Variables

m_Slider

private var m_Slider: MovieClip

m_Bar

private var m_Bar: MovieClip

m_NegativePing1

private var m_NegativePing1: MovieClip

m_NegativePing2

private var m_NegativePing2: MovieClip

m_NegativePing3

private var m_NegativePing3: MovieClip

m_PositivePing1

private var m_PositivePing1: MovieClip

m_PositivePing2

private var m_PositivePing2: MovieClip

m_PositivePing3

private var m_PositivePing3: MovieClip

m_Character

private var m_Character: Character

m_CurrentCount

private var m_CurrentCount: Number

m_LastPercent

private var m_LastPercent: Number

m_CurrentDirection

private var m_CurrentDirection: Number

m_PlaySound

private var m_PlaySound: Boolean

POSITIVE_COUNTER_BUFF

private static var POSITIVE_COUNTER_BUFF: Number

NEGATIVE_COUNTER_BUFF

private static var NEGATIVE_COUNTER_BUFF: Number

POSITIVE

private static var POSITIVE: Number

NEUTRAL

private static var NEUTRAL: Number

NEGATIVE

private static var NEGATIVE: Number

MAX_COUNT

private static var MAX_COUNT

LEFT_COLOR

private static var LEFT_COLOR

RIGHT_COLOR

private static var RIGHT_COLOR

Functions

BloodWeaponStatus

public function BloodWeaponStatus()

configUI

private function configUI()

onUnload

private function onUnload()

UpdateBuff

private function UpdateBuff(buffId: Number)

UpdatePings

private function UpdatePings(decimalPercent: Number)
private var m_Slider: MovieClip
private var m_Bar: MovieClip
private var m_NegativePing1: MovieClip
private var m_NegativePing2: MovieClip
private var m_NegativePing3: MovieClip
private var m_PositivePing1: MovieClip
private var m_PositivePing2: MovieClip
private var m_PositivePing3: MovieClip
private var m_Character: Character
private var m_CurrentCount: Number
private var m_LastPercent: Number
private var m_CurrentDirection: Number
private var m_PlaySound: Boolean
private static var POSITIVE_COUNTER_BUFF: Number
private static var NEGATIVE_COUNTER_BUFF: Number
private static var POSITIVE: Number
private static var NEUTRAL: Number
private static var NEGATIVE: Number
private static var MAX_COUNT
private static var LEFT_COLOR
private static var RIGHT_COLOR
public function BloodWeaponStatus()
private function configUI()
private function onUnload()
private function UpdateBuff(buffId: Number)
private function UpdatePings(decimalPercent: Number)
Close