Variables

m_TierName

private var m_TierName: TextField

m_TierNumbers

private var m_TierNumbers: TextField

m_MissionTimer

private var m_MissionTimer: MovieClip

m_BonusBG

private var m_BonusBG: MovieClip

m_Quest

private var m_Quest: Quest

m_QuestId

private var m_QuestId: Number

m_EnableProgress

private var m_EnableProgress: Boolean

m_Goals

private var m_Goals: MissionGoal

m_IsMissionJournalActive

private var m_IsMissionJournalActive: DistributedValue

SignalSetAsMainMission

public var SignalSetAsMainMission: Signal

SignalDoubleClicked

public var SignalDoubleClicked: Signal

SignalAnimationsDone

public var SignalAnimationsDone: Signal

NM_DIFFICULTY

private static var NM_DIFFICULTY

Functions

MissionTrackerItem

public function MissionTrackerItem()

configUI

private function configUI()

GetMissionId

public function GetMissionId() : Number

ShowProgress

public function ShowProgress(show: Boolean)

SetData

public function SetData(quest: Quest)

SetGoalVisibility

public function SetGoalVisibility(visible: Boolean,
snap: Boolean)

Draw

public function Draw()

DrawTierInfo

public function DrawTierInfo()

IsAnimationPending

public function IsAnimationPending(attachListener: Boolean)

TaskAdded

public function TaskAdded(tierId: Number)

when a task is added to a parent that is present, see if there are goals animating if not just draw the new information

DispatchAnimationDone

private function DispatchAnimationDone()

IconDoubleClickHandler

private function IconDoubleClickHandler(event: Object,
controllerIdx: Number)

IconClickHandler

private function IconClickHandler(event: Object)

AlignText

public function AlignText(alignRight: Boolean)
private var m_TierName: TextField
private var m_TierNumbers: TextField
private var m_MissionTimer: MovieClip
private var m_BonusBG: MovieClip
private var m_Quest: Quest
private var m_QuestId: Number
private var m_EnableProgress: Boolean
private var m_Goals: MissionGoal
private var m_IsMissionJournalActive: DistributedValue
public var SignalSetAsMainMission: Signal
public var SignalDoubleClicked: Signal
public var SignalAnimationsDone: Signal
private static var NM_DIFFICULTY
public function MissionTrackerItem()
private function configUI()
public function GetMissionId() : Number
public function ShowProgress(show: Boolean)
public function SetData(quest: Quest)
public function SetGoalVisibility(visible: Boolean,
snap: Boolean)
public function Draw()
public function DrawTierInfo()
public function IsAnimationPending(attachListener: Boolean)
public function TaskAdded(tierId: Number)
when a task is added to a parent that is present, see if there are goals animating if not just draw the new information
private function DispatchAnimationDone()
private function IconDoubleClickHandler(event: Object,
controllerIdx: Number)
private function IconClickHandler(event: Object)
public function AlignText(alignRight: Boolean)
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