Index
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E
 e_Challenging, com.Utils.Colors
 e_ColorAfflictedDebuffBackground, com.Utils.Colors
 e_ColorAfflictedDebuffHighlight, com.Utils.Colors
 e_ColorAnimaCritical
 e_ColorAnimaNormal
 e_ColorBlack
 e_ColorBlue
 e_ColorBoosterAegisBackground, com.Utils.Colors
 e_ColorBoosterAegisHighlight, com.Utils.Colors
 e_ColorBorderItemEnchanted, com.Utils.Colors
 e_ColorBorderItemEpic, com.Utils.Colors
 e_ColorBorderItemLegendary, com.Utils.Colors
 e_ColorBorderItemMission, com.Utils.Colors
 e_ColorBorderItemMissionUsable, com.Utils.Colors
 e_ColorBorderItemRare, com.Utils.Colors
 e_ColorBorderItemRed, com.Utils.Colors
 e_ColorBorderItemSuperior, com.Utils.Colors
 e_ColorBuff
 e_ColorCastbar
 e_ColorCharcoal
 e_ColorChristmasBackground, com.Utils.Colors
 e_ColorChristmasHighlight, com.Utils.Colors
 e_ColorClothingItemsBackground, com.Utils.Colors
 e_ColorClothingItemsHighlight, com.Utils.Colors
 e_ColorCompassLines, com.Utils.Colors
 e_ColorConsumablesBackground, com.Utils.Colors
 e_ColorConsumablesHighlight, com.Utils.Colors
 e_ColorCraftingItemsBackground, com.Utils.Colors
 e_ColorCraftingItemsHighlight, com.Utils.Colors
 e_ColorCyan
 e_ColorDamage, com.Utils.Colors
 e_ColorDamageAugmentBackground, com.Utils.Colors
 e_ColorDamageAugmentHighlight, com.Utils.Colors
 e_ColorDarkBlue
 e_ColorDarkGray, com.Utils.Colors
 e_ColorDarkGreen, com.Utils.Colors
 e_ColorDarkOrange, com.Utils.Colors
 e_ColorDarkRed, com.Utils.Colors
 e_ColorDebuff
 e_ColorDefaultBackground, com.Utils.Colors
 e_ColorDefaultHighlight, com.Utils.Colors
 e_ColorDefaultToken
 e_ColorDefensiveBuffBackground, com.Utils.Colors
 e_ColorDefensiveBuffHighlight, com.Utils.Colors
 e_ColorDisabledAbility
 e_ColorDisabledIcon, com.Utils.Colors
 e_ColorEnabledIcon, com.Utils.Colors
 e_ColorEvilUltimateBackground, com.Utils.Colors
 e_ColorEvilUltimateHighlight, com.Utils.Colors
 e_ColorFilthDebuffBackground, com.Utils.Colors
 e_ColorFilthDebuffHighlight, com.Utils.Colors
 e_ColorGenericBuffBackground, com.Utils.Colors
 e_ColorGenericBuffHighlight, com.Utils.Colors
 e_ColorGenericDebuffBackground, com.Utils.Colors
 e_ColorGenericDebuffHighlight, com.Utils.Colors
 e_ColorGoodUltimateBackground, com.Utils.Colors
 e_ColorGoodUltimateHighlight, com.Utils.Colors
 e_ColorGray
 e_ColorGray50, com.GameInterface.GUIUtils.FlashEnums
 e_ColorGreen
 e_ColorHealBuffBackground, com.Utils.Colors
 e_ColorHealBuffHighlight, com.Utils.Colors
 e_ColorHealingAugmentBackground, com.Utils.Colors
 e_ColorHealingAugmentHighlight, com.Utils.Colors
 e_ColorHealSpellBackground, com.Utils.Colors
 e_ColorHealSpellHighlight, com.Utils.Colors
 e_ColorHealthCritical
 e_ColorHealthNormal
 e_ColorHinderedDebuffBackground, com.Utils.Colors
 e_ColorHinderedDebuffHighlight, com.Utils.Colors
 e_ColorIconAfflictedDebuff, com.Utils.Colors
 e_ColorIconBuff, com.GameInterface.GUIUtils.FlashEnums
 e_ColorIconDefault
 e_ColorIconDefensiveBuff, com.Utils.Colors
 e_ColorIconFilthDebuff, com.Utils.Colors
 e_ColorIconGenericBuff, com.Utils.Colors
 e_ColorIconGenericDebuff, com.Utils.Colors
 e_ColorIconHeal, com.GameInterface.GUIUtils.FlashEnums
 e_ColorIconHealBuff, com.Utils.Colors
 e_ColorIconHealSpell, com.Utils.Colors
 e_ColorIconHinderedDebuff, com.Utils.Colors
 e_ColorIconHostile, com.GameInterface.GUIUtils.FlashEnums
 e_ColorIconImpariedDebuff, com.Utils.Colors
 e_ColorIconMagicSpell, com.Utils.Colors
 e_ColorIconMeleeSpell, com.Utils.Colors
 e_ColorIconOffensiveBuff, com.Utils.Colors
 e_ColorIconPassives, com.GameInterface.GUIUtils.FlashEnums
 e_ColorIconPassiveSpell, com.Utils.Colors
 e_ColorIconRangedSpell, com.Utils.Colors
 e_ColorIconSupportSpell, com.Utils.Colors
 e_ColorIconTrueBandBuff, com.Utils.Colors
 e_ColorIconUtility, com.GameInterface.GUIUtils.FlashEnums
 e_ColorIconWeakenedDebuff, com.Utils.Colors
 e_ColorImpariedDebuffBackground, com.Utils.Colors
