com.GameInterface.DynelSlot

NOTE: This object is never removed.  So you can keep ref to it and keep the connections.  Only the data within it changes.

Summary
com.GameInterface.DynelSlotNOTE: This object is never removed.
Variables
Name
m_Id
OnClient
Stats
Buffs
StatUpdatedSignal sent any stat has been updated.
DynelOnClientThis signal is sent for team members to tell if they are visible/available on your client, or too far away.
BuffActivatedDispatched when a buff is activated
BuffDeactivatedDispatched when a buff is deactivated
Functions
DynelSlot
ExistsReturns true if the slot is filled.
IsNpc
IsPlayer
IsSimpleDynel
IsDestructible
GetID

Variables

Name

public var Name: String

m_Id

public var m_Id: ID32

OnClient

public var OnClient: Boolean

Stats

public var Stats: Object

Buffs

public var Buffs: Object

StatUpdated

public var StatUpdated: Signal

Signal sent any stat has been updated.  Note that there exist 1 signal per Enums.DynelSlot . Use it like this: Dynels.Slots[Enums.DynelSlot.e_Slot_Player].StatUpdated.Connect( this.m_SignalGroup, this.onStatUpdated, this );

Parameters

p_StatEnum:Number - The type of stat, defined in the Stat Enum
p_StatValue:Number - The value of the stat

DynelOnClient

public var DynelOnClient: Signal

This signal is sent for team members to tell if they are visible/available on your client, or too far away.  Use it for teammembers to show less info when not in range.

Parameters

p_OnClient:Boolean - True if the dynel is now on the client.

BuffActivated

public var BuffActivated

Dispatched when a buff is activated

Parameters

p_BuffID:Number - The template id of the buff.
p_BuffTotalTime:Number - The total time the buff lasts in milliseconds.
p_BuffRemainingTime:Number - The remaining time of the buff at the time in milliseconds.
p_Icon:String - The icon string ready to be loaded.
p_BuffName:String - The friendly name of the buff
p_Hostile:Boolean - The type of spell.  Enums.
p_Count:Number - The number of counters if any.
p_MaxCounters:Number - The max number of counters.
p_ColorLine:Number - The color category.

BuffDeactivated

public var BuffDeactivated

Dispatched when a buff is deactivated

Parameters

p_TemplateId:Number - The id of the buff

Functions

DynelSlot

public function DynelSlot()

Exists

public function Exists() : Boolean

Returns true if the slot is filled.

IsNpc

public function IsNpc() : Boolean

IsPlayer

public function IsPlayer() : Boolean

IsSimpleDynel

public function IsSimpleDynel() : Boolean

IsDestructible

public function IsDestructible() : Boolean

GetID

public function GetID()
public var Name: String
public var m_Id: ID32
public var OnClient: Boolean
public var Stats: Object
public var Buffs: Object
public var StatUpdated: Signal
Signal sent any stat has been updated.
public var DynelOnClient: Signal
This signal is sent for team members to tell if they are visible/available on your client, or too far away.
public var BuffActivated
Dispatched when a buff is activated
public var BuffDeactivated
Dispatched when a buff is deactivated
public function DynelSlot()
public function Exists() : Boolean
Returns true if the slot is filled.
public function IsNpc() : Boolean
public function IsPlayer() : Boolean
public function IsSimpleDynel() : Boolean
public function IsDestructible() : Boolean
public function GetID()
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