Variables

m_PrimaryTitle

private var m_PrimaryTitle: TextField

m_SecondaryTitle

private var m_SecondaryTitle: TextField

icon_chakra_1

private var icon_chakra_1: MovieClip

icon_chakra_2

private var icon_chakra_2: MovieClip

icon_chakra_3

private var icon_chakra_3: MovieClip

icon_chakra_4

private var icon_chakra_4: MovieClip

icon_chakra_5

private var icon_chakra_5: MovieClip

icon_chakra_6

private var icon_chakra_6: MovieClip

icon_chakra_7

private var icon_chakra_7: MovieClip

icon_gadget

private var icon_gadget: MovieClip

icon_firstweapon

private var icon_firstweapon: MovieClip

icon_secondweapon

private var icon_secondweapon: MovieClip

m_PrimaryCheckbox

private var m_PrimaryCheckbox: CheckBox

m_SecondaryCheckbox

private var m_SecondaryCheckbox: CheckBox

m_UpgradeButton

private var m_UpgradeButton: Button

m_Inventory

private var m_Inventory: Inventory

m_ItemSlots

private var m_ItemSlots: Object

m_WeaponSlots

private var m_WeaponSlots: Array

m_Character

private var m_Character: Character

m_GlowFilter

private var m_GlowFilter: GlowFilter

AUXILIARY_SLOT_ACHIEVEMENT

private static var AUXILIARY_SLOT_ACHIEVEMENT: Number

AUXILIARY_WEAPON_SLOT

private static var AUXILIARY_WEAPON_SLOT: Number

Functions

Equipment

public function Equipment()

configUI

public function configUI():Void

SlotUpgradeClicked

function SlotUpgradeClicked()

SetTalismanPanel

private function SetTalismanPanel():Void

SetWeaponBox

private function SetWeaponBox():Void

UpdateShownWeapons

function UpdateShownWeapons()

InitializeSlot

private function InitializeSlot(itemPos: Number,
icon: MovieClip):Void

SlotItemAdded

private function SlotItemAdded(inventoryID: com.Utils.ID32,
itemPos: Number):Void

SlotItemLoaded

private function SlotItemLoaded(inventoryID: com.Utils.ID32,
itemPos: Number):Void

SlotItemMoved

private function SlotItemMoved(inventoryID: com.Utils.ID32,
fromPos: Number,
toPos: Number):Void

SlotItemRemoved

private function SlotItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean):Void

SlotItemChanged

private function SlotItemChanged(inventoryID: com.Utils.ID32,
itemPos: Number):Void

SlotItemStatChanged

private function SlotItemStatChanged(inventoryID: com.Utils.ID32,
itemPos: Number,
stat: Number,
newValue: Number)

SlotStartDragItem

private function SlotStartDragItem(itemSlot: ItemSlot,
stackSize: Number)

SlotItemDroppedOnDesktop

private function SlotItemDroppedOnDesktop()

SlotDragHandled

private function SlotDragHandled()

SlotMouseDownItem

private function SlotMouseDownItem(itemSlot: ItemSlot,
buttonIndex: Number,
clickCount: Number)

SlotMouseUpItem

private function SlotMouseUpItem(itemSlot: ItemSlot,
buttonIndex: Number)

onDragEnd

private function onDragEnd(event: Object):Void

onDragBegin

private function onDragBegin(event: Object):Void

HighLightSlot

private function HighLightSlot(slot: MovieClip,
highlight: Boolean) : Void

UnHighLightAll

private function UnHighLightAll() : Void

GetMouseSlotID

private function GetMouseSlotID():Number

SlotDeleteItem

private function SlotDeleteItem(itemSlot: ItemSlot):Void

SlotDeleteItemDialog

private function SlotDeleteItemDialog(buttonID: Number,
itemSlotID: Number):Void
private var m_PrimaryTitle: TextField
private var m_SecondaryTitle: TextField
private var icon_chakra_1: MovieClip
private var icon_chakra_2: MovieClip
private var icon_chakra_3: MovieClip
private var icon_chakra_4: MovieClip
private var icon_chakra_5: MovieClip
private var icon_chakra_6: MovieClip
private var icon_chakra_7: MovieClip
private var icon_gadget: MovieClip
private var icon_firstweapon: MovieClip
private var icon_secondweapon: MovieClip
private var m_PrimaryCheckbox: CheckBox
private var m_SecondaryCheckbox: CheckBox
private var m_UpgradeButton: Button
private var m_Inventory: Inventory
private var m_ItemSlots: Object
private var m_WeaponSlots: Array
private var m_Character: Character
private var m_GlowFilter: GlowFilter
private static var AUXILIARY_SLOT_ACHIEVEMENT: Number
private static var AUXILIARY_WEAPON_SLOT: Number
public function Equipment()
public function configUI():Void
function SlotUpgradeClicked()
private function SetTalismanPanel():Void
private function SetWeaponBox():Void
function UpdateShownWeapons()
private function InitializeSlot(itemPos: Number,
icon: MovieClip):Void
private function SlotItemAdded(inventoryID: com.Utils.ID32,
itemPos: Number):Void
private function SlotItemLoaded(inventoryID: com.Utils.ID32,
itemPos: Number):Void
private function SlotItemMoved(inventoryID: com.Utils.ID32,
fromPos: Number,
toPos: Number):Void
private function SlotItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean):Void
private function SlotItemChanged(inventoryID: com.Utils.ID32,
itemPos: Number):Void
private function SlotItemStatChanged(inventoryID: com.Utils.ID32,
itemPos: Number,
stat: Number,
newValue: Number)
private function SlotStartDragItem(itemSlot: ItemSlot,
stackSize: Number)
private function SlotItemDroppedOnDesktop()
private function SlotDragHandled()
private function SlotMouseDownItem(itemSlot: ItemSlot,
buttonIndex: Number,
clickCount: Number)
private function SlotMouseUpItem(itemSlot: ItemSlot,
buttonIndex: Number)
private function onDragEnd(event: Object):Void
private function onDragBegin(event: Object):Void
private function HighLightSlot(slot: MovieClip,
highlight: Boolean) : Void
private function UnHighLightAll() : Void
private function GetMouseSlotID():Number
private function SlotDeleteItem(itemSlot: ItemSlot):Void
private function SlotDeleteItemDialog(buttonID: Number,
itemSlotID: Number):Void
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