UIComponent |
GUI.Mission.MissionTrackerItem |
| GUI. | |
| Variables | |
| m_TierName | |
| m_TierNumbers | |
| m_MissionTimer | |
| m_BonusBG | |
| m_Quest | |
| m_QuestId | |
| m_EnableProgress | |
| m_Goals | |
| m_IsMissionJournalActive | |
| SignalSetAsMainMission | |
| SignalDoubleClicked | |
| SignalAnimationsDone | |
| NM_DIFFICULTY | |
| Functions | |
| MissionTrackerItem | |
| configUI | |
| GetMissionId | |
| ShowProgress | |
| SetData | |
| SetGoalVisibility | |
| Draw | |
| DrawTierInfo | |
| IsAnimationPending | |
| TaskAdded | when a task is added to a parent that is present, see if there are goals animating if not just draw the new information |
| DispatchAnimationDone | |
| IconDoubleClickHandler | |
| IconClickHandler | |
| AlignText |
private var m_TierName: TextField
private var m_TierNumbers: TextField
private var m_MissionTimer: MovieClip
private var m_BonusBG: MovieClip
private var m_Quest: Quest
private var m_QuestId: Number
private var m_EnableProgress: Boolean
private var m_Goals: MissionGoal
private var m_IsMissionJournalActive: DistributedValue
public var SignalSetAsMainMission: Signal
public var SignalDoubleClicked: Signal
public var SignalAnimationsDone: Signal
private static var NM_DIFFICULTY
public function MissionTrackerItem()
private function configUI()
public function GetMissionId() : Number
public function ShowProgress( show: Boolean )
public function SetData( quest: Quest )
public function SetGoalVisibility( visible: Boolean, snap: Boolean )
public function Draw()
public function DrawTierInfo()
public function IsAnimationPending( attachListener: Boolean )
when a task is added to a parent that is present, see if there are goals animating if not just draw the new information
public function TaskAdded( tierId: Number )
private function DispatchAnimationDone()
private function IconDoubleClickHandler( event: Object, controllerIdx: Number )
private function IconClickHandler( event: Object )
public function AlignText( alignRight: Boolean )