 e_ColorImpariedDebuffHighlight, com.Utils.Colors
 e_ColorItemTypeCenterChakra, com.Utils.Colors
 e_ColorItemTypeChakras, com.Utils.Colors
 e_ColorItemTypeConsumable, com.Utils.Colors
 e_ColorItemTypeCrafting, com.Utils.Colors
 e_ColorItemTypeMission, com.Utils.Colors
 e_ColorItemTypeMissionUsable, com.Utils.Colors
 e_ColorItemTypeWeapons, com.Utils.Colors
 e_ColorItemUnusuable, com.Utils.Colors
 e_ColorJournalMainTier, com.Utils.Colors
 e_ColorJournalRepetableFont, com.Utils.Colors
 e_ColorJournalSubTier, com.Utils.Colors
 e_ColorJournalUnrepeatableFont, com.Utils.Colors
 e_ColorLightBlue
 e_ColorLightGreen
 e_ColorLightOrange, com.Utils.Colors
 e_ColorLightRed
 e_ColorMagenta
 e_ColorMagicSpellBackground, com.Utils.Colors
 e_ColorMagicSpellHighlight, com.Utils.Colors
 e_ColorMeleeSpellBackground, com.Utils.Colors
 e_ColorMeleeSpellHighlight, com.Utils.Colors
 e_ColorMissionAction, com.Utils.Colors
 e_ColorMissionDungeon, com.Utils.Colors
 e_ColorMissionInvestigation, com.Utils.Colors
 e_ColorMissionRaid, com.Utils.Colors
 e_ColorMissionSabotage, com.Utils.Colors
 e_ColorMissionStory, com.Utils.Colors
 e_ColorMuseumItemBackground, com.Utils.Colors
 e_ColorMuseumItemHighlight, com.Utils.Colors
 e_ColorNeutralUltimateBackground, com.Utils.Colors
 e_ColorNeutralUltimateHighlight, com.Utils.Colors
 e_ColorOffensiveBuffBackground, com.Utils.Colors
 e_ColorOffensiveBuffHighlight, com.Utils.Colors
 e_ColorOrange
 e_ColorPalePurple, com.Utils.Colors
 e_ColorPanelsBackground, com.Utils.Colors
 e_ColorPanelsLine, com.Utils.Colors
 e_ColorPassiveSpellBackground, com.Utils.Colors
 e_ColorPassiveSpellHighlight, com.Utils.Colors
 e_ColorPureGreen, com.Utils.Colors
 e_ColorPureRed, com.Utils.Colors
 e_ColorPureYellow, com.Utils.Colors
 e_ColorPurple, com.Utils.Colors
 e_ColorPvPDragon, com.Utils.Colors
 e_ColorPvPDragonText, com.Utils.Colors
 e_ColorPvPIlluminati, com.Utils.Colors
 e_ColorPvPIlluminatiText, com.Utils.Colors
 e_ColorPvPTemplar, com.Utils.Colors
 e_ColorPvPTemplarText, com.Utils.Colors
 e_ColorRangedSpellBackground, com.Utils.Colors
 e_ColorRangedSpellHighlight, com.Utils.Colors
 e_ColorRed
 e_ColorShieldAegisBackground, com.Utils.Colors
 e_ColorShieldAegisHighlight, com.Utils.Colors
 e_ColorSignalGreen, com.Utils.Colors
 e_ColorSilverBackground, com.Utils.Colors
 e_ColorSilverHighlight, com.Utils.Colors
 e_ColorSocialConsumablesBackground, com.Utils.Colors
 e_ColorSocialConsumablesHighlight, com.Utils.Colors
 e_ColorSpecialAegisBackground, com.Utils.Colors
 e_ColorSpecialAegisHighlight, com.Utils.Colors
 e_ColorStates
 e_ColorSupportAugmentBackground, com.Utils.Colors
 e_ColorSupportAugmentHighlight, com.Utils.Colors
 e_ColorSupportSpellBackground, com.Utils.Colors
 e_ColorSupportSpellHighlight, com.Utils.Colors
 e_ColorSurvivabilityAugmentBackground, com.Utils.Colors
 e_ColorSurvivabilityAugmentHighlight, com.Utils.Colors
 e_ColorTalismanHeadBackground, com.Utils.Colors
 e_ColorTalismanHeadHightlight, com.Utils.Colors
 e_ColorTalismanMajorBackground, com.Utils.Colors
 e_ColorTalismanMajorHightlight, com.Utils.Colors
 e_ColorTalismanMinorBackground, com.Utils.Colors
 e_ColorTalismanMinorHightlight, com.Utils.Colors
 e_ColorTimeoutFail, com.Utils.Colors
 e_ColorTimeoutSuccess, com.Utils.Colors
 e_ColorTrinketsBackground, com.Utils.Colors
 e_ColorTrinketsHighlight, com.Utils.Colors
 e_ColorTrueBandBuffBackground, com.Utils.Colors
 e_ColorTrueBandBuffHighlight, com.Utils.Colors
 e_ColorUintScrollbarBackground, com.GameInterface.GUIUtils.FlashEnums
 e_ColorUintScrollbarBorder, com.GameInterface.GUIUtils.FlashEnums
 e_ColorUintScrollbarHandler, com.GameInterface.GUIUtils.FlashEnums
 e_ColorUniqueEquipmentBackground, com.Utils.Colors
 e_ColorUniqueEquipmentHighlight, com.Utils.Colors
 e_ColorUnusableMissionItemsBackground, com.Utils.Colors
 e_ColorUnusableMissionItemsHighlight, com.Utils.Colors
 e_ColorUsableMissionItemsBackground, com.Utils.Colors
