Variables

e_ModeCharSelect

public static var e_ModeCharSelect

e_ModeCreateChar

public static var e_ModeCreateChar

NAVIGATION_BAR_GAP

private static var NAVIGATION_BAR_GAP: Number

m_Background

private var m_Background: MovieClip

m_ScreenTitle

private var m_ScreenTitle: MovieClip

m_CharacterListWindow

private var m_CharacterListWindow: MovieClip

m_CharacterList

private var m_CharacterList: MovieClip

m_LogoutButton

private var m_LogoutButton: MovieClip

m_SettingsButton

private var m_SettingsButton: MovieClip

m_AccountButton

private var m_AccountButton: MovieClip

m_NextButton

private var m_NextButton: MovieClip

m_NavigationBar

private var m_NavigationBar: MovieClip

m_DeleteCharacterDialog

private var m_DeleteCharacterDialog: MovieClip

m_KeyListener

private var m_KeyListener: Object

m_CharacterListReceived

private var m_CharacterListReceived: Boolean

m_Mode

private var m_Mode: Number

m_SelectedServerId

private var m_SelectedServerId: Number

m_SelectedCharacterId

private var m_SelectedCharacterId: Number

m_FacebookPrompt

private var m_FacebookPrompt: MovieClip

m_IsHit

private var m_IsHit: Boolean

m_HitPos

private var m_HitPos: Point

w

private var w: Number

h

private var h: Number

SignalCharacterListReceived

public var SignalCharacterListReceived: Signal

Functions

CharacterSelection

public function CharacterSelection()

KeyListenerEventHandler

private function KeyListenerEventHandler():Void

OnBackgroundMouseDown

private function OnBackgroundMouseDown()

OnBackgroundMouseUp

private function OnBackgroundMouseUp()

OnBackgroundMouseMove

private function OnBackgroundMouseMove()

configUI

private function configUI():Void

CreateFacebookList

public function CreateFacebookList(instanceName: String):Void

onUnload

private function onUnload():Void

SlotButtonSelected

public function SlotButtonSelected(target: Object):Void

NextButtonEventHandler

private function NextButtonEventHandler():Void

IsCharacterListReceived

public function IsCharacterListReceived():Boolean

SlotUpdateCharacters

private function SlotUpdateCharacters():Void

SlotAurumUpdated

private function SlotAurumUpdated():Void

OpenConfirmDeleteDialog

private function OpenConfirmDeleteDialog():Void

BuyCharacterSlot

private function BuyCharacterSlot():Void

CenterConfirmDeleteDialog

private function CenterConfirmDeleteDialog():Void

CloseDeleteCharacterDialog

private function CloseDeleteCharacterDialog():Void

DeleteCharacter

private function DeleteCharacter(password: String):Void

SlotSelectCharacterPlay

private function SlotSelectCharacterPlay(event: Object):Void

SlotSelectCharacter

private function SlotSelectCharacter(event: Object):Void

UpdateSelectedCharacter

private function UpdateSelectedCharacter(index: Number):Void

SetMode

private function SetMode(mode: Number):Void

GetMode

public function GetMode():Number

LayoutHandler

public function LayoutHandler():Void

VerticallyCenterButton

private function VerticallyCenterButton(target: MovieClip):Void

SlotAskSignUpFacebook

private function SlotAskSignUpFacebook():Void

ShowFacebookPrompt

private function ShowFacebookPrompt():Void

SlotFacebookPromptSelection

private function SlotFacebookPromptSelection(loginSelected: Boolean):Void
public static var e_ModeCharSelect
public static var e_ModeCreateChar
private static var NAVIGATION_BAR_GAP: Number
private var m_Background: MovieClip
private var m_ScreenTitle: MovieClip
private var m_CharacterListWindow: MovieClip
private var m_CharacterList: MovieClip
private var m_LogoutButton: MovieClip
private var m_SettingsButton: MovieClip
private var m_AccountButton: MovieClip
private var m_NextButton: MovieClip
private var m_NavigationBar: MovieClip
private var m_DeleteCharacterDialog: MovieClip
private var m_KeyListener: Object
private var m_CharacterListReceived: Boolean
private var m_Mode: Number
private var m_SelectedServerId: Number
private var m_SelectedCharacterId: Number
private var m_FacebookPrompt: MovieClip
private var m_IsHit: Boolean
private var m_HitPos: Point
private var w: Number
private var h: Number
public var SignalCharacterListReceived: Signal
public function CharacterSelection()
private function KeyListenerEventHandler():Void
private function OnBackgroundMouseDown()
private function OnBackgroundMouseUp()
private function OnBackgroundMouseMove()
private function configUI():Void
public function CreateFacebookList(instanceName: String):Void
private function onUnload():Void
public function SlotButtonSelected(target: Object):Void
private function NextButtonEventHandler():Void
public function IsCharacterListReceived():Boolean
private function SlotUpdateCharacters():Void
private function SlotAurumUpdated():Void
private function OpenConfirmDeleteDialog():Void
private function BuyCharacterSlot():Void
private function CenterConfirmDeleteDialog():Void
private function CloseDeleteCharacterDialog():Void
private function DeleteCharacter(password: String):Void
private function SlotSelectCharacterPlay(event: Object):Void
private function SlotSelectCharacter(event: Object):Void
private function UpdateSelectedCharacter(index: Number):Void
private function SetMode(mode: Number):Void
public function GetMode():Number
public function LayoutHandler():Void
private function VerticallyCenterButton(target: MovieClip):Void
private function SlotAskSignUpFacebook():Void
private function ShowFacebookPrompt():Void
private function SlotFacebookPromptSelection(loginSelected: Boolean):Void
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