CharacterSheetController.as

Summary
CharacterSheetController.as
Variables
s_ResolutionScale
LEFT_GROUP_X
LEFT_GROUP_Y
PANEL_PADDING
SCALE
LEFT_MENU_HEIGHT
LEFT_MENU_NONE
LEFT_MENU_CHARACTERSTATS
LEFT_MENU_FACTIONRANK
LEFT_MENU_GEARMANAGER
LEFT_MENU_DRESSINGROOM
AUXILLIARY_SLOT_ACHIEVEMENT
AUXILLIARY_WEAPON_SLOT
NAMEBOX_HEIGHT
m_WeaponSlots
m_Faction
m_TweenSpeed
m_ActivePanel
m_CharacterStatistics
m_FactionRank
m_DressingRoom
m_GearManager
m_EquipmentSlots
m_NameBox
m_LeftMenu
m_LeftMenuLine
m_FadeLine
m_Inventory
m_ItemSlots
m_Character
m_GlowFilter
m_LeftMenuSelectedIndex
m_LeftMenuSelectedIndexLoaded
m_Initialized
m_OffenseStatOpened
m_DefenseStatOpened
m_HealingStatOpened
m_TDB_OffensiveStats
m_TDB_DefensiveStats
m_TDB_HealingStats
Functions
onLoad
onUnload
SlotUpgradeClicked
SlotTagAdded
RemoveFocus
ResizeHandler
InitializePositions
OnModuleActivated
OnModuleDeactivated
StatPageToggled
OpenSelectedMenu
DrawFadeLines
UpdatePosition
onEnterFrame
SlotDeleteItem
SlotDeleteItemDialog
CreateFadeMatrix
DrawFadedLines
SetNameBox
RemoveFocusOnDropdown
UpdateTitleDropdownContents
TitleSelected
UpdateDropdownScrollingListOffset
SetFactionName
CreateMenu
SetTalismanPanel
SetWeaponBox
UpdateShownWeapons
ToggleCharacterStatistics
OpenCharacterStatistics
CloseCharacterStatistics
ToggleFactionRank
OpenFactionRank
CloseFactionRank
OpenDressingRoom
ToggleGearManager
OpenGearManager
CloseGearManager
SetLeftMenuBasicState
GetFactionLogo
InitializeSlot
SlotStartDragItem
SlotItemDroppedOnDesktop
SlotDragHandled
SlotMouseDownItem
SlotMouseUpItem
onDragEnd
onDragBegin
GetMouseSlotID
RemoveSimpleTooltips
AddSimpleTooltips
SetMaxEquippedWeapons
SlotStatChanged
SlotItemAdded
SlotItemLoaded
SlotItemMoved
SlotItemRemoved
SlotItemChanged
SlotItemStatChanged
UpdateNumWeapons
HighLightSlot
UnHighLightAll
CharacterHasBuild

Variables

s_ResolutionScale

var s_ResolutionScale

LEFT_GROUP_X

var LEFT_GROUP_X: Number

LEFT_GROUP_Y

var LEFT_GROUP_Y: Number

PANEL_PADDING

var PANEL_PADDING: Number

SCALE

var SCALE: Number

LEFT_MENU_HEIGHT

var LEFT_MENU_HEIGHT: Number

LEFT_MENU_NONE

var LEFT_MENU_NONE: Number

LEFT_MENU_CHARACTERSTATS

var LEFT_MENU_CHARACTERSTATS: Number

LEFT_MENU_FACTIONRANK

var LEFT_MENU_FACTIONRANK: Number

LEFT_MENU_GEARMANAGER

var LEFT_MENU_GEARMANAGER: Number

LEFT_MENU_DRESSINGROOM

var LEFT_MENU_DRESSINGROOM: Number

AUXILLIARY_SLOT_ACHIEVEMENT

var AUXILLIARY_SLOT_ACHIEVEMENT: Number

AUXILLIARY_WEAPON_SLOT

var AUXILLIARY_WEAPON_SLOT: Number

NAMEBOX_HEIGHT

var NAMEBOX_HEIGHT: Number

m_WeaponSlots

var m_WeaponSlots: Array

m_Faction

var m_Faction: Number

m_TweenSpeed

var m_TweenSpeed: Number

m_ActivePanel

var m_ActivePanel: MovieClip

m_CharacterStatistics

var m_CharacterStatistics: MovieClip

m_FactionRank

var m_FactionRank: MovieClip

m_DressingRoom

var m_DressingRoom: MovieClip

m_GearManager

var m_GearManager: MovieClip

m_EquipmentSlots

var m_EquipmentSlots: MovieClip

m_NameBox

var m_NameBox: MovieClip

m_LeftMenu

var m_LeftMenu: MovieClip

m_LeftMenuLine

var m_LeftMenuLine: MovieClip

m_FadeLine

var m_FadeLine: MovieClip

m_Inventory

var m_Inventory: Inventory

m_ItemSlots

var m_ItemSlots: Object

m_Character

var m_Character: Character

m_GlowFilter

var m_GlowFilter: GlowFilter

m_LeftMenuSelectedIndex

var m_LeftMenuSelectedIndex: Number

m_LeftMenuSelectedIndexLoaded

var m_LeftMenuSelectedIndexLoaded: Number

m_Initialized

var m_Initialized: Boolean

m_OffenseStatOpened

var m_OffenseStatOpened: Boolean

m_DefenseStatOpened

var m_DefenseStatOpened: Boolean

m_HealingStatOpened

var m_HealingStatOpened: Boolean

m_TDB_OffensiveStats

var m_TDB_OffensiveStats

m_TDB_DefensiveStats

var m_TDB_DefensiveStats

m_TDB_HealingStats

var m_TDB_HealingStats

Functions

onLoad

function onLoad():Void

onUnload

function onUnload():Void

SlotUpgradeClicked

function SlotUpgradeClicked()

