MovieClip |
GUI.SkillHive.CharacterSkillsSubItemContainer |
private static var TDB_SP: String
public var m_BuyButton: MovieClip
private var m_Id: Number
private var m_ParentId: Number
private var m_Label: TextField
private var m_Category: String
private var m_IconName: String
private var m_MouseBlocker: MovieClip
private var m_WarningClip: MovieClip
private var m_SubSkillsBar: CharacterPointsSubSkillsBar
private var m_SubSkillsData: Array
private var m_TrainableFeatID: Number
private var m_CurrentFeatID: Number
private var m_CurrentFeatCost: Number
private var m_CurrentFeatLevel: Number
private var m_CharacterSkillPoints: Number
private var m_HasConnectedToButton: Boolean
private var m_Levels: Number
private var m_Tooltip: TooltipInterface
private var m_NextTooltip: TooltipInterface
public function CharacterSkillsSubItemContainer()
public function onLoad()
public function SlotBuy():Void
private function BuyFeat():Void
private function RemoveWarningClip():Void
public function UpdateData():Void
public function ClearData():Void
private function MouseBlockerClickHandler():Void
public function SetData( subSkillsArray: Array ):Void
public function AddSubSkill( subSkill: CharacterPointRowData ):Void
public function SetCategory( value: String ):Void
public function SetLevels( levels: Number ):Void
public function SetLabel( value: String ):Void
public function SetBuyButtonLabel( value: String ):Void
public function HasFeat( featID ):Boolean
public function UpdateCharacterSkillPoints( newAmount: Number ):Void
private function UpdateBuyButton():Void
public function SetID( id: Number ):Void
public function SetParentID( id: Number ):Void
public function GetID( id: Number ):Number
public function SetIconName( iconName: String )
public function ShowTooltip()
public function onMouseMove()
public function RemoveTooltip()
private function IsWeaponSkill( skillCategory: Number )