UIComponent |
GUI.CharacterSheet.Equipment |
private var m_PrimaryTitle: TextField
private var m_SecondaryTitle: TextField
private var icon_chakra_1: MovieClip
private var icon_chakra_2: MovieClip
private var icon_chakra_3: MovieClip
private var icon_chakra_4: MovieClip
private var icon_chakra_5: MovieClip
private var icon_chakra_6: MovieClip
private var icon_chakra_7: MovieClip
private var icon_gadget: MovieClip
private var icon_firstweapon: MovieClip
private var icon_secondweapon: MovieClip
private var m_PrimaryCheckbox: CheckBox
private var m_SecondaryCheckbox: CheckBox
private var m_UpgradeButton: Button
private var m_Inventory: Inventory
private var m_ItemSlots: Object
private var m_WeaponSlots: Array
private var m_Character: Character
private var m_GlowFilter: GlowFilter
private static var AUXILIARY_SLOT_ACHIEVEMENT: Number
private static var AUXILIARY_WEAPON_SLOT: Number
public function Equipment()
public function configUI():Void
function SlotUpgradeClicked()
private function SetTalismanPanel():Void
private function SetWeaponBox():Void
function UpdateShownWeapons()
private function InitializeSlot( itemPos: Number, icon: MovieClip ):Void
private function SlotItemAdded( inventoryID: com.Utils.ID32, itemPos: Number ):Void
private function SlotItemLoaded( inventoryID: com.Utils.ID32, itemPos: Number ):Void
private function SlotItemMoved( inventoryID: com.Utils.ID32, fromPos: Number, toPos: Number ):Void
private function SlotItemRemoved( inventoryID: com.Utils.ID32, itemPos: Number, moved: Boolean ):Void
private function SlotItemChanged( inventoryID: com.Utils.ID32, itemPos: Number ):Void
private function SlotItemStatChanged( inventoryID: com.Utils.ID32, itemPos: Number, stat: Number, newValue: Number )
private function SlotStartDragItem( itemSlot: ItemSlot, stackSize: Number )
private function SlotItemDroppedOnDesktop()
private function SlotDragHandled()
private function SlotMouseDownItem( itemSlot: ItemSlot, buttonIndex: Number, clickCount: Number )
private function SlotMouseUpItem( itemSlot: ItemSlot, buttonIndex: Number )
private function onDragEnd( event: Object ):Void
private function onDragBegin( event: Object ):Void
private function HighLightSlot( slot: MovieClip, highlight: Boolean ) : Void
private function UnHighLightAll() : Void
private function GetMouseSlotID():Number
private function SlotDeleteItem( itemSlot: ItemSlot ):Void
private function SlotDeleteItemDialog( buttonID: Number, itemSlotID: Number ):Void