 e_ColorUsableMissionItemsHighlight, com.Utils.Colors
 e_ColorWeakenedDebuffBackground, com.Utils.Colors
 e_ColorWeakenedDebuffHighlight, com.Utils.Colors
 e_ColorWeaponAegisBackground, com.Utils.Colors
 e_ColorWeaponAegisHighlight, com.Utils.Colors
 e_ColorWeaponItemsBackground, com.Utils.Colors
 e_ColorWeaponItemsHightlight, com.Utils.Colors
 e_ColorWhite, com.Utils.Colors
 e_ColorYellow
 e_Demanding, com.Utils.Colors
 e_Difficult, com.Utils.Colors
 e_DirectionDown, com.GameInterface.Tooltip.TooltipInterface
 e_DirectionLeft
 e_DirectionNone, com.GameInterface.Tooltip.TooltipInterface
 e_DirectionRight
 e_DirectionUp, com.GameInterface.Tooltip.TooltipInterface
 e_Dummy, Enums.Dummy
 e_Easy, com.Utils.Colors
 e_Equal, com.Utils.Colors
 e_EventClick, com.GameInterface.GUIUtils.FlashEnums
 e_EventTimerComplete, com.GameInterface.GUIUtils.FlashEnums
 e_FlashtypeClass, com.GameInterface.GUIUtils.FlashEnums
 e_FlashtypeMovieclip, com.GameInterface.GUIUtils.FlashEnums
 e_FlashtypeObject, com.GameInterface.GUIUtils.FlashEnums
 e_MillisecondOutput, com.GameInterface.GUIUtils.FlashEnums
 e_MinuteOutput, com.GameInterface.GUIUtils.FlashEnums
 e_ModeBarberShop
 e_ModeBody
 e_ModeCharacterRename
 e_ModeCharacterSelection
 e_ModeCharSelect, GUI.LoginCharacterSelection.CharacterSelection
 e_ModeClass
 e_ModeCount
 e_ModeCreateChar, GUI.LoginCharacterSelection.CharacterSelection
 e_ModeFace, GUI.CharacterCreation.CameraController
 e_ModeFactionSelection
 e_ModeFeet, GUI.CharacterCreation.CameraController
 e_ModeLabel, com.GameInterface.Tooltip.TooltipData
 e_ModeLegs, GUI.CharacterCreation.CameraController
 e_ModeLogin
 e_ModeNaming
 e_ModeNormal, com.GameInterface.Tooltip.TooltipData
 e_ModeOutfit
 e_ModePlasticSurgeon
 e_Moderate, com.Utils.Colors
 e_ModeSplitter, com.GameInterface.Tooltip.TooltipData
 e_ModeTop, GUI.CharacterCreation.CameraController
 e_OrientationGrid, com.GameInterface.Tooltip.TooltipInterface
 e_OrientationHorizontal, com.GameInterface.Tooltip.TooltipInterface
 e_OrientationVertical, com.GameInterface.Tooltip.TooltipInterface
 e_SecondOutput, com.GameInterface.GUIUtils.FlashEnums
 e_StageHeight, com.GameInterface.GUIUtils.FlashEnums
 e_StageWidth, com.GameInterface.GUIUtils.FlashEnums
 EAST_DISTRICT, GUI.WorldDomination.FusangProjectsMiniMap
 EditRoleName, GUI.CabalManagement.EditRoleName
 EL_DORADO
 EL_DORADO_ID
 EL_DORADO_INSTRUCTIONS, GUI.WorldDomination.WorldMap
 EL_DORADO_QUEUE
 EL_DORADO_ZONE
 ELEMENTAL_DATA, GUI.SkillHiveSimple.AbilityPageBase
 ElementalWeaponStatus, com.Components.WeaponStatuses.ElementalWeaponStatus
 ELITE
 EMAIL_HOLDER_TEXT, GUI.BugreportWindow.BugreportWindowContent
 Emit, com.Utils.Signal
 EmitSignal, GUI.HUD.AbilityCooldown
 EmitSignalClicked, GUI.Achievement.AchievementsPanelView
 EmoteListItemRenderer, GUI.Emotes.EmoteListItemRenderer
 EmotesContent, GUI.Emotes.EmotesContent
 EmotesWindow.as
 EMPOWER_SLOT_0, GUI.ItemUpgrade.ItemUpgradeContent
 EMPOWER_SLOT_1, GUI.ItemUpgrade.ItemUpgradeContent
 EMPOWER_SLOT_2, GUI.ItemUpgrade.ItemUpgradeContent
 EMPOWER_SLOT_3, GUI.ItemUpgrade.ItemUpgradeContent
 EMPOWER_SLOT_4, GUI.ItemUpgrade.ItemUpgradeContent
 EMPOWERMENT_TAB, GUI.ItemUpgrade.ItemUpgradeContent
 Empty, com.Utils.Signal
 Enable, GUI.Waypoints.ScreenWaypoint
 EnableApplyButtons
 EnableButtons
 ENABLED_ALPHA
 EnableMarkers, GUI.WorldDomination.WorldMap
 EnableRefresh, GUI.GroupSearch.GroupSearchContent
 EnableUpdate, GUI.GroupSearch.GroupSearchPromptWindow
 EndConversation
 EndCrafting, com.GameInterface.CraftingInterface
 EndMoveWindow, com.PatcherInterface.Patcher
 EndWritingName, GUI.Inventory.IconBox
 EnergyBars.as
 ENTER_WARZONE, GUI.WorldDomination.SidePanel
 EnterGame, com.GameInterface.AccountManagement
 EnterPassiveMode, com.GameInterface.SpellBase
 ENTRIES_PER_PAGE, GUI.CabalManagement.CabalLog
 ENTRY_INDENT
 ENTRY_PADDING
 Enums.Dummy
 Equal
 EquipAbility
 EquipAbilityInFirstFreeSlot
