Variables

m_NumAbilities

var m_NumAbilities: Number

m_PassiveAbilitySlots

var m_PassiveAbilitySlots: Array

SignalToggleVisibility

var SignalToggleVisibility: Signal

Functions

SkillhivePassiveAbilityBar

function SkillhivePassiveAbilityBar()

onLoad

function onLoad()

onUnload

function onUnload()

CanAddPassive

function CanAddPassive(pos: Number,
spellId: Number) : Boolean

SlotToggleVisibility

function SlotToggleVisibility()

EquipPassive

public function EquipPassive(slotId: Number,
spellId: Number)

UnEquipPassive

public function UnEquipPassive(spellId: Number)

HighlightSlot

public function HighlightSlot(slotId: Number)

StopHighlightSlot

public function StopHighlightSlot(slotId: Number)

SlotPassiveAdded

function SlotPassiveAdded(itemPos: Number) : Void

Signal sent when a shortcut has been added.  This also happens when you teleport to a new pf.  Note that you might get an SignalShortcutEnabled right afterward if the shortcut is disabled.  And SignalCooldownTime if it’s in cooldown.

Parameters

itemPos:Number The position the item was added to.  This is used for refering to this item.
name:String The name of the item in LDB format.
icon:String The icon resource information.
itemClass:Number The type of shortcut.  See Enums.StatItemClass

SlotPassiveRemoved

function SlotPassiveRemoved(itemPos: Number) : Void

Signal sent when a shortcut has been removed.  This will not be sent if the shortcut changes position, moved.

Parameters

itemPos:Number The position the item was added to.  This is used for refering to this item.

SlotDragEnd

function SlotDragEnd(event: Object)

GetMouseSlotID

function GetMouseSlotID() : Number

GetAbilityColors

function GetAbilityColors():Array
var m_NumAbilities: Number
var m_PassiveAbilitySlots: Array
var SignalToggleVisibility: Signal
function SkillhivePassiveAbilityBar()
function onLoad()
function onUnload()
function CanAddPassive(pos: Number,
spellId: Number) : Boolean
function SlotToggleVisibility()
public function EquipPassive(slotId: Number,
spellId: Number)
public function UnEquipPassive(spellId: Number)
public function HighlightSlot(slotId: Number)
public function StopHighlightSlot(slotId: Number)
function SlotPassiveAdded(itemPos: Number) : Void
Signal sent when a shortcut has been added.
function SlotPassiveRemoved(itemPos: Number) : Void
Signal sent when a shortcut has been removed.
function SlotDragEnd(event: Object)
function GetMouseSlotID() : Number
function GetAbilityColors():Array
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