var m_NametagArray: Array
var m_NametagIncomingQueue: Array
var m_ClientCharacter: Character
var m_CurrentOffensiveTarget: ID32
var m_CurrentDefensiveTarget: ID32
var m_CurrentReticuleTarget: ID32
var m_ResolutionScaleMonitor: DistributedValue
var SHOW_HOSTILE_NAMETAG_NONE: Number
var SHOW_HOSTILE_NAMETAG_FULL: Number
var NAMETAG_HIDDEN_FLAG_VALUE
function onLoad()
function onUnload()
function onEnterFrame()
function SlotCrosshairTargetUpdated( newTargetID: ID32 )
function SortNametags()
function Layout()
function SlotClientCharacterAlive()
function SlotClientCharacterDead()
function SetClientCharacter( clientChar: Character )
function SlotNametagAdded( characterID: ID32 )
function SlotNametagRemoved( characterID: ID32 ) : Boolean
function SlotNametagUpdated( characterID: ID32 )
function SlotNametagAggroUpdated( characterID: ID32, aggroStatus: Number )
function SlotAddedToHatelist( npcID: ID32 )
function SlotRemovedFromHatelist( npcID: ID32 )
function GetNametagIndex( characterID: ID32 )
function SlotAllNametagsRemoved()
function CreateNametag( characterID: ID32 ) : Nametag
function SlotDefensiveTargetChanged( targetID: ID32 )
function SlotOffensiveTargetChanged( targetID: ID32 )
function IsValidTarget( targetID: ID32 )
function SetTarget( newTarget: ID32, oldTarget: ID32 )