var s_ResolutionScale
var LEFT_GROUP_X: Number
var LEFT_GROUP_Y: Number
var PANEL_PADDING: Number
var SCALE: Number
var LEFT_MENU_HEIGHT: Number
var LEFT_MENU_NONE: Number
var LEFT_MENU_CHARACTERSTATS: Number
var LEFT_MENU_FACTIONRANK: Number
var LEFT_MENU_GEARMANAGER: Number
var LEFT_MENU_DRESSINGROOM: Number
var AUXILLIARY_SLOT_ACHIEVEMENT: Number
var AUXILLIARY_WEAPON_SLOT: Number
var NAMEBOX_HEIGHT: Number
var m_WeaponSlots: Array
var m_Faction: Number
var m_TweenSpeed: Number
var m_ActivePanel: MovieClip
var m_CharacterStatistics: MovieClip
var m_FactionRank: MovieClip
var m_DressingRoom: MovieClip
var m_GearManager: MovieClip
var m_EquipmentSlots: MovieClip
var m_NameBox: MovieClip
var m_LeftMenu: MovieClip
var m_LeftMenuLine: MovieClip
var m_FadeLine: MovieClip
var m_Inventory: Inventory
var m_ItemSlots: Object
var m_Character: Character
var m_GlowFilter: GlowFilter
var m_LeftMenuSelectedIndex: Number
var m_LeftMenuSelectedIndexLoaded: Number
var m_Initialized: Boolean
var m_OffenseStatOpened: Boolean
var m_DefenseStatOpened: Boolean
var m_HealingStatOpened: Boolean
var m_TDB_OffensiveStats
var m_TDB_DefensiveStats
var m_TDB_HealingStats
function onLoad():Void
function onUnload():Void
function SlotUpgradeClicked()
function SlotTagAdded( tagId: Number, characterId: ID32 )
function RemoveFocus()
function ResizeHandler( h, w , x, y )
function InitializePositions()
function OnModuleActivated( archive: Archive )
function OnModuleDeactivated()
function StatPageToggled( statName: String )
function OpenSelectedMenu()
function DrawFadeLines( headLine: Boolean )
function UpdatePosition():Void
function onEnterFrame():Void
function SlotDeleteItem( itemSlot: ItemSlot ):Void
function SlotDeleteItemDialog( buttonID: Number, itemSlotID: Number ):Void
function CreateFadeMatrix( from: Point, to: Point ):Matrix
function DrawFadedLines( from: Point, to: Point, fadeStart: Number, fadeEnd: Number ):Void
function SetNameBox():Void
function RemoveFocusOnDropdown()
function UpdateTitleDropdownContents() : Void
function TitleSelected( event: Object ) : Void
function UpdateDropdownScrollingListOffset()
function SetFactionName( playerFaction: Number ):String
function CreateMenu():Void
function SetTalismanPanel():Void
function SetWeaponBox():Void
function UpdateShownWeapons()
function ToggleCharacterStatistics( e: Object )
function OpenCharacterStatistics()
function CloseCharacterStatistics()
function ToggleFactionRank( e: Object )
function OpenFactionRank()
function CloseFactionRank()
function OpenDressingRoom()
function ToggleGearManager( e: Object )
function OpenGearManager()
function CloseGearManager()
function SetLeftMenuBasicState()
function GetFactionLogo( faction: Number ):String
function InitializeSlot( itemPos: Number, icon: MovieClip ):Void
function SlotStartDragItem( itemSlot: ItemSlot, stackSize: Number )
function SlotItemDroppedOnDesktop()
function SlotDragHandled()
function SlotMouseDownItem( itemSlot: ItemSlot, buttonIndex: Number, clickCount: Number )
function SlotMouseUpItem( itemSlot: ItemSlot, buttonIndex: Number )
function onDragEnd( event: Object ):Void
function onDragBegin( event: Object ):Void
function GetMouseSlotID():Number
function RemoveSimpleTooltips( itemPos: Number ):Void
function AddSimpleTooltips( itemPos: Number ):Void
function SetMaxEquippedWeapons( maxWeapons: Number ):Void
function SlotStatChanged( statID: Number ):Void
function SlotItemAdded( inventoryID: com.Utils.ID32, itemPos: Number ):Void
function SlotItemLoaded( inventoryID: com.Utils.ID32, itemPos: Number ):Void
function SlotItemMoved( inventoryID: com.Utils.ID32, fromPos: Number, toPos: Number ):Void
function SlotItemRemoved( inventoryID: com.Utils.ID32, itemPos: Number, moved: Boolean ):Void
function SlotItemChanged( inventoryID: com.Utils.ID32, itemPos: Number ):Void
function SlotItemStatChanged( inventoryID: com.Utils.ID32, itemPos: Number, stat: Number, newValue: Number )
function UpdateNumWeapons()
function HighLightSlot( slot: MovieClip, highlight: Boolean ) : Void
function UnHighLightAll() : Void
function CharacterHasBuild():Boolean