UIComponent |
GUI.CharacterSheet.StatPage |
private static var BACKGROUND_WIDTH: Number
private static var SCOREABLE_EQUIPMENT_SLOTS
private var m_TDB_Offense: String
private var m_TDB_Defense: String
private var m_TDB_Healing: String
private var m_ScrollInterval: Number
private var m_StatPages: Object
private var m_Header: TextField
private var m_SkillRankTooltip: MovieClip
private var m_SkillRankLabel: TextField
private var m_SkillRankValue: TextField
private var m_GearScoreTooltip: MovieClip
private var m_GearScoreLabel: TextField
private var m_GearScoreValue: TextField
private var m_StatPage: MovieClip
private var m_ScrollBar: MovieClip
private var m_CloseButton: MovieClip
private var m_StatPageVisibleHeight: Number
public var m_StatPagePanelBackground: MovieClip
private var m_StatItems: Array
private var m_Weapons: Array
public function StatPage()
private function configUI():Void
public function SlotStatChanged( statId: Number )
public function UpdateGearScore()
public function SetWeapons( weapons: Array )
private function Layout()
function OnScrollbarUpdate( event: Object ) : Void
private function onMouseWheel( delta: Number )
private function RemoveStatPage():Void
private function CreateStatCluster( stat: String )
public function OpenStatPage( statPage: String )
private function InitializeLabels()