MovieClip |
GUI.SkillHive.SkillhivePassiveAbilityBar |
| GUI. | |
| Variables | |
| m_NumAbilities | |
| m_PassiveAbilitySlots | |
| SignalToggleVisibility | |
| Functions | |
| SkillhivePassiveAbilityBar | |
| onLoad | |
| onUnload | |
| CanAddPassive | |
| SlotToggleVisibility | |
| EquipPassive | |
| UnEquipPassive | |
| HighlightSlot | |
| StopHighlightSlot | |
| SlotPassiveAdded | Signal sent when a shortcut has been added. |
| SlotPassiveRemoved | Signal sent when a shortcut has been removed. |
| SlotDragEnd | |
| GetMouseSlotID | |
| GetAbilityColors |
function SlotPassiveAdded( itemPos: Number ) : Void
Signal sent when a shortcut has been added. This also happens when you teleport to a new pf. Note that you might get an SignalShortcutEnabled right afterward if the shortcut is disabled. And SignalCooldownTime if it’s in cooldown.
| itemPos | :Number The position the item was added to. This is used for refering to this item. |
| name | :String The name of the item in LDB format. |
| icon | :String The icon resource information. |
| itemClass | :Number The type of shortcut. See Enums.StatItemClass |
var m_NumAbilities: Number
var m_PassiveAbilitySlots: Array
var SignalToggleVisibility: Signal
function SkillhivePassiveAbilityBar()
function onLoad()
function onUnload()
function CanAddPassive( pos: Number, spellId: Number ) : Boolean
function SlotToggleVisibility()
public function EquipPassive( slotId: Number, spellId: Number )
public function UnEquipPassive( spellId: Number )
public function HighlightSlot( slotId: Number )
public function StopHighlightSlot( slotId: Number )
Signal sent when a shortcut has been added.
function SlotPassiveAdded( itemPos: Number ) : Void
Signal sent when a shortcut has been removed.
function SlotPassiveRemoved( itemPos: Number ) : Void
function SlotDragEnd( event: Object )
function GetMouseSlotID() : Number
function GetAbilityColors():Array