GUI.BugreportWindow.BugreportWindowContent |
private static var TITLE_HOLDER_TEXT: String
private static var COMMENTS_HOLDER_TEXT: String
private static var CATEGORY_HOLDER_TEXT: String
private static var EMAIL_HOLDER_TEXT: String
private static var MISSION: String
private static var AUDIO: String
private static var VISUAL: String
private static var CHARACTER_CREATION: String
private static var WORLD_DESIGN: String
private static var ITEMS: String
private static var NPC: String
private static var COMBAT: String
private static var CONTROLS: String
private static var CAMERA: String
private static var TECHNICAL: String
private static var EXPLOIT: String
private static var GUI_STRING: String
private static var TEXT_DIALOGS: String
private static var CINEMATICS: String
private static var OTHER: String
private static var HOLDER_TEXT_COLOR: Number
private static var INPUT_TEXT_COLOR: Number
private var m_DirectionsLabel: TextField
private var m_TitleLabel: TextField
private var m_TitleTextInput: TextInput
private var m_CommentsLabel: TextField
private var m_CommentsTextArea: TextArea
private var m_CategoryDropMenu: DropdownMenu
private var m_ScreenshotCheckBox: CheckBox
private var m_NPCCheckBox: CheckBox
private var m_PlayerCheckBox: CheckBox
private var m_EmailLabel: TextField
private var m_EmailTextInput: TextInput
private var m_MandatoryFieldsLabel: TextField
private var m_SubmitButton: Button
private var m_CancelButton: Button
private var m_InputFieldsArray: Array
private var m_DictionaryHolderText: Object
private var m_KeyListener: Object
public function BugreportWindowContent()
private function configUI():Void
private function KeyListenerEventHandler( evt: Object ):Void
private function FocusInEventHandler( evt: Object ):Void
private function FocusOutEventHandler( evt: Object ):Void
private function SelectEventHandler( evt: Object ):Void
private function toggleSendReportButton():Void
private function SendReportEventHandler():Void
public function CancelEventHandler():Void