SlotTagAdded

function SlotTagAdded(tagId: Number,
characterId: ID32)

RemoveFocus

function RemoveFocus()

ResizeHandler

function ResizeHandler(h,
w ,
x,
y)

InitializePositions

function InitializePositions()

OnModuleActivated

function OnModuleActivated(archive: Archive)

OnModuleDeactivated

function OnModuleDeactivated()

StatPageToggled

function StatPageToggled(statName: String)

OpenSelectedMenu

function OpenSelectedMenu()

DrawFadeLines

function DrawFadeLines(headLine: Boolean)

UpdatePosition

function UpdatePosition():Void

onEnterFrame

function onEnterFrame():Void

SlotDeleteItem

function SlotDeleteItem(itemSlot: ItemSlot):Void

SlotDeleteItemDialog

function SlotDeleteItemDialog(buttonID: Number,
itemSlotID: Number):Void

CreateFadeMatrix

function CreateFadeMatrix(from: Point,
to: Point):Matrix

DrawFadedLines

function DrawFadedLines(from: Point,
to: Point,
fadeStart: Number,
fadeEnd: Number):Void

SetNameBox

function SetNameBox():Void

RemoveFocusOnDropdown

function RemoveFocusOnDropdown()

UpdateTitleDropdownContents

function UpdateTitleDropdownContents() : Void

TitleSelected

function TitleSelected(event: Object) : Void

UpdateDropdownScrollingListOffset

function UpdateDropdownScrollingListOffset()

SetFactionName

function SetFactionName(playerFaction: Number):String

CreateMenu

function CreateMenu():Void

SetTalismanPanel

function SetTalismanPanel():Void

SetWeaponBox

function SetWeaponBox():Void

UpdateShownWeapons

function UpdateShownWeapons()

ToggleCharacterStatistics

function ToggleCharacterStatistics(e: Object)

OpenCharacterStatistics

function OpenCharacterStatistics()

CloseCharacterStatistics

function CloseCharacterStatistics()

ToggleFactionRank

function ToggleFactionRank(e: Object)

OpenFactionRank

function OpenFactionRank()

CloseFactionRank

function CloseFactionRank()

OpenDressingRoom

function OpenDressingRoom()

ToggleGearManager

function ToggleGearManager(e: Object)

OpenGearManager

function OpenGearManager()

CloseGearManager

function CloseGearManager()

SetLeftMenuBasicState

function SetLeftMenuBasicState()

GetFactionLogo

function GetFactionLogo(faction: Number):String

InitializeSlot

function InitializeSlot(itemPos: Number,
icon: MovieClip):Void

SlotStartDragItem

function SlotStartDragItem(itemSlot: ItemSlot,
stackSize: Number)

SlotItemDroppedOnDesktop

function SlotItemDroppedOnDesktop()

SlotDragHandled

function SlotDragHandled()

SlotMouseDownItem

function SlotMouseDownItem(itemSlot: ItemSlot,
buttonIndex: Number,
clickCount: Number)

SlotMouseUpItem

function SlotMouseUpItem(itemSlot: ItemSlot,
buttonIndex: Number)

onDragEnd

function onDragEnd(event: Object):Void

onDragBegin

function onDragBegin(event: Object):Void

GetMouseSlotID

function GetMouseSlotID():Number

RemoveSimpleTooltips

function RemoveSimpleTooltips(itemPos: Number):Void

AddSimpleTooltips

function AddSimpleTooltips(itemPos: Number):Void

SetMaxEquippedWeapons

function SetMaxEquippedWeapons(maxWeapons: Number):Void

SlotStatChanged

function SlotStatChanged(statID: Number):Void

SlotItemAdded

function SlotItemAdded(inventoryID: com.Utils.ID32,
itemPos: Number):Void

SlotItemLoaded

function SlotItemLoaded(inventoryID: com.Utils.ID32,
itemPos: Number):Void

SlotItemMoved

function SlotItemMoved(inventoryID: com.Utils.ID32,
fromPos: Number,
toPos: Number):Void

SlotItemRemoved

function SlotItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean):Void

SlotItemChanged

function SlotItemChanged(inventoryID: com.Utils.ID32,
itemPos: Number):Void

SlotItemStatChanged

function SlotItemStatChanged(inventoryID: com.Utils.ID32,
itemPos: Number,
stat: Number,
newValue: Number)

UpdateNumWeapons

function UpdateNumWeapons()