 EquipActive, GUI.SkillHive.SkillhiveActiveAbilityBar
 EquipAugment, GUI.SkillHive.SkillhiveActiveAbilityBar
 EquipItem, com.Components.ItemSlot
 EquipItemInBelt, com.Components.ItemSlot
 Equipment, GUI.CharacterSheet.Equipment
 EquipNode, com.GameInterface.DressingRoom
 EquipPassive, GUI.SkillHive.SkillhivePassiveAbilityBar
 EquipPassiveAbility, com.GameInterface.SpellBase
 EquipStyleChanged, GUI.PetInventory.MountInventoryContent
 Error, com.GameInterface.LogBase
 ERROR_ATTACHING_TO_MAIL, GUI.TradePost.ComposeMailWindowContent
 ERROR_SENDING_MAIL_MESSAGE, GUI.TradePost.ComposeMailWindowContent
 escapeNode
 EscapePressed
 EscapeStackNode, com.GameInterface.EscapeStackNode
 EvalVariable
 EventListItemRenderer, GUI.ScenarioInterface.EventListItemRenderer
 ExamineItem, com.Components.ItemSlot
 EXCHANGE, GUI.TradePost.TradePostContent
 EXCHANGE_VIEW, GUI.TradePost.TradePostViewsContainer
 ExchangeView, GUI.TradePost.Views.ExchangeView
 ExecuteCallback
 Exists, com.GameInterface.DynelSlot
 ExitBarberShop, GUI.CharacterCreation.BarberShop
 ExitCharacterCreation, com.GameInterface.CharacterCreation.CharacterCreation
 ExitHandler
 ExitPassiveMode, com.GameInterface.SpellBase
 ExitPlasticSurgeon, GUI.CharacterCreation.PlasticSurgeon
 ExitReticuleMode, com.GameInterface.Game.CharacterBase
 ExitScenario, GUI.ScenarioInterface.ScenarioScoreboardContent
 Expand
 EXPAND_HEIGHT, GUI.ChallengeJournal.MissionEntry
 EXPAND_ITEM_BUTTON_SPACE, GUI.Inventory.IconBox
 ExpandCurrentTier, GUI.MissionJournal.JournalWindow
 ExpandHandler, GUI.Achievement.AchievementItem
 ExpandMenu
 EXPANSION_LIMIT_REACHED, GUI.Bank.Views.StoreAndSellView
 EXPIRATION_DAYS
 EXPIRE_NEVER
 EXPLOIT, GUI.BugreportWindow.BugreportWindowContent
 ExtendHeadSection, GUI.CharacterCreation.HeadSection
 ExtendOutfitSection, GUI.CharacterCreation.OutfitSection
public static var e_Challenging: Number
public static var e_ColorAfflictedDebuffBackground: Number
public static var e_ColorAfflictedDebuffHighlight: Number
public static var e_ColorAnimaCritical: Number
public static var e_ColorAnimaCritical: Number
public static var e_ColorAnimaNormal: Number
public static var e_ColorAnimaNormal: Number
public static var e_ColorBlack: Number
color names
public static var e_ColorBlack: Number
public static var e_ColorBlue: Number
public static var e_ColorBlue: Number
public static var e_ColorBoosterAegisBackground: Number
public static var e_ColorBoosterAegisHighlight: Number
public static var e_ColorBorderItemEnchanted: Number
public static var e_ColorBorderItemEpic: Number
public static var e_ColorBorderItemLegendary: Number
public static var e_ColorBorderItemMission: Number
public static var e_ColorBorderItemMissionUsable: Number
public static var e_ColorBorderItemRare: Number
public static var e_ColorBorderItemRed: Number
public static var e_ColorBorderItemSuperior: Number
Item backgrounds
public static var e_ColorBuff: Number
buff debuffs and states conditions
public static var e_ColorBuff: Number
buff debuffs and states conditions
public static var e_ColorCastbar: Number
named resources
public static var e_ColorCastbar: Number
named resources
public static var e_ColorCharcoal: Number
public static var e_ColorCharcoal: Number
public static var e_ColorChristmasBackground: Number
public static var e_ColorChristmasHighlight: Number
public static var e_ColorClothingItemsBackground: Number
public static var e_ColorClothingItemsHighlight: Number
public static var e_ColorCompassLines: Number
public static var e_ColorConsumablesBackground: Number
public static var e_ColorConsumablesHighlight: Number
public static var e_ColorCraftingItemsBackground: Number
public static var e_ColorCraftingItemsHighlight: Number
public static var e_ColorCyan: Number
public static var e_ColorCyan: Number
public static var e_ColorDamage: Number
Damage
public static var e_ColorDamageAugmentBackground: Number
public static var e_ColorDamageAugmentHighlight: Number
