UIComponent |
GUI.SkillHive.SkillhivePowerInventory |
private static var HEADER_NAME
private static var HEADER_CATEGORY
private static var HEADER_TYPE
private static var HEADER_SUBTYPE
private static var HEADER_EFFECT
private static var HEADER_COST
private static var AUXILLIARY_SLOT_ACHIEVEMENT: Number
private var m_MovieClip: MovieClip
private var m_PowerInventory_Filters: MovieClip
private var m_SearchResultNum: MovieClip
private var m_Text: TextField
private var m_HeaderBackground: MovieClip
private var m_Navigator: MovieClip
private var m_FeatList: MultiColumnListView
private var m_FilteredFeatsText: Array
private var m_FilteredFeats: Array
private var m_AvailableWeapons: Array
private var m_Search: PowerInventorySearch
private var m_ShouldUpdateSearch: Boolean
private var m_AutoUpdate: Boolean
private var m_CurrentSortedHeader: PowerInventoryHeader
private var m_CurrentFeatMouseDown: Number
private var m_CurrentFeatHitPos: Point
function SkillhivePowerInventory()
function configUI()
function SlotFeatMouseDown( itemIndex: Number, buttonIndex: Number )
function onMouseMove()
function onMouseUp()
function SlotFeatClicked( itemIndex: Number, buttonIndex: Number )
function UpdateVisibility( visible: Boolean )
function SetSize( width: Number, height: Number )
function SlotSearchText( event: Object )
function UpdateFilterFromText()
function UpdateSearch()
function UpdateFilterFromControls()
function UpdateResult()
function UpdateNavigator()
function SlotAllSelected( event: Object )
function SlotPurchasedSelected( event: Object )
function SlotAvailableSelected( event: Object )
function SlotLockedSelected( event: Object )
function CheckUpdateAll()
function SlotCategorySelected( event: Object )
function SlotWeaponTypeSelected( event: Object )
function SlotPrevResult()
function SlotNextResult()