Variables

HEADER_NAME

private static var HEADER_NAME

HEADER_CATEGORY

private static var HEADER_CATEGORY

HEADER_TYPE

private static var HEADER_TYPE

HEADER_SUBTYPE

private static var HEADER_SUBTYPE

HEADER_EFFECT

private static var HEADER_EFFECT

HEADER_COST

private static var HEADER_COST

AUXILLIARY_SLOT_ACHIEVEMENT

private static var AUXILLIARY_SLOT_ACHIEVEMENT: Number

m_MovieClip

private var m_MovieClip: MovieClip

m_PowerInventory_Filters

private var m_PowerInventory_Filters: MovieClip

m_SearchResultNum

private var m_SearchResultNum: MovieClip

m_Text

private var m_Text: TextField

m_HeaderBackground

private var m_HeaderBackground: MovieClip

m_Navigator

private var m_Navigator: MovieClip

m_FeatList

private var m_FeatList: MultiColumnListView

m_FilteredFeatsText

private var m_FilteredFeatsText: Array

m_FilteredFeats

private var m_FilteredFeats: Array

m_AvailableWeapons

private var m_AvailableWeapons: Array

m_Search

private var m_Search: PowerInventorySearch

m_ShouldUpdateSearch

private var m_ShouldUpdateSearch: Boolean

m_AutoUpdate

private var m_AutoUpdate: Boolean

m_CurrentSortedHeader

private var m_CurrentSortedHeader: PowerInventoryHeader

m_CurrentFeatMouseDown

private var m_CurrentFeatMouseDown: Number

m_CurrentFeatHitPos

private var m_CurrentFeatHitPos: Point

Functions

SkillhivePowerInventory

function SkillhivePowerInventory()

configUI

function configUI()

SlotFeatMouseDown

function SlotFeatMouseDown(itemIndex: Number,
buttonIndex: Number)

onMouseMove

function onMouseMove()

onMouseUp

function onMouseUp()

SlotFeatClicked

function SlotFeatClicked(itemIndex: Number,
buttonIndex: Number)

UpdateVisibility

function UpdateVisibility(visible: Boolean)

SetSize

function SetSize(width: Number,
height: Number)

SlotSearchText

function SlotSearchText(event: Object)

UpdateFilterFromText

function UpdateFilterFromText()

UpdateSearch

function UpdateSearch()

UpdateFilterFromControls

function UpdateFilterFromControls()

UpdateResult

function UpdateResult()

UpdateNavigator

function UpdateNavigator()

SlotAllSelected

function SlotAllSelected(event: Object)

SlotPurchasedSelected

function SlotPurchasedSelected(event: Object)

SlotAvailableSelected

function SlotAvailableSelected(event: Object)

SlotLockedSelected

function SlotLockedSelected(event: Object)

CheckUpdateAll

function CheckUpdateAll()

SlotCategorySelected

function SlotCategorySelected(event: Object)

SlotWeaponTypeSelected

function SlotWeaponTypeSelected(event: Object)

SlotPrevResult

function SlotPrevResult()

SlotNextResult

function SlotNextResult()
private static var HEADER_NAME
private static var HEADER_CATEGORY
private static var HEADER_TYPE
private static var HEADER_SUBTYPE
private static var HEADER_EFFECT
private static var HEADER_COST
private static var AUXILLIARY_SLOT_ACHIEVEMENT: Number
private var m_MovieClip: MovieClip
private var m_PowerInventory_Filters: MovieClip
private var m_SearchResultNum: MovieClip
private var m_Text: TextField
private var m_HeaderBackground: MovieClip
private var m_Navigator: MovieClip
private var m_FeatList: MultiColumnListView
private var m_FilteredFeatsText: Array
private var m_FilteredFeats: Array
private var m_AvailableWeapons: Array
private var m_Search: PowerInventorySearch
private var m_ShouldUpdateSearch: Boolean
private var m_AutoUpdate: Boolean
private var m_CurrentSortedHeader: PowerInventoryHeader
private var m_CurrentFeatMouseDown: Number
private var m_CurrentFeatHitPos: Point
function SkillhivePowerInventory()
function configUI()
function SlotFeatMouseDown(itemIndex: Number,
buttonIndex: Number)
function onMouseMove()
function onMouseUp()
function SlotFeatClicked(itemIndex: Number,
buttonIndex: Number)
function UpdateVisibility(visible: Boolean)
function SetSize(width: Number,
height: Number)
function SlotSearchText(event: Object)
function UpdateFilterFromText()
function UpdateSearch()
function UpdateFilterFromControls()
function UpdateResult()
function UpdateNavigator()
function SlotAllSelected(event: Object)
function SlotPurchasedSelected(event: Object)
function SlotAvailableSelected(event: Object)
function SlotLockedSelected(event: Object)
function CheckUpdateAll()
function SlotCategorySelected(event: Object)
function SlotWeaponTypeSelected(event: Object)
function SlotPrevResult()
function SlotNextResult()
Close