public static var e_ColorDarkBlue: Number
public static var e_ColorDarkBlue: Number
public static var e_ColorDarkGray: Number
public static var e_ColorDarkGreen: Number
public static var e_ColorDarkOrange: Number
public static var e_ColorDarkRed: Number
public static var e_ColorDebuff: Number
public static var e_ColorDebuff: Number
public static var e_ColorDefaultBackground: Number
public static var e_ColorDefaultHighlight: Number
public static var e_ColorDefaultToken: Number
token colors
public static var e_ColorDefaultToken: Number
token colors
public static var e_ColorDefensiveBuffBackground: Number
public static var e_ColorDefensiveBuffHighlight: Number
public static var e_ColorDisabledAbility: Number
public static var e_ColorDisabledAbility: Number
public static var e_ColorDisabledIcon: Number
public static var e_ColorEnabledIcon: Number
abilities
public static var e_ColorEvilUltimateBackground: Number
public static var e_ColorEvilUltimateHighlight: Number
public static var e_ColorFilthDebuffBackground: Number
public static var e_ColorFilthDebuffHighlight: Number
public static var e_ColorGenericBuffBackground: Number
public static var e_ColorGenericBuffHighlight: Number
public static var e_ColorGenericDebuffBackground: Number
public static var e_ColorGenericDebuffHighlight: Number
public static var e_ColorGoodUltimateBackground: Number
public static var e_ColorGoodUltimateHighlight: Number
public static var e_ColorGray: Number
public static var e_ColorGray: Number
public static var e_ColorGray50: Number
public static var e_ColorGreen: Number
public static var e_ColorGreen: Number
public static var e_ColorHealBuffBackground: Number
public static var e_ColorHealBuffHighlight: Number
public static var e_ColorHealingAugmentBackground: Number
public static var e_ColorHealingAugmentHighlight: Number
public static var e_ColorHealSpellBackground: Number
public static var e_ColorHealSpellHighlight: Number
public static var e_ColorHealthCritical: Number
Health bars
public static var e_ColorHealthCritical: Number
Health bars
public static var e_ColorHealthNormal: Number
public static var e_ColorHealthNormal: Number
public static var e_ColorHinderedDebuffBackground: Number
public static var e_ColorHinderedDebuffHighlight: Number
public static var e_ColorIconAfflictedDebuff: Number
public static var e_ColorIconBuff: Number
public static var e_ColorIconDefault: Number
public static var e_ColorIconDefault: Number
icons, abilities
public static var e_ColorIconDefensiveBuff: Number
public static var e_ColorIconFilthDebuff: Number
public static var e_ColorIconGenericBuff: Number
public static var e_ColorIconGenericDebuff: Number
public static var e_ColorIconHeal: Number
public static var e_ColorIconHealBuff: Number
public static var e_ColorIconHealSpell: Number
public static var e_ColorIconHinderedDebuff: Number
public static var e_ColorIconHostile: Number
public static var e_ColorIconImpariedDebuff: Number
public static var e_ColorIconMagicSpell: Number
public static var e_ColorIconMeleeSpell: Number
public static var e_ColorIconOffensiveBuff: Number
public static var e_ColorIconPassives: Number
public static var e_ColorIconPassiveSpell: Number
public static var e_ColorIconRangedSpell: Number
public static var e_ColorIconSupportSpell: Number
public static var e_ColorIconTrueBandBuff: Number
public static var e_ColorIconUtility: Number
icons, abilities
public static var e_ColorIconWeakenedDebuff: Number
public static var e_ColorImpariedDebuffBackground: Number
public static var e_ColorImpariedDebuffHighlight: Number
public static var e_ColorItemTypeCenterChakra: Number
public static var e_ColorItemTypeChakras: Number
public static var e_ColorItemTypeConsumable: Number
public static var e_ColorItemTypeCrafting: Number
public static var e_ColorItemTypeMission: Number
public static var e_ColorItemTypeMissionUsable: Number
