Variables

TDB_SP

private static var TDB_SP: String

m_BuyButton

public var m_BuyButton: MovieClip

m_Id

private var m_Id: Number

m_ParentId

private var m_ParentId: Number

m_Label

private var m_Label: TextField

m_Category

private var m_Category: String

m_IconName

private var m_IconName: String

m_MouseBlocker

private var m_MouseBlocker: MovieClip

m_WarningClip

private var m_WarningClip: MovieClip

m_SubSkillsBar

private var m_SubSkillsBar: CharacterPointsSubSkillsBar

m_SubSkillsData

private var m_SubSkillsData: Array

m_TrainableFeatID

private var m_TrainableFeatID: Number

m_CurrentFeatID

private var m_CurrentFeatID: Number

m_CurrentFeatCost

private var m_CurrentFeatCost: Number

m_CurrentFeatLevel

private var m_CurrentFeatLevel: Number

m_CharacterSkillPoints

private var m_CharacterSkillPoints: Number

m_HasConnectedToButton

private var m_HasConnectedToButton: Boolean

m_Levels

private var m_Levels: Number

m_Tooltip

private var m_Tooltip: TooltipInterface

m_NextTooltip

private var m_NextTooltip: TooltipInterface

Functions

CharacterSkillsSubItemContainer

public function CharacterSkillsSubItemContainer()

onLoad

public function onLoad()

SlotBuy

public function SlotBuy():Void

BuyFeat

private function BuyFeat():Void

RemoveWarningClip

private function RemoveWarningClip():Void

UpdateData

public function UpdateData():Void

ClearData

public function ClearData():Void

MouseBlockerClickHandler

private function MouseBlockerClickHandler():Void

SetData

public function SetData(subSkillsArray: Array):Void

AddSubSkill

public function AddSubSkill(subSkill: CharacterPointRowData):Void

SetCategory

public function SetCategory(value: String):Void

SetLevels

public function SetLevels(levels: Number):Void

SetLabel

public function SetLabel(value: String):Void

SetBuyButtonLabel

public function SetBuyButtonLabel(value: String):Void

HasFeat

public function HasFeat(featID):Boolean

UpdateCharacterSkillPoints

public function UpdateCharacterSkillPoints(newAmount: Number):Void

UpdateBuyButton

private function UpdateBuyButton():Void

SetID

public function SetID(id: Number):Void

SetParentID

public function SetParentID(id: Number):Void

GetID

public function GetID(id: Number):Number

SetIconName

public function SetIconName(iconName: String)

ShowTooltip

public function ShowTooltip()

onMouseMove

public function onMouseMove()

RemoveTooltip

public function RemoveTooltip()

IsWeaponSkill

private function IsWeaponSkill(skillCategory: Number)
private static var TDB_SP: String
public var m_BuyButton: MovieClip
private var m_Id: Number
private var m_ParentId: Number
private var m_Label: TextField
private var m_Category: String
private var m_IconName: String
private var m_MouseBlocker: MovieClip
private var m_WarningClip: MovieClip
private var m_SubSkillsBar: CharacterPointsSubSkillsBar
private var m_SubSkillsData: Array
private var m_TrainableFeatID: Number
private var m_CurrentFeatID: Number
private var m_CurrentFeatCost: Number
private var m_CurrentFeatLevel: Number
private var m_CharacterSkillPoints: Number
private var m_HasConnectedToButton: Boolean
private var m_Levels: Number
private var m_Tooltip: TooltipInterface
private var m_NextTooltip: TooltipInterface
public function CharacterSkillsSubItemContainer()
public function onLoad()
public function SlotBuy():Void
private function BuyFeat():Void
private function RemoveWarningClip():Void
public function UpdateData():Void
public function ClearData():Void
private function MouseBlockerClickHandler():Void
public function SetData(subSkillsArray: Array):Void
public function AddSubSkill(subSkill: CharacterPointRowData):Void
public function SetCategory(value: String):Void
public function SetLevels(levels: Number):Void
public function SetLabel(value: String):Void
public function SetBuyButtonLabel(value: String):Void
public function HasFeat(featID):Boolean
public function UpdateCharacterSkillPoints(newAmount: Number):Void
private function UpdateBuyButton():Void
public function SetID(id: Number):Void
public function SetParentID(id: Number):Void
public function GetID(id: Number):Number
public function SetIconName(iconName: String)
public function ShowTooltip()
public function onMouseMove()
public function RemoveTooltip()
private function IsWeaponSkill(skillCategory: Number)
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