| PassiveBar.as | |
| Variables | |
| m_PassiveAbilitySlots | this is all the logic applying to the PassiveBar |
| m_NumAbilities | |
| m_PassiveBarActive | |
| m_AbilityBarVisible | |
| SizeChanged | |
| ULTIMATE_ABILITY_UNLOCK | |
| m_UltimateProgress | |
| m_Character | |
| m_BaseWidth | |
| m_InitialY | |
| Functions | |
| onLoad | |
| onUnload | check if the passives bar opens or closes |
| SlotAbilityBarVisibilityChanged | |
| SlotStatChanged | |
| SlotTagAdded | |
| InitializeBar | sets up the empty PassiveAbilityslots, and if opened, opens the passive bar |
| SlotPassiveListOpenValueChanged | triggers when there is a change to the Passive Lists distributed value |
| SlotTogglePassiveBar | |
| SlotShowPassivesBar | |
| TogglePassiveBar | |
| OpenPassiveBar | |
| ClosePassiveBar | |
| GetAllPassives | Gets all the equipped passives and |
| debugObject | |
| SlotDragBegin | |
| SlotDragEnd | |
| GetMouseSlotID | |
| SlotPassiveAdded | Signal sent when a shortcut has been added. |
| SlotPassiveRemoved | Signal sent when a shortcut has been removed. |
| SlotSwapBar | |
| SlotRestoreSwapBar | |
| RestoreSwapBar | |
| CreateUltimateAbilityProgress | |
| UpdateUltimateAbilityProgress | |
| PulseUltimate | |
| onLoadInit | |
| SlotAbilityBarDrag |
function SlotPassiveAdded( itemPos: Number ) : Void
Signal sent when a shortcut has been added. This also happens when you teleport to a new pf. Note that you might get an SignalShortcutEnabled right afterward if the shortcut is disabled. And SignalCooldownTime if it’s in cooldown.
| itemPos | :Number The position the item was added to. This is used for refering to this item. |
this is all the logic applying to the PassiveBar
var m_PassiveAbilitySlots: Array
var m_NumAbilities: Number
var m_PassiveBarActive: Boolean
var m_AbilityBarVisible: DistributedValue
var SizeChanged: Signal
var ULTIMATE_ABILITY_UNLOCK: Number
var m_UltimateProgress: MovieClip
var m_Character: Character
var m_BaseWidth: Number
var m_InitialY: Number
function onLoad()
check if the passives bar opens or closes
function onUnload()
function SlotAbilityBarVisibilityChanged()
function SlotStatChanged( statID: Number ):Void
function SlotTagAdded( tag: Number )
sets up the empty PassiveAbilityslots, and if opened, opens the passive bar
function InitializeBar()
triggers when there is a change to the Passive Lists distributed value
function SlotPassiveListOpenValueChanged( value: DistributedValue )
function SlotTogglePassiveBar( e: Object )
function SlotShowPassivesBar( show: Boolean )
function TogglePassiveBar( show: Boolean )
function OpenPassiveBar()
function ClosePassiveBar()
Gets all the equipped passives and
function GetAllPassives() : Void
function debugObject( obj: Object )
function SlotDragBegin( event: Object )
function SlotDragEnd( event: Object )
function GetMouseSlotID() : Number
Signal sent when a shortcut has been added.
function SlotPassiveAdded( itemPos: Number ) : Void
Signal sent when a shortcut has been removed.
function SlotPassiveRemoved( itemPos: Number ) : Void
function SlotSwapBar( templates: Array ):Void
function SlotRestoreSwapBar( templates: Array ):Void
function RestoreSwapBar():Void
function CreateUltimateAbilityProgress()
function UpdateUltimateAbilityProgress()
function PulseUltimate()
function onLoadInit( target: MovieClip )
function SlotAbilityBarDrag( newX: Number, newY: Number )