Variables

m_NametagArray

var m_NametagArray: Array

m_NametagIncomingQueue

var m_NametagIncomingQueue: Array

m_ClientCharacter

var m_ClientCharacter: Character

m_CurrentOffensiveTarget

var m_CurrentOffensiveTarget: ID32

m_CurrentDefensiveTarget

var m_CurrentDefensiveTarget: ID32

m_CurrentReticuleTarget

var m_CurrentReticuleTarget: ID32

m_ResolutionScaleMonitor

var m_ResolutionScaleMonitor: DistributedValue

SHOW_HOSTILE_NAMETAG_NONE

var SHOW_HOSTILE_NAMETAG_NONE: Number

SHOW_HOSTILE_NAMETAG_FULL

var SHOW_HOSTILE_NAMETAG_FULL: Number

NAMETAG_HIDDEN_FLAG_VALUE

var NAMETAG_HIDDEN_FLAG_VALUE

Functions

onLoad

function onLoad()

onUnload

function onUnload()

onEnterFrame

function onEnterFrame()

SlotCrosshairTargetUpdated

function SlotCrosshairTargetUpdated(newTargetID: ID32)

SortNametags

function SortNametags()

Layout

function Layout()

SlotClientCharacterAlive

function SlotClientCharacterAlive()

SlotClientCharacterDead

function SlotClientCharacterDead()

SetClientCharacter

function SetClientCharacter(clientChar: Character)

SlotNametagAdded

function SlotNametagAdded(characterID: ID32)

SlotNametagRemoved

function SlotNametagRemoved(characterID: ID32) : Boolean

SlotNametagUpdated

function SlotNametagUpdated(characterID: ID32)

SlotNametagAggroUpdated

function SlotNametagAggroUpdated(characterID: ID32,
aggroStatus: Number)

SlotAddedToHatelist

function SlotAddedToHatelist(npcID: ID32)

SlotRemovedFromHatelist

function SlotRemovedFromHatelist(npcID: ID32)

GetNametagIndex

function GetNametagIndex(characterID: ID32)

SlotAllNametagsRemoved

function SlotAllNametagsRemoved()

CreateNametag

function CreateNametag(characterID: ID32) : Nametag

SlotDefensiveTargetChanged

function SlotDefensiveTargetChanged(targetID: ID32)

SlotOffensiveTargetChanged

function SlotOffensiveTargetChanged(targetID: ID32)

IsValidTarget

function IsValidTarget(targetID: ID32)

SetTarget

function SetTarget(newTarget: ID32,
oldTarget: ID32)
var m_NametagArray: Array
var m_NametagIncomingQueue: Array
var m_ClientCharacter: Character
var m_CurrentOffensiveTarget: ID32
var m_CurrentDefensiveTarget: ID32
var m_CurrentReticuleTarget: ID32
var m_ResolutionScaleMonitor: DistributedValue
var SHOW_HOSTILE_NAMETAG_NONE: Number
var SHOW_HOSTILE_NAMETAG_FULL: Number
var NAMETAG_HIDDEN_FLAG_VALUE
function onLoad()
function onUnload()
function onEnterFrame()
function SlotCrosshairTargetUpdated(newTargetID: ID32)
function SortNametags()
function Layout()
function SlotClientCharacterAlive()
function SlotClientCharacterDead()
function SetClientCharacter(clientChar: Character)
function SlotNametagAdded(characterID: ID32)
function SlotNametagRemoved(characterID: ID32) : Boolean
function SlotNametagUpdated(characterID: ID32)
function SlotNametagAggroUpdated(characterID: ID32,
aggroStatus: Number)
function SlotAddedToHatelist(npcID: ID32)
function SlotRemovedFromHatelist(npcID: ID32)
function GetNametagIndex(characterID: ID32)
function SlotAllNametagsRemoved()
function CreateNametag(characterID: ID32) : Nametag
function SlotDefensiveTargetChanged(targetID: ID32)
function SlotOffensiveTargetChanged(targetID: ID32)
function IsValidTarget(targetID: ID32)
function SetTarget(newTarget: ID32,
oldTarget: ID32)
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