public static var e_ColorItemTypeWeapons: Number
public static var e_ColorItemUnusuable: Number
public static var e_ColorJournalMainTier: Number
public static var e_ColorJournalRepetableFont: Number
public static var e_ColorJournalSubTier: Number
public static var e_ColorJournalUnrepeatableFont: Number
public static var e_ColorLightBlue: Number
public static var e_ColorLightBlue: Number
public static var e_ColorLightGreen: Number
public static var e_ColorLightGreen: Number
public static var e_ColorLightOrange: Number
public static var e_ColorLightRed: Number
public static var e_ColorLightRed: Number
public static var e_ColorMagenta: Number
public static var e_ColorMagenta: Number
public static var e_ColorMagicSpellBackground: Number
public static var e_ColorMagicSpellHighlight: Number
public static var e_ColorMeleeSpellBackground: Number
public static var e_ColorMeleeSpellHighlight: Number
public static var e_ColorMissionAction: Number
public static var e_ColorMissionDungeon: Number
public static var e_ColorMissionInvestigation: Number
public static var e_ColorMissionRaid: Number
public static var e_ColorMissionSabotage: Number
public static var e_ColorMissionStory: Number
public static var e_ColorMuseumItemBackground: Number
public static var e_ColorMuseumItemHighlight: Number
public static var e_ColorNeutralUltimateBackground: Number
public static var e_ColorNeutralUltimateHighlight: Number
public static var e_ColorOffensiveBuffBackground: Number
public static var e_ColorOffensiveBuffHighlight: Number
public static var e_ColorOrange: Number
public static var e_ColorOrange: Number
public static var e_ColorPalePurple: Number
public static var e_ColorPanelsBackground: Number
default window colors
public static var e_ColorPanelsLine: Number
public static var e_ColorPassiveSpellBackground: Number
public static var e_ColorPassiveSpellHighlight: Number
public static var e_ColorPureGreen: Number
public static var e_ColorPureRed: Number
public static var e_ColorPureYellow: Number
public static var e_ColorPurple: Number
public static var e_ColorPvPDragon: Number
public static var e_ColorPvPDragonText: Number
public static var e_ColorPvPIlluminati: Number
PvP
public static var e_ColorPvPIlluminatiText: Number
public static var e_ColorPvPTemplar: Number
public static var e_ColorPvPTemplarText: Number
public static var e_ColorRangedSpellBackground: Number
public static var e_ColorRangedSpellHighlight: Number
public static var e_ColorRed: Number
public static var e_ColorRed: Number
public static var e_ColorShieldAegisBackground: Number
public static var e_ColorShieldAegisHighlight: Number
public static var e_ColorSignalGreen: Number
public static var e_ColorSilverBackground: Number
public static var e_ColorSilverHighlight: Number
public static var e_ColorSocialConsumablesBackground: Number
public static var e_ColorSocialConsumablesHighlight: Number
public static var e_ColorSpecialAegisBackground: Number
public static var e_ColorSpecialAegisHighlight: Number
public static var e_ColorStates: Number
public static var e_ColorStates: Number
public static var e_ColorSupportAugmentBackground: Number
public static var e_ColorSupportAugmentHighlight: Number
public static var e_ColorSupportSpellBackground: Number
public static var e_ColorSupportSpellHighlight: Number
public static var e_ColorSurvivabilityAugmentBackground: Number
public static var e_ColorSurvivabilityAugmentHighlight: Number
public static var e_ColorTalismanHeadBackground: Number
public static var e_ColorTalismanHeadHightlight: Number
public static var e_ColorTalismanMajorBackground: Number
public static var e_ColorTalismanMajorHightlight: Number
public static var e_ColorTalismanMinorBackground: Number
public static var e_ColorTalismanMinorHightlight: Number
public static var e_ColorTimeoutFail: Number
public static var e_ColorTimeoutSuccess: Number
public static var e_ColorTrinketsBackground: Number
public static var e_ColorTrinketsHighlight: Number
public static var e_ColorTrueBandBuffBackground: Number
public static var e_ColorTrueBandBuffHighlight: Number
public static var e_ColorUintScrollbarBackground: Number
scrollbar uints
public static var e_ColorUintScrollbarBorder: Number
public static var e_ColorUintScrollbarHandler: Number
public static var e_ColorUniqueEquipmentBackground: Number
public static var e_ColorUniqueEquipmentHighlight: Number
public static var e_ColorUnusableMissionItemsBackground: Number
public static var e_ColorUnusableMissionItemsHighlight: Number
public static var e_ColorUsableMissionItemsBackground: Number
public static var e_ColorUsableMissionItemsHighlight: Number
public static var e_ColorWeakenedDebuffBackground: Number
public static var e_ColorWeakenedDebuffHighlight: Number
public static var e_ColorWeaponAegisBackground: Number
public static var e_ColorWeaponAegisHighlight: Number
public static var e_ColorWeaponItemsBackground: Number
public static var e_ColorWeaponItemsHightlight: Number
public static var e_ColorWhite: Number
color names
public static var e_ColorYellow: Number
public static var e_ColorYellow: Number
public static var e_Demanding: Number
public static var e_Difficult: Number
private var e_DirectionDown
public static var e_DirectionLeft: String
private var e_DirectionLeft
private var e_DirectionNone
public static var e_DirectionRight: String
Strings
private var e_DirectionRight
private var e_DirectionUp
public static var e_Dummy
public static var e_Easy: Number
public static var e_Equal: Number
public static var e_EventClick: String
public static var e_EventTimerComplete: String
events
public static var e_FlashtypeClass: String
type checking
public static var e_FlashtypeMovieclip: String
public static var e_FlashtypeObject: String
public static var e_MillisecondOutput: Number
Magic
public static var e_MinuteOutput: Number
var e_ModeBarberShop: Number
var e_ModeBody: Number
public static var e_ModeBody
var e_ModeCharacterRename: Number
var e_ModeCharacterSelection: Number
public static var e_ModeCharSelect
var e_ModeClass: Number
var e_ModeCount: Number
public static var e_ModeCreateChar
public static var e_ModeFace
var e_ModeFactionSelection: Number
public static var e_ModeFeet
public static var e_ModeLabel: Number
public static var e_ModeLegs
var e_ModeLogin: Number
var e_ModeNaming: Number
public static var e_ModeNormal: Number
var e_ModeOutfit: Number
var e_ModePlasticSurgeon: Number
public static var e_Moderate: Number
public static var e_ModeSplitter: Number
public static var e_ModeTop
static public var e_OrientationGrid
static public var e_OrientationHorizontal
static public var e_OrientationVertical
public static var e_SecondOutput: Number
public static var e_StageHeight: Number
Stage default sizes
public static var e_StageWidth: Number
private static var EAST_DISTRICT: String
private function EditRoleName()
var EL_DORADO: String
private static var EL_DORADO: String
private static var EL_DORADO: String
private static var EL_DORADO: String
var EL_DORADO_ID: Number
private static var EL_DORADO_ID: Number
private static var EL_DORADO_ID: Number
private static var EL_DORADO_ID: Number
private static var EL_DORADO_ID: Number
private static var EL_DORADO_ID: Number
private static var EL_DORADO_ID: Number
private static var EL_DORADO_ID: Number
private static var EL_DORADO_ID: Number
private static var EL_DORADO_ID: Number
private static var EL_DORADO_INSTRUCTIONS: String
var EL_DORADO_QUEUE: String
var EL_DORADO_ZONE: String
private static var ELEMENTAL_DATA: Object
public function ElementalWeaponStatus()
var ELITE: Number
public static var ELITE: Number
private static var ELITE
private static var EMAIL_HOLDER_TEXT: String
public function Emit() : Void
private function EmitSignal()
private function EmitSignalClicked()
public function EmoteListItemRenderer()
public function EmotesContent()
private var EMPOWER_SLOT_0: Number
private var EMPOWER_SLOT_1: Number
private var EMPOWER_SLOT_2: Number
private var EMPOWER_SLOT_3: Number
private var EMPOWER_SLOT_4: Number
private var EMPOWERMENT_TAB
public function Empty() : Boolean
function Enable(enabled: Boolean)
function EnableApplyButtons(enabled: Boolean)
function EnableButtons():Void
private static var ENABLED_ALPHA
private static var ENABLED_ALPHA
public function EnableMarkers(value: Boolean):Void
private function EnableRefresh():Void
private function EnableUpdate():Void
public static function EndConversation(npcID: ID32)
public function EndConversation()
public static function EndCrafting()
public static function EndMoveWindow() : Void
public function EndWritingName()
private static var ENTER_WARZONE: String
public function EnterGame(charId: Number,
dimensionId: Number):Void
public static function EnterPassiveMode() : Void
Gets the passive ability equipped on a given slot
static private var ENTRIES_PER_PAGE: Number
private static var ENTRY_INDENT: Number
private static var ENTRY_INDENT: Number
private var ENTRY_PADDING: Number
private static var ENTRY_PADDING: Number
private static var ENTRY_PADDING: Number
private static var ENTRY_PADDING: Number
private static var ENTRY_PADDING: Number
public function Equal(other: ID32) : Boolean
public function Equal(other: com.Utils.Rect) : Boolean
public function Equal(damageText: DamageText):Boolean
function EquipAbility()
function EquipAbility()
private function EquipAbility(featId: Number,
abilityClip: MovieClip)
function EquipAbilityInFirstFreeSlot(spellId: Number,
spellType: Number)
public function EquipActive(slotId: Number,
spellId: Number)
public function EquipAugment(slotId: Number,
spellId: Number)
function EquipItem()
function EquipItemInBelt()
public function Equipment()
static public function EquipNode(nodeId: Number):Void
public function EquipPassive(slotId: Number,
spellId: Number)
public static function EquipPassiveAbility(abilityPos: Number,
abilityId: Number) : Void
Equip a passive ability in a given slot
private function EquipStyleChanged() : Void
public static function Error(category: String,
message: Object) : Void
Log an error to the client log.
private static var ERROR_ATTACHING_TO_MAIL: String
private static var ERROR_SENDING_MAIL_MESSAGE: String
var escapeNode: com.GameInterface.EscapeStackNode
function EscapePressed():Void
public function EscapePressed() : Boolean
public function EscapePressed()
public function EscapeStackNode()
function EvalVariable(path: String)
private function EventListItemRenderer()
function ExamineItem()
private static var EXCHANGE: String
public static var EXCHANGE_VIEW: String
public function ExchangeView()
function ExecuteCallback(): Void
function ExecuteCallback(): Void
public function Exists() : Boolean
Returns true if the slot is filled.
private function ExitBarberShop():Void
public function ExitCharacterCreation() : Void
function ExitHandler():Void
public static function ExitPassiveMode() : Void
Gets the passive ability equipped on a given slot
private function ExitPlasticSurgeon():Void
public static function ExitReticuleMode()
private function ExitScenario()
private function Expand(snap: Boolean)
public function Expand():Void
public function Expand():Void
public function Expand():Void
public var EXPAND_HEIGHT
public static var EXPAND_ITEM_BUTTON_SPACE: Number
private function ExpandCurrentTier(missionID: Number):Void
private function ExpandHandler()
function ExpandMenu(e: Object):Void
private static var EXPANSION_LIMIT_REACHED: String
private static var EXPIRATION_DAYS: String
private static var EXPIRATION_DAYS: String
private static var EXPIRATION_DAYS: String
private static var EXPIRATION_DAYS: String
private static var EXPIRE_NEVER: String
private static var EXPIRE_NEVER: String
private static var EXPLOIT: String
public function ExtendHeadSection()
public function ExtendOutfitSection()
Close