HighLightSlot

function HighLightSlot(slot: MovieClip,
highlight: Boolean) : Void

UnHighLightAll

function UnHighLightAll() : Void

CharacterHasBuild

function CharacterHasBuild():Boolean
var s_ResolutionScale
var LEFT_GROUP_X: Number
var LEFT_GROUP_Y: Number
var PANEL_PADDING: Number
var SCALE: Number
var LEFT_MENU_HEIGHT: Number
var LEFT_MENU_NONE: Number
var LEFT_MENU_CHARACTERSTATS: Number
var LEFT_MENU_FACTIONRANK: Number
var LEFT_MENU_GEARMANAGER: Number
var LEFT_MENU_DRESSINGROOM: Number
var AUXILLIARY_SLOT_ACHIEVEMENT: Number
var AUXILLIARY_WEAPON_SLOT: Number
var NAMEBOX_HEIGHT: Number
var m_WeaponSlots: Array
var m_Faction: Number
var m_TweenSpeed: Number
var m_ActivePanel: MovieClip
var m_CharacterStatistics: MovieClip
var m_FactionRank: MovieClip
var m_DressingRoom: MovieClip
var m_GearManager: MovieClip
var m_EquipmentSlots: MovieClip
var m_NameBox: MovieClip
var m_LeftMenu: MovieClip
var m_LeftMenuLine: MovieClip
var m_FadeLine: MovieClip
var m_Inventory: Inventory
var m_ItemSlots: Object
var m_Character: Character
var m_GlowFilter: GlowFilter
var m_LeftMenuSelectedIndex: Number
var m_LeftMenuSelectedIndexLoaded: Number
var m_Initialized: Boolean
var m_OffenseStatOpened: Boolean
var m_DefenseStatOpened: Boolean
var m_HealingStatOpened: Boolean
var m_TDB_OffensiveStats
var m_TDB_DefensiveStats
var m_TDB_HealingStats
function onLoad():Void
function onUnload():Void
function SlotUpgradeClicked()
function SlotTagAdded(tagId: Number,
characterId: ID32)
function RemoveFocus()
function ResizeHandler(h,
w ,
x,
y)
function InitializePositions()
function OnModuleActivated(archive: Archive)
function OnModuleDeactivated()
function StatPageToggled(statName: String)
function OpenSelectedMenu()
function DrawFadeLines(headLine: Boolean)
function UpdatePosition():Void
function onEnterFrame():Void
function SlotDeleteItem(itemSlot: ItemSlot):Void
function SlotDeleteItemDialog(buttonID: Number,
itemSlotID: Number):Void
function CreateFadeMatrix(from: Point,
to: Point):Matrix
function DrawFadedLines(from: Point,
to: Point,
fadeStart: Number,
fadeEnd: Number):Void
function SetNameBox():Void
function RemoveFocusOnDropdown()
function UpdateTitleDropdownContents() : Void
function TitleSelected(event: Object) : Void
function UpdateDropdownScrollingListOffset()
function SetFactionName(playerFaction: Number):String
function CreateMenu():Void
function SetTalismanPanel():Void
function SetWeaponBox():Void
function UpdateShownWeapons()
function ToggleCharacterStatistics(e: Object)
function OpenCharacterStatistics()
function CloseCharacterStatistics()
function ToggleFactionRank(e: Object)
function OpenFactionRank()
function CloseFactionRank()
function OpenDressingRoom()
function ToggleGearManager(e: Object)
function OpenGearManager()
function CloseGearManager()
function SetLeftMenuBasicState()
function GetFactionLogo(faction: Number):String
function InitializeSlot(itemPos: Number,
icon: MovieClip):Void
function SlotStartDragItem(itemSlot: ItemSlot,
stackSize: Number)
function SlotItemDroppedOnDesktop()
function SlotDragHandled()
function SlotMouseDownItem(itemSlot: ItemSlot,
buttonIndex: Number,
clickCount: Number)
function SlotMouseUpItem(itemSlot: ItemSlot,
buttonIndex: Number)
function onDragEnd(event: Object):Void
function onDragBegin(event: Object):Void
function GetMouseSlotID():Number
function RemoveSimpleTooltips(itemPos: Number):Void
function AddSimpleTooltips(itemPos: Number):Void
function SetMaxEquippedWeapons(maxWeapons: Number):Void
function SlotStatChanged(statID: Number):Void
function SlotItemAdded(inventoryID: com.Utils.ID32,
itemPos: Number):Void
function SlotItemLoaded(inventoryID: com.Utils.ID32,
itemPos: Number):Void
function SlotItemMoved(inventoryID: com.Utils.ID32,
fromPos: Number,
toPos: Number):Void
function SlotItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean):Void
function SlotItemChanged(inventoryID: com.Utils.ID32,
itemPos: Number):Void
function SlotItemStatChanged(inventoryID: com.Utils.ID32,
itemPos: Number,
stat: Number,
newValue: Number)
function UpdateNumWeapons()
function HighLightSlot(slot: MovieClip,
highlight: Boolean) : Void
function UnHighLightAll() : Void
function CharacterHasBuild():Boolean
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