location: Number, index: Number ) : String
public function GetClothIcon( location: Number, index: Number ) : Number
public function WearCloth( location: Number, index: Number ) : Void
public function GetClothSelection( location: Number ) : Number
public function UnWearCloth( location: Number ) : Void
public function CanClothSlotBeEmpty( location: Number ) : Boolean
public function SetLooksPackage( packageID: Number, configuration: Number ) : Void
public function RemoveLooksPackage( packageID: Number ) : Void
public function GetFactionCharacterLocation( faction: Number ) : Vector3
public function GetFactionCharacterRotation( faction: Number ) : Number
static public function FilterCharacterName( source: String ) : String
public function CreateCharacter( nickName: String, firstName: String, lastName: String ) : Void
public function SetSurgeryData( paymentTokenId: Number ) : Void
public function ResetSurgeryData() : Void
public function ExitCharacterCreation() : Void
public function HasMorphChanges() : Boolean
public function AreCurrentSettingsLocked() : Boolean
public function GetHairStyleLockStatus( index: Number ) : Number
public function GetHairColorLockStatus( index: Number ) : Number
public function GetMakeupLockStatus( index: Number ) : Number
public function GetEyeColorLockStatus( index: Number ) : Number
public function SetRotation( angle: Number )
public var SignalGenderChanged: com.Utils.Signal
public var SignalBaseHeadChanged: com.Utils.Signal
public var SignalHairStyleChanged: com.Utils.Signal
public var SignalEyebrowChanged: com.Utils.Signal
public var SignalBeardChanged: com.Utils.Signal
public var SignalMakeupChanged: com.Utils.Signal
public var SignalMakeupColorChanged: com.Utils.Signal
public var SignalSkinColorChanged: com.Utils.Signal
public var SignalHairColorChanged: com.Utils.Signal
public var SignalFacialHairColorChanged: com.Utils.Signal
public var SignalEyeColorChanged: com.Utils.Signal
public var SignalFacialFeatureChanged: com.Utils.Signal
public var SignalCharacterScaleChanged: com.Utils.Signal
public var SignalClothingChanged: com.Utils.Signal
public var SignalCreateCharacterSucceded: com.Utils.Signal
public var SignalCreateCharacterFailed: com.Utils.Signal
public var SignalNameSuggestionReceived: com.Utils.Signal