UIComponent |
com.Components.WeaponStatuses.BloodWeaponStatus |
private var m_Slider: MovieClip
private var m_Bar: MovieClip
private var m_NegativePing1: MovieClip
private var m_NegativePing2: MovieClip
private var m_NegativePing3: MovieClip
private var m_PositivePing1: MovieClip
private var m_PositivePing2: MovieClip
private var m_PositivePing3: MovieClip
private var m_Character: Character
private var m_CurrentCount: Number
private var m_LastPercent: Number
private var m_CurrentDirection: Number
private var m_PlaySound: Boolean
private static var POSITIVE_COUNTER_BUFF: Number
private static var NEGATIVE_COUNTER_BUFF: Number
private static var POSITIVE: Number
private static var NEUTRAL: Number
private static var NEGATIVE: Number
private static var MAX_COUNT
private static var LEFT_COLOR
private static var RIGHT_COLOR
public function BloodWeaponStatus()
private function configUI()
private function onUnload()
private function UpdateBuff( buffId: Number )
private function UpdatePings( decimalPercent: Number )