Variables

m_PassiveAbilitySlots

var m_PassiveAbilitySlots: Array

this is all the logic applying to the PassiveBar

m_NumAbilities

var m_NumAbilities: Number

m_PassiveBarActive

var m_PassiveBarActive: Boolean

m_AbilityBarVisible

var m_AbilityBarVisible: DistributedValue

SizeChanged

var SizeChanged: Signal

ULTIMATE_ABILITY_UNLOCK

var ULTIMATE_ABILITY_UNLOCK: Number

m_UltimateProgress

var m_UltimateProgress: MovieClip

m_Character

var m_Character: Character

m_BaseWidth

var m_BaseWidth: Number

m_InitialY

var m_InitialY: Number

Functions

onLoad

function onLoad()

onUnload

function onUnload()

check if the passives bar opens or closes

SlotAbilityBarVisibilityChanged

function SlotAbilityBarVisibilityChanged()

SlotStatChanged

function SlotStatChanged(statID: Number):Void

SlotTagAdded

function SlotTagAdded(tag: Number)

InitializeBar

function InitializeBar()

sets up the empty PassiveAbilityslots, and if opened, opens the passive bar

SlotPassiveListOpenValueChanged

function SlotPassiveListOpenValueChanged(value: DistributedValue)

triggers when there is a change to the Passive Lists distributed value

SlotTogglePassiveBar

function SlotTogglePassiveBar(e: Object)

SlotShowPassivesBar

function SlotShowPassivesBar(show: Boolean)

TogglePassiveBar

function TogglePassiveBar(show: Boolean)

OpenPassiveBar

function OpenPassiveBar()

ClosePassiveBar

function ClosePassiveBar()

GetAllPassives

function GetAllPassives() : Void

Gets all the equipped passives and

debugObject

function debugObject(obj: Object)

SlotDragBegin

function SlotDragBegin(event: Object)

SlotDragEnd

function SlotDragEnd(event: Object)

GetMouseSlotID

function GetMouseSlotID() : Number

SlotPassiveAdded

function SlotPassiveAdded(itemPos: Number) : Void

Signal sent when a shortcut has been added.  This also happens when you teleport to a new pf.  Note that you might get an SignalShortcutEnabled right afterward if the shortcut is disabled.  And SignalCooldownTime if it’s in cooldown.

Parameters

itemPos:Number The position the item was added to.  This is used for refering to this item.

SlotPassiveRemoved

function SlotPassiveRemoved(itemPos: Number) : Void

Signal sent when a shortcut has been removed.  This will not be sent if the shortcut changes position, moved.

Parameters

itemPos:Number The position the item was added to.  This is used for refering to this item.

SlotSwapBar

function SlotSwapBar(templates: Array):Void

SlotRestoreSwapBar

function SlotRestoreSwapBar(templates: Array):Void

RestoreSwapBar

function RestoreSwapBar():Void

CreateUltimateAbilityProgress

function CreateUltimateAbilityProgress()

UpdateUltimateAbilityProgress

function UpdateUltimateAbilityProgress()

PulseUltimate

function PulseUltimate()

onLoadInit

function onLoadInit(target: MovieClip)

SlotAbilityBarDrag

function SlotAbilityBarDrag(newX: Number,
newY: Number)
var m_PassiveAbilitySlots: Array
this is all the logic applying to the PassiveBar
var m_NumAbilities: Number
var m_PassiveBarActive: Boolean
var m_AbilityBarVisible: DistributedValue
var SizeChanged: Signal
var ULTIMATE_ABILITY_UNLOCK: Number
var m_UltimateProgress: MovieClip
var m_Character: Character
var m_BaseWidth: Number
var m_InitialY: Number
function onLoad()
function onUnload()
check if the passives bar opens or closes
function SlotAbilityBarVisibilityChanged()
function SlotStatChanged(statID: Number):Void
function SlotTagAdded(tag: Number)
function InitializeBar()
sets up the empty PassiveAbilityslots, and if opened, opens the passive bar
function SlotPassiveListOpenValueChanged(value: DistributedValue)
triggers when there is a change to the Passive Lists distributed value
function SlotTogglePassiveBar(e: Object)
function SlotShowPassivesBar(show: Boolean)
function TogglePassiveBar(show: Boolean)
function OpenPassiveBar()
function ClosePassiveBar()
function GetAllPassives() : Void
Gets all the equipped passives and
function debugObject(obj: Object)
function SlotDragBegin(event: Object)
function SlotDragEnd(event: Object)
function GetMouseSlotID() : Number
function SlotPassiveAdded(itemPos: Number) : Void
Signal sent when a shortcut has been added.
function SlotPassiveRemoved(itemPos: Number) : Void
Signal sent when a shortcut has been removed.
function SlotSwapBar(templates: Array):Void
function SlotRestoreSwapBar(templates: Array):Void
function RestoreSwapBar():Void
function CreateUltimateAbilityProgress()
function UpdateUltimateAbilityProgress()
function PulseUltimate()
function onLoadInit(target: MovieClip)
function SlotAbilityBarDrag(newX: Number,
newY